blckbear_
Developer
I can certainly take a look, but the smaller RAM will be a huge problem.PS2 version suffers for the same sound issues. Would you like to look at it too? ^^
What I did was load the decoded music files in memory (takes loads of memory) and play them as chunks or sound effects. From my testing, 50% of the time the PS3 can't allocate enough memory for the decoded music file (it's better in RPCS3, it rarely fails there), resulting in playing a game with no music until you reload the level and hope it can allocate it then.
For the PS2 that would be a huge hurdle, as I'm not even sure I can fit the main menu music in RAM, but I can certainly try.
Edit:
As a side note, I guess it would be a good idea to try and play the ogg files using ps3soundlib in order to use the SPUs for sound processing, but that would require bigger of a rewrite. Maybe a challenge for the future lol
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