PS3 [Research] Modifying the Coldboot/Gameboot Sequence (custom_render_plugin.sprx/rco)

This are the positions of the files i was talking about (valid for 4.85 lines.qrc)
Code:
Offset = 0x71C0, Size = 0x154, override/gameboot1/BACKGROUND.mnu
Offset = 0x7D40, Size = 0x183, override/gameboot3/BACKGROUND.mnu
Offset = 0x8840, Size = 0x183, override/gameboot4/BACKGROUND.mnu
Offset = 0x6990, Size = 0x316, override/day/LINE1.mnu
Offset = 0x7A20, Size = 0x31E, override/gameboot2/LINE1.mnu

Take a look @pinky maybe you want to add them to your tutorial
 
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This are the positions of the files i was talking about (valid for 4.85 lines.qrc)
Code:
Offset = 0x71C0, Size = 0x154, override/gameboot1/BACKGROUND.mnu
Offset = 0x7D40, Size = 0x183, override/gameboot3/BACKGROUND.mnu
Offset = 0x8840, Size = 0x183, override/gameboot4/BACKGROUND.mnu
Offset = 0x6990, Size = 0x316, override/day/LINE1.mnu
Offset = 0x7A20, Size = 0x31E, override/gameboot2/LINE1.mnu

Take a look @pinky maybe you want to add them to your tutorial

So i will not touch the override/day i'll leave it as stock

I changed the gameboots backgrounds but it didnt change a thing at least that i can notice, so i leaved it as default and i like the way as it is now.

i just increased the Coldboot brightness and gameboot by 1 .
 

Attachments

Higgs on XMB]


now i just need those colored particules in xmb, the higgles is not necessary here since they didnt follow the wave as in the coldboot and they are always in the same position, so enabling only more particles with different colors and the ones coming closer to the screen are the perfect match.
 
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Just for curious sake

I thought that maybe with size increasing we could archieve that but i was wrong

i changed size middle:float:0.0464771 to size middle:float:0.2464771

and bought any one time of paticles would increase but all of them increased and lagged the whole xmb

and they got squareish ,

 
@DeViL303


Seems like in your videos the higgles particles is not there, or at least they are showing up rarely.

this is the goal that i'm looking for in the qrc
 
@sandungas

Seems like not messing with the override/day/..... i got the effect



in the old .qrc i was not getting the 12:00 pm effect in the corner of the screen.
 
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@sandungas


Other fun fact


THIS EFFECT NOW IS ENABLED ON HEN, it was a sprx patch, but with the patch 5 it is enabled


and now in the custom render the values are changed, the gameboot is otherboot and coldboot is coldboot 2

EDIT:

I used to have Gameboot_bg5 in the otherboot, but now that they are swapped , i confirmed the gameboot is reading Otherboot and the Other boot ( bd/dvd that used to load the otherboot info) are reading Gameboot too

One question

@DeViL303 are there any difference in coldboot and colboot 2? the values are different and the fire events but they seem identical on eye

it doesnt have fade effects and stuff but it is still loading as if it has it
 
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@sandungas @DeViL303

if you guys want to take a look, i attached the files

I really don't know what is happening, i mean we replaced

SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000009
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000009

but only the particles right? why it affected GAMEBOOT and COLDBOOT too?

deleting coldboot will not have any effect, and the coldboot effect on coldboot2 event in custom_render has no fade effects but it shows them.

EDIT:

Maybe the missing values is beeing read from the SPRX

but how about the Gameboot reading the Otherboot animations and the Otherboot is reading otherboot? can it be swaped to gameboot? since i use 2 different animations
 

Attachments

I went lost too, can you confirm if the higgs particles was visibles in the "ported" lines.qrc version you made in post #505 ?
https://www.psx-place.com/threads/r...der_plugin-sprx-rco.25952/page-26#post-218140

From this post #522 https://www.psx-place.com/threads/r...der_plugin-sprx-rco.25952/page-27#post-218344

they are enabled.

And after i told that

applying the patch 5, it enabled the Higgles and also enabled the Gameboot effect ( but it swapped the settings in the custom_render.rco,

The gameboot process now instead of reading the

<Anim name="anim_gameboot"> attributes in custom_render now is reading

<Anim name="anim_otherboot"> attributes.

And enabled the animation that i showed before, that is only archieved using a custom custom_render.sprx
 
I still dont understand when was enabled the higgs exactly :/
And btw, when you say "patch 5" im not sure wich one you mean, is better to post the link when it was published

Some of that patches was suggested by me, but i posted a bunch... i need to read again what i was trying to achieve when i imagined that patches :D
 
I still dont understand when was enabled the higgs exactly :/
And btw, when you say "patch 5" im not sure wich one you mean, is better to post the link when it was published

Some of that patches was suggested by me, but i posted a bunch... i need to read again what i was trying to achieve when i imagined that patches :D

hahah post #469
 
I asked if the higgs was enabled in post #505 and you told me that are enabled in post #522
From this post #522 https://www.psx-place.com/threads/r...der_plugin-sprx-rco.25952/page-27#post-218344
This is what you said in post #522
https://www.psx-place.com/threads/r...der_plugin-sprx-rco.25952/page-26#post-218140
So i will not touch the override/day i'll leave it as stock

I changed the gameboots backgrounds but it didnt change a thing at least that i can notice, so i leaved it as default and i like the way as it is now.

i just increased the Coldboot brightness and gameboot by 1 .

they are enabled.
So the only difference in between the files from post #505 and #522 are just the brighntness of coldboot and gameboot1, right ?

