printf("Insufficient arguments\n\nbinsert.exe [offset] [infile] [outfile]\n");
printf("Cannot open files.\nIn = \"%s\"\nOut = \"%s\"\n", argv[2], argv[3]);
printf("Remaining: %d\n", remaining);
printf("Operation successfully completed. In \"%s\" on 0x%lx offset", argv[3], offset);
printf("Saved \"%s\"\n", argv[2]);
Nice one. Thanks @Berion@DeViL303 @pink1
Binsert in English for Windows and Linux.
changes:
Code:printf("Insufficient arguments\n\nbinsert.exe [offset] [infile] [outfile]\n"); printf("Cannot open files.\nIn = \"%s\"\nOut = \"%s\"\n", argv[2], argv[3]); printf("Remaining: %d\n", remaining); printf("Operation successfully completed. In \"%s\" on 0x%lx offset", argv[3], offset); printf("Saved \"%s\"\n", argv[2]);
Binaries for Windows are for some reason huge. I wonder if because of "stdlib.h", but I cannot compile without it... It is code for VS from 10 years ago,and I'm not a programmer, so still it is a miracle that I'm be able to do something with it...Maybe can be easily packed by UPX or something like that but is this really necessary as whole toolkit is packing?
@DeViL303 @pink1
Binsert in English for Windows and Linux.
changes:
Code:printf("Insufficient arguments\n\nbinsert.exe [offset] [infile] [outfile]\n"); printf("Cannot open files.\nIn = \"%s\"\nOut = \"%s\"\n", argv[2], argv[3]); printf("Remaining: %d\n", remaining); printf("Operation successfully completed. In \"%s\" on 0x%lx offset", argv[3], offset); printf("Saved \"%s\"\n", argv[2]);
Binaries for Windows are for some reason huge. I wonder if because of "stdlib.h", but I cannot compile without it... It is code for VS from 10 years ago,and I'm not a programmer, so still it is a miracle that I'm be able to do something with it...Maybe can be easily packed by UPX or something like that but is this really necessary as whole toolkit is packing?
I am getting a missing DLL error with the 32 bit version..Do you know anything about that? The 64bit version is working but I am not sure if it will give other people problems if i just include the 64 bit version for everyone?
View attachment 23416
I might include the dll...to be honest though having reliance on a dll, having 2 versions for 32/64bit..and making exe 30 times bigger is starting to sound like more hassle than just hex editing the original to english..Sometimes the simplest way really is the simplest.![]()
I might include the dll...to be honest though having reliance on a dll, having 2 versions for 32/64bit..and making exe 30 times bigger is starting to sound like more hassle than just hex editing the original to english..Sometimes the simplest way really is the simplest.
I am grateful though berion, it just does not seem to be working out as the simplest solution for me.
Also I think I am in love the hex editing....I was hex editing mp3s the other day lol,
That works and is much smaller too, thank you.Try these out and see if you get the error. I just re-compiled it with compiler linker flags -static-libgcc.
ZIP includes both 32 and 64 bit exe's.
Also I think I am in love with hex editing....I was even hex editing mp3s the other day lol,
That works and is much smaller too, thank you.
The real limit seems to be up around 80MB-100MB so its not something we need to worry about.
We need some reverser type dude to have a look in the qgl app gaia sprx in IDA and see can they find any reference to 512x512 or 1024x1024 and double them them to 1024x1024 and 2048x2048I know its not that easy...but I think the ps3 can handle a lot more than 512x512 per tile.
Good test, so is a cube, same texture applyed to the 6 faces, and the camera allows to see all themI think we can add any size DDS, not sure. I need some big ones.Ok, yes, we can load a 2048x2048 DDS. sweet. I will try bigger now.
Nice no filesize limits, but i guess there should be memory limits, the .jpg textures are still limited to 1024x1024 in your tests?I just made a 57MB earth.qrc and it loads fine.I think there is no reasonable filesize limit, my problems with freezes earlier were due to my bat.
I added 2 massive 27MB DDS files at 4096x4096. They do not display correctly

Actually I think they were displaying correctly...I just made a 57MB earth.qrc and it loads fine.I think there is no reasonable filesize limit, my problems with freezes earlier were due to my bat.
I added 2 massive 27MB DDS files at 4096x4096. They do not display correctly
View attachment 23395
View attachment 23393 View attachment 23394
At this point probably you noticed it already, but a lot of that .vpo and .fpo files are duplicateds in between the different .qrc filesI haven't been doing much QRC editing on this, hence no posts from me on it, been working on something else to do with them and also ripping the VPO's and FPO's apart so we might get 100% control over every aspect of this. It would also work on the lines.qrc and any others where vertex and fragment shaders are used.