PS3 [Research] Modifying the Coldboot/Gameboot Sequence (custom_render_plugin.sprx/rco)

That would be dope,but there is a catch, the PS3 doesnt have a fading option, unless you can reverse engineer the Gameboot itself, but another idea, was to keep the Gameboot animation,but remove the PLAYSTATION3 completely, i like it how the sparkles fills up the screen and then the XMB wave kind pops in following by the XMB itself, gives it a smooth transition, but that PLAYSTATION3 font ruins it,no offense to the hard work :)

<Fade object="object:scelogo" time="5000" accelMode="0x0" colorScaleA="0" />

Just replacing the scelogo image with the PS logo will do the job
 
there's actually several scripts in the lines.qrc, but they're all right next to each other, so you can extract the whole thing in one go. extracting the script is in my wave tutorial.

I'm talking about the one that in gameboot do the particles effect

i'm expecting <anim> tags, is it there?
 
I'm talking about the one that in gameboot do the particles effect

i'm expecting <anim> tags, is it there?

it may be a part of the lines.qrc (not sure), 'cause there's a few gameboot-related scripts. I know that the proc_iridescent is still being used, 'cause I made mine rebug colors, and they were the most noticeable with a gameboot present.
 
there's actually several scripts in the lines.qrc, but they're all right next to each other, so you can extract the whole thing in one go. extracting the script is in my wave tutorial.
There is none, the MNU files are not scripts, are just a list of variables, with his data type, and his value
 
i will try when i go back home as for now i am going outside do some workout :excitement: :excitement: :biggrin2:

K, no worry, i tried to reproduce the one you done, but no sucess and i added the Sony logo , it is nice, but with ur script it will be nicier imo
 
Looks good :encouragement:
Have you tryed to change this names ?, i made a list here: https://www.psx-place.com/threads/o...s-4-80-4-84-cfw-only.22252/page-3#post-195763


Are like small sequences of the animation, and all them are intended to work in combination with the others in a specific order, but we dont need to respect the original order :)
So... by combining them in different ways is posible to achieve different effects
Very nice, did not know there were more. :)
Man, Thanks, but I just wanted a very short 10 second clip of the boot process.

EDIT: i have cut out the bit i needed, Thanks for the video Louay .



Thanks but forget it.


@Zoilus any chance of a OFW type video that just shows my mod.
 
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I have the one that works for cfw that pinky linked me about a year ago.Would this version have the boot sound included too? That was one of the restrictions with the gameboot injector when we only had han.
 
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my Gameboot + Sound tried on For CFW 4.84

2019-08-16-02-17-21.png


PS4 - coldboot.rar

2aaa437dd20849d6ba7b5a017cc61ea2.jpg
 
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I'M still messing with it, trying to make the logo stays a lil longer without triggering the ps logo one. but i'm having a white box after it


DAHHH Edit

The scelogo is the cause of it, i cant get it to load right even editing, it will becames a long white rectangle.


@DeViL303 do you know the original attributes of scelogo? i checked ur rco and you deleted it right?.
 
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I'M still messing with it, trying to make the logo stays a lil longer without triggering the ps logo one. but i'm having a white box after it


DAHHH Edit

The scelogo is the cause of it, i cant get it to load right even editing, it will becames a long white rectangle.


@DeViL303 do you know the original attributes of scelogo? i checked ur rco and you deleted it right?.
Just check original RCO.

With the white box, that seems to come up if you dont put in this to remove the image.
Code:
<Fade object="object:ps3logo" duration="0" accelMode="0x1" transparency="0" />

We can not seem to use duration of more than 0, or partial transparency like 0.5.
 
This seem to be the best settings for quickest boot time, its hard to measure, but maybe 1.0 second quicker approx.

Code:
<Animation name="anim_coldboot2">
<Fade object="object:scelogo" duration="0" accelMode="0x3" transparency="0" />
<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
</Animation>
 
nice work @DeViL303, can't wait to see what people can do with this information :-p i've fiddled about with the .rco before but never really anything to do with the animation itself, only to change the stock "Playstation 3" texture with other images.
 
nice work @DeViL303, can't wait to see what people can do with this information :-p i've fiddled about with the .rco before but never really anything to do with the animation itself, only to change the stock "Playstation 3" texture with other images.
Cheers.

I have made really nice progress today. So much control here. Think I might even release a settings menu for controlling the coldboot process inc wave and sparkle settings.
  • Discovered 2 hidden particle effects, one multicolour like fireworks, the other is like snow.
  • Also got a mod that removes wave completely but leaves sparkles.
  • A mod that removes particles and wave
  • Got the fade controls working on the coldboot animations.
  • Have a funny mod where the wave is there for the boot up, but then just floats away off to the left after the XMB has loaded for a few seconds.
 

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