PS4 [Research]PS2 emulator configuration on PS4

Whoops.

Corrected config:

Code:
apiRequest(0.1)

-- Possible fix for black screen SLUS-20071

eeInsnReplace(0x002B06EC, 0x24060001, 0x24060000)
iopInsnReplace(0x001D77E4, 0x2404002B, 0x27C40010) --TLSNDDRV fix
iopInsnReplace(0x001D77E8, 0x0C0032B3, 0x0C0032B7) --TLSNDDRV fix
iopInsnReplace(0x001D77EC, 0x27C50010, 0x00000000)
iopInsnReplace(0x001D75EC, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001DC6FC, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001DC700, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001E110C, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001E1110, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001E1164, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001E1168, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001E11BC, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001E11C0, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001E1FF0, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001E1FF4, 0xAFBE0008, 0x00000000)
 
Whoops.

Corrected config:

Code:
apiRequest(0.1)

-- Possible fix for black screen SLUS-20071

eeInsnReplace(0x002B06EC, 0x24060001, 0x24060000)
iopInsnReplace(0x001D77E4, 0x2404002B, 0x27C40010) --TLSNDDRV fix
iopInsnReplace(0x001D77E8, 0x0C0032B3, 0x0C0032B7) --TLSNDDRV fix
iopInsnReplace(0x001D77EC, 0x27C50010, 0x00000000)
iopInsnReplace(0x001D75EC, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001DC6FC, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001DC700, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001E110C, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001E1110, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001E1164, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001E1168, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001E11BC, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001E11C0, 0xAFBE0008, 0x00000000)
iopInsnReplace(0x001E1FF0, 0x27BDFFF0, 0x03E00008)
iopInsnReplace(0x001E1FF4, 0xAFBE0008, 0x00000000)

Still boots to black screen... :mad:
 
I'd like to impose on the patience and time of the knowledgeable Devs/Members/Lurkers here;
-I'd like to play "Onimusha 2" for PS2 as a .pkg file on the PS4 - made a pkg but can't get past Playstation 2 Logo. What settings do I need to tweak?
-Also the 2-disc "Onimusha 4" - how to make this one for the PS4; is it two pkgs for the two discs or one pkg having disc01/disc02 inside and how do I implement disc change when needed?
I am most obliged for any advise/assistance/pointers/etc !!
 
I'd like to impose on the patience and time of the knowledgeable Devs/Members/Lurkers here;
-I'd like to play "Onimusha 2" for PS2 as a .pkg file on the PS4 - made a pkg but can't get past Playstation 2 Logo. What settings do I need to tweak?
Try add:

Code:
--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1

-Also the 2-disc "Onimusha 4" - how to make this one for the PS4; is it two pkgs for the two discs or one pkg having disc01/disc02 inside and how do I implement disc change when needed?
I am most obliged for any advise/assistance/pointers/etc !!
Change disc thru PS button menu when prompted. About building multidisc pkg, it was explained somewhere in this thread.
 
I've copied these settings to a file named "SLUS-20923_cli.conf" inside "patches" folder and then made everything into a package.
My present config-emu-ps4.txt looks like this:

--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--config-opt=""
--load-tooling-lua=0
--path-patches="/app0/patches"
#--path-trophydata="/app0/trophy_data"
#--path-featuredata="/app0/patches"
#--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-20393
--max-disc-num=1
--trophy-support=0
--gs-uprender=2x2
--gs-upscale=motionvec
--gs-use-mipmap=1
--host-audio=1
--rom="PS20220WD20050620.crack"
--verbose-cdvd-reads=0
--host-osd=0
--host-display-mode=full
--framelimit-mode=normal

I've hit the Playstation logo and no go from there; what am I doing wrong here?
 
There's a typo in the .conf file name; it should read as "SLUS-20393_cli.conf" for some reason I can't edit my own post on this site.
 
I've copied these settings to a file named "SLUS-20923_cli.conf" inside "patches" folder and then made everything into a package.
My present config-emu-ps4.txt looks like this:

--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--config-opt=""
--load-tooling-lua=0
--path-patches="/app0/patches"
#--path-trophydata="/app0/trophy_data"
#--path-featuredata="/app0/patches"
#--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-20393
--max-disc-num=1
--trophy-support=0
--gs-uprender=2x2
--gs-upscale=motionvec
--gs-use-mipmap=1
--host-audio=1
--rom="PS20220WD20050620.crack"
--verbose-cdvd-reads=0
--host-osd=0
--host-display-mode=full
--framelimit-mode=normal

I've hit the Playstation logo and no go from there; what am I doing wrong here?
Can I get your untouched config files? I will edit them.
 
