This one Enables the Higgles Particles and Enables the Old Gameboot and reads the the OtherBoot Values intead of Gameboot from custon_render.rco
Code:
SEARCH ---> 00001C0000000510 = lines.qrc/override/coldboot1/PARTICLES.mnu
REPLACE ---> 000833200000050E = lines.qrc/PARTICLES.mnu
SEARCH ---> 0000276000000510 = lines.qrc/override/coldboot2/PARTICLES.mnu
REPLACE ---> 000833200000050E = lines.qrc/PARTICLES.mnu
Same as Above
Code:
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000009
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000009
Same as the others with only one difference it Enables the Particles on Coldboot BUT Without the Higgle Partition but instead a standard particle will do the animation ( the following track animation)
Code:
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000000
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000000
But we are missing a thing in the Colboot
The Coldboot particles with Higgs one are the normal White ones and some Redish that Blinks, the Sprx patch has some BLUE and Gold too, i wonder where they are beeing read.
EDIT:
Seems like i was wrong the files are not loading the custom_render.rco values swapped
Seems like the firmware game_ext.sprx when the OLD GAMEBOOT is enabled only loads values from the OTHERBOOT attributes inside the custom_render.rco.
I'm using an old game_ext.sprx that i found in a old
@pinky thread to enable the old gameboot again and it LOADS THE GAMEBOOT FOR GAMEBOOT ( GAME AND APPS) AND OTHERBOOT FOR (DVD/BD AND OTHER OS) allowing me to have two different animations behaivor, so that's why i thought it were swapped but its the OFICIAL behavior after the gameboot.
BUT IS NICE TO SEE THAT WE CAN BRING BACK THE OLD GAMEBOOT STYLE WITH THIS QRC PATCH