And this should not affect the higgs... so the highs are either enabled on both... or disabled on both o_O

-----------------
Im interested in the file from post #505 because the other day i spend some time looking at it, and is related with what i said here:
Lets make a recap... we are trying to achieve 3 things:
-Port devil .sprx patch (with the higgs boson particle) to lines.qrc
-Isolate the higgs boson particle to have a better control of it and play a bit more with it
-Port the lines.qrc from PRO MOD to firmware 4.85
 
I asked if the higgs was enabled in post #505 and you told me that are enabled in post #522

So the only difference in between the files from post #505 and #522 are just the brighntness of coldboot and gameboot1, right ?

And this should not affect the higgs... so the highs are either enabled on both... or disabled on both o_O

-----------------
Im interested in the file from post #505 because the other day i spend some time looking at it, and is related with what i said here:


I only enabled them on #522
 
I only enabled them on #522
Hmmm ok, im reading the thread again, thats because you applyed one of the patches you mentioned it in post #519 right ?
https://www.psx-place.com/threads/r...der_plugin-sprx-rco.25952/page-26#post-218244

There are 3 different ways to do it though...

This remaps the "override" .mnu to the "base" .mnu
So... the firmware is going to load the settings from the PARTICLES.mnu located at root of lines.qrc
Code:
SEARCH ---> 00001C0000000510 = lines.qrc/override/coldboot1/PARTICLES.mnu
REPLACE ---> 000833200000050E = lines.qrc/PARTICLES.mnu
SEARCH ---> 0000276000000510 = lines.qrc/override/coldboot2/PARTICLES.mnu
REPLACE ---> 000833200000050E = lines.qrc/PARTICLES.mnu

This doesnt remaps them... but it shorts his size and converts the .mnu files to dummies, the files are valid, so the firmware loads them correctly, is just are empty
The consequence is the firmware should load the default settings (hardcoded somewhere else inside the particles.prx i guess)
Code:
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000009
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000009

And this way (reducing the filesizes to 0 or something smaller than 9) corrupts the .mnu files and the firmware cant load them
The firmware doesnt crashes, the animation continues playing normally, and the particles looks different... but this is the kind of thing we should avoid to use because is a bit out of our control
Code:
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000000
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000000
 
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talking about gameboot. so we know that gamelib.rco and gamelib.sprx control gameboot to appear only with ps3 games. At fw 3.00 sony kept these files but useless, and removed the original gameboot. What if we take gamelib.rco and gamelib.sprx and modify them to work on 4.85 would work the original way? I say, appearing gameboot only with ps3 games.

Enviado de meu SM-J600GT usando o Tapatalk
 
This one Enables the Higgles Particles and Enables the Old Gameboot and reads the the OtherBoot Values intead of Gameboot from custon_render.rco

Code:
SEARCH ---> 00001C0000000510 = lines.qrc/override/coldboot1/PARTICLES.mnu
REPLACE ---> 000833200000050E = lines.qrc/PARTICLES.mnu
SEARCH ---> 0000276000000510 = lines.qrc/override/coldboot2/PARTICLES.mnu
REPLACE ---> 000833200000050E = lines.qrc/PARTICLES.mnu


Same as Above

Code:
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000009
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000009


Same as the others with only one difference it Enables the Particles on Coldboot BUT Without the Higgle Partition but instead a standard particle will do the animation ( the following track animation)

Code:
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000000
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000000


But we are missing a thing in the Colboot

The Coldboot particles with Higgs one are the normal White ones and some Redish that Blinks, the Sprx patch has some BLUE and Gold too, i wonder where they are beeing read.



EDIT:

Seems like i was wrong the files are not loading the custom_render.rco values swapped

Seems like the firmware game_ext.sprx when the OLD GAMEBOOT is enabled only loads values from the OTHERBOOT attributes inside the custom_render.rco.

I'm using an old game_ext.sprx that i found in a old @pinky thread to enable the old gameboot again and it LOADS THE GAMEBOOT FOR GAMEBOOT ( GAME AND APPS) AND OTHERBOOT FOR (DVD/BD AND OTHER OS) allowing me to have two different animations behaivor, so that's why i thought it were swapped but its the OFICIAL behavior after the gameboot.


BUT IS NICE TO SEE THAT WE CAN BRING BACK THE OLD GAMEBOOT STYLE WITH THIS QRC PATCH
 
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talking about gameboot. so we know that gamelib.rco and gamelib.sprx control gameboot to appear only with ps3 games. At fw 3.00 sony kept these files but useless, and removed the original gameboot. What if we take gamelib.rco and gamelib.sprx and modify them to work on 4.85 would work the original way? I say, appearing gameboot only with ps3 games.

Enviado de meu SM-J600GT usando o Tapatalk

just checked here and gamelib,rco still has the gameboot logo
 
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