Try to use this config. Don't use cli file at all.

Code:
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--config-opt=""
--load-tooling-lua=0
--path-patches="/app0/patches"
#--path-trophydata="/app0/trophy_data"
#--path-featuredata="/app0/patches"
#--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-20393
--max-disc-num=1
--trophy-support=0
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-use-mipmap=1
--host-audio=1
--rom="PS20220WD20050620.crack"
--verbose-cdvd-reads=1
--host-osd=0
--host-display-mode=full
--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1
 
Sorry -No go again. Just stuck on the Playstation logo.
Can't understand why Game 1, 3 and even 4 work with basic settings and NOT game 2.
Just bizzare.
Any thoughts?
 
Last edited:
Birmm From Reddit:

"I have tested a lot of settings with this game and no, this game should be played in 4:3 only. Otherwise you will get all sorts of graphical glitches."


Settings.jpg


The image is from Nanaya on NeoGaf site.

Any use of these??
 
Yeah, waited like 3 minutes. I even ripped a fresh .iso from my own SLES=50978 disc - same results.
It's 11.52pm here -might hit the sack and try again tomorrow?
G'night!!

PS: I also tried with emu options low- render ups all none and at 4:3 - no luck.
 
Hey there,

so i've tried to get Tales of Destiny: Director's Cut (SLPS-25841) as well as Tales of Rebirth (SLPS-25450) to work.
Both are booting beyond the PS2 logo and i'm actually able to get past the title screen and into the game, but once i'm in both games got the same issues: the sprites are flashing.
Besides this, Tales of Rebirth seems to work fine. I've actually just played it for like 15 minutes but it seems to work.
Tales of Destiny is a little bit stranger: as soon as i'm able to open the menu or activate a skit, the controlls are not working anymore.
I can press the pause button (touchpad) and it actually pause the game but if i'm like exiting the menu and try to walk or open up the menu again, it just don't work.

In case of the flashing graphics i've tried several methods i've read here, like playing around with the fpu/vu0/vu1 clamping or the gs-uprender/gs-upscale (in the actual config file as well as an extra created .clif file) but couldn't get rid of it.
Maybe someone could share a little help.
Thanks in advance.
 
Hey there,

so i've tried to get Tales of Destiny: Director's Cut (SLPS-25841) as well as Tales of Rebirth (SLPS-25450) to work.
Both are booting beyond the PS2 logo and i'm actually able to get past the title screen and into the game, but once i'm in both games got the same issues: the sprites are flashing.
Besides this, Tales of Rebirth seems to work fine. I've actually just played it for like 15 minutes but it seems to work.
Tales of Destiny is a little bit stranger: as soon as i'm able to open the menu or activate a skit, the controlls are not working anymore.
I can press the pause button (touchpad) and it actually pause the game but if i'm like exiting the menu and try to walk or open up the menu again, it just don't work.

In case of the flashing graphics i've tried several methods i've read here, like playing around with the fpu/vu0/vu1 clamping or the gs-uprender/gs-upscale (in the actual config file as well as an extra created .clif file) but couldn't get rid of it.
Maybe someone could share a little help.
Thanks in advance.
For ToD --fpu-accurate-range=0x1C0008,0x1D0000 should fix soft freeze. Tested by @Joonie
In time when i tried to fix this game we were not aware how to correctly use clamp commands. Not we can try to fix flashing again.

So try add this to config for Tales of Destiny: Director's Cut:

Code:
--fpu-accurate-range=0x1C0000,0x1D0000
--vu0-no-clamping=0 
--vu1-no-clamping=0 
--cop2-no-clamping=0 
--vu0-clamp-results=1 
--vu1-clamp-results=1 
--cop2-clamp-results=1
 
If you want you can try this:

Code:
--fpu-accurate-range=0x1C0000,0x1D0000
--vu0-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-operands=1
--cop2-clamp-results=1

or this:

Code:
--gs-use-mipmap=1
--fpu-accurate-range=0x1C0000,0x1D0000

Or this:

Code:
--fpu-accurate-range=0x1C0000,0x1D0000
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"

To be honest I don't have more ideas :)
 
So now i've tried every option on ToD and the last one did the job :D
Besides the framedrop in the status screen (which actually isn't considered a problem i guess) it seems to work perfectly now, but since i'm not that far i guess i'll report if i find anything else.
Since the last option worked for ToD i thought i'll try it on Rebirt and yeah - it worked, too.
Same as ToD: i'm not that far but it seems like it works, i'll report if i'm encountering something again.

Thanks for the help again!
 

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