PS3 [Research] Modifying the Coldboot/Gameboot Sequence (custom_render_plugin.sprx/rco)

I think you must have some other mods, it does not look like that here, there is no wave at all until XMB loads on my system. Totally back background.
 
I think you must have some other mods, it does not look like that here, there is no wave at all until XMB loads on my system. Totally back background.
the only thing that have is edited lines.qrc for black background and removed sparks (sparks only when gameboot animation starts) and i have delete coldboot.raf
 
i copy back the coldboot and reboot and the coldboot is blacked by the gameboot see
 
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I have no idea what you have done to your system but its nothing like that here.

Can someone else without a modded system please do it instead, as this will just put people off, it looks shit.
 
I have no idea what you have done to your system but its nothing like that here.

Can someone else without a modded system please do it instead, as this will just put people off, it looks shit.
i copy the rco from ofw to the system and i will your 3 files :)
 
I think you must have some other mods, it does not look like that here, there is no wave at all until XMB loads on my system. Totally back background.

Yeap, his mods use mine Pro as base, so i changed the Wave Behavior, idk which file since it was 3 years ago lol. but it is outside the line.qrc
 
@DeViL303 Nice find, maybe only the sparks of gameboot can be added to the coldboot?
They can be yes. that is easy , just change the background anim code.

Normal :
Code:
<Animation name="anim_coldboot2">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_coldboot_BootBG2" />
<Delay time="4000" />
<FireEvent object="event:native:/anim_coldboot_NormalBG2" />
<Delay time="1500" />
<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
<Unlock unknownInt0="0xffffffff" />
<Delay time="4500" />
<FireEvent object="event:native:/anim_coldboot_Finished" />
</Animation>

Standard Coldboot with sparks:
Code:
<Animation name="anim_coldboot2">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_gameboot_BG2" />
<Delay time="4000" />
<FireEvent object="event:native:/anim_gameboot_BG3" />
<Delay time="1500" />
<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
<Unlock unknownInt0="0xffffffff" />
<Delay time="4500" />
<FireEvent object="event:native:/anim_coldboot_Finished" />
</Animation>
 

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strange , i copied all the rco from ofw so no mods and your 3 files and now it shows gameboot without wave :) instead of coldboot

Nice, that's what I was looking for, what do you think. I like it. :)

Although I could have done it with my phone, was hoping for someone with capture card that could record boot up properly, some can do it.
 
No, There is another boot animation there, that is meant to be used for other games. But I do not know how to activate it. I can swap it with the current gameboot, but for now its one or the other.
Got it. How can the engineering of this damn gameboot system be so complex !? haha Anyway thank you!

Enviado de meu SM-J600GT usando o Tapatalk
 
its really good , and bring many ideas to think of what about making gameboot for sperated game like gameboot for ps3games and other for ps2,ps1!!

If that is not possible , just removing the "3" would make the gameboot generic for all playstation games.
 
Nice, that's what I was looking for, what do you think. I like it. :)

Although I could have done it with my phone, was hoping for someone with capture card that could record boot up properly, some can do it.

do you still need it captured on a card? I can do it in 1080 with my el gato if you want?
 

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