Is it possible that one of the MNUs is the default settings before the specific over ride for each environment is applied. I ask this because i was expecting to get a similar effect to the tests where you had reduced the size of the mnu to just a header. The fact that mnu with all 0A is different to no mnu is strange. I'm missing something
Yes, there is always a .mnu file at the root of the .qrc container that is intended to be overrided by the other .mnu files
At least thats how i always thought it works, but im not completly sure, as example
Lines.qrc/LINE1.mnu
Lines.qrc/override/yoake/LINE1.mnu
Lines.qrc/override/day/LINE1.mnu
Lines.qrc/override/higure/LINE1.mnu
Lines.qrc/override/night/LINE1.mnu
The LINE1.mnu at root is something generic (is related with all the other LINE1.mnu files)
For the tests in main XMB you need to modify the others for yoake, day, higure, night... but for simplification purposes just make the tetsts with yoake... and remember to set the clock to 08:00 or so (because yoake is only used in the first quarter of the day)
With PARTICLES.mnu is pretty much the same... one at root (generic) + 1 specific for every enviroment
Lines.qrc/PARTICLES.mnu <-------------------------- generic
Lines.qrc/override/yoake/PARTICLES.mnu <-------------------------- 1st quarter of the day
Lines.qrc/override/day/PARTICLES.mnu <-------------------------- 2nd quarter of the day
Lines.qrc/override/higure/PARTICLES.mnu <-------------------------- 3nd quarter of the day
Lines.qrc/override/night/PARTICLES.mnu <-------------------------- 4th quarter of the day
I can also add single override values to the MNUs. I tested just adding "emit vel min:float:5.0" and it made the particles go crazy.
Heheh, good
Also just realized I can completely zero fill the whole MNU sections at the top and the bottom, and even wipe out the headers for the MNUs. Still displays the same like if its 0A filled with headers.
View attachment 21526
I have a doubt because (if i remember right) in unix the linefeed is 0x0D0A and you filled it only with 0x0A
In the patches i was suggesting there was 2 ways to convert the .mnu files to dummies, by reducing the size to 9 bytes it keeps the header plus one 0x0D0A so the file is valid (the firmware can read it fine, no problem), and by reducing them to zero i thought that resulted in some details of the animation not displayed (i guess because the functions from the spline.elf or particles.elf was generating partially broken outputs)
Also the clock still has an effect on the brightness, so we know that is not controlled by the MNUs, midday is still all bright grey when on original, and all dark at midnight.
The colour settings still all work fine, classic theme still works fine and shows no particles like normal. No way to know if the reflection is still there on classic as it does not effect the XMB icons or the wallpaper
The clock changes color ? or just changes in grey tones ?, i guess that color changes are related with the monthly colors... check if the clock color changes together with the sidemenu color