FFF256
Member
there is no need to install HEN on this model, install cfw. CFW-compatible models on HEN behave more capriciously, so the best way out for them is CFW.Console has been freezing upon enabling HEN recently.
CECH2001A
4.90 HFW

there is no need to install HEN on this model, install cfw. CFW-compatible models on HEN behave more capriciously, so the best way out for them is CFW.Console has been freezing upon enabling HEN recently.
CECH2001A
4.90 HFW
Keep trying, now when HEN fails it no longer restarts the system but closes the web browser so you can try again, sometimes it happens here, restarting the system is the best alternative.
Also, try changing the system language to English, in the past when I set mine to Japanese, Chinese or Korean, hen didn't work, if it still doesn't work, disable the internet connection.
What happened with the ps3xploit homepage? its gone?Set the auto hen installer page to your home page and reload browser. It should work straight away.
Repeated http/sql flood attacks on a 3rd party site on shared hosting, the host is working on it, migrating stuff...What happened with the ps3xploit homepage? its gone?![]()
Thank you!!Repeated http/sql flood attacks on a 3rd party site on shared hosting, the host is working on it, migrating stuff...
ps3xploit.me will be back online soon.




ps3xploit.me should be back online now.Thank you!!![]()
i have uploaded a test version here to test app_homecan we test it too? can you see the changes?
i have uploaded a test version here to test app_home
<Query class="type:x-xmb/folder-pixmap" key="seg_gamedebug" attr="seg_gamedebug" src="xmb://localhost/dev_hdd0/hen/xml/apphome.xml#seg_gamedebug"/>
im not sure exactly what you mean here. I notified bguerville about the log so he can look at itthe first time the replacement is normal and xmb is updated, but if you mount some game, there is no xmb update.
Logs from Socat
There has been a complete overhaul of mappath since then. I dont know if that will be much help in figuring out what that problem is. If anyone would have the best guess, it would also probably be bguerville.If you compile with the old version of mappath.c, where the old map_path_slot method is, with minor edits, then there is no such problem. And as I expected, the problem with folder games is also being solved.
You mean to refresh XMB when HEN is loaded? If that works, it would be great to add it to HEN as its default refresh.By the way, you can add the appropriate folder and immediately, when you turn on HEN, mount via map_path_slot("/app_home/PS3_GAME","/dev_hdd0/game/RELOADXMB",0); (in order to exclude an error when entering the folder when it is still debug)
yeah, thats a good idea. I thought about something like that before 3.2.2 release, but just did it the quicker way for release. I can add that for next release.And I don't understand why you are rewriting the entire category_game.xml when you can put this segment into a separate file and change only it
Code:<Query class="type:x-xmb/folder-pixmap" key="seg_gamedebug" attr="seg_gamedebug" src="xmb://localhost/dev_hdd0/hen/xml/apphome.xml#seg_gamedebug"/>
Then you can generally hide this folder (shortcut) and mount it only if necessary.
English is not my native language, so sorry. What I mean is that until the game is mounted, updating the list in webman in app_home successfully mounts RELOADXMB, which allows the XMB to be updated. And if the game is mounted, then updating the list of games does not update the XMB.im not sure exactly what you mean here. I notified bguerville about the log so he can look at it
He kind of clearly wrote that the matter was in the repeated mounting of app_home. And all because of the fact that each new mount occupies its own slot (FLAG_MAX_PRIORITY|FLAG_PROTECT). In the old method, the slot was specified manually.There has been a complete overhaul of mappath since then. I dont know if that will be much help in figuring out what that problem is. If anyone would have the best guess, it would also probably be bguerville.
Well, in general, first of all, I proposed this idea so that there would be no error when entering app_home.You mean to refresh XMB when HEN is loaded? If that works, it would be great to add it to HEN as its default refresh.
Happy to helpyeah, thats a good idea. I thought about something like that before 3.2.2 release, but just did it the quicker way for release. I can add that for next release.
Take into consideration that I never used HEN, not once ever since it was made, I am not familiar with its XMB specificities or RELOADXMB usage either, in other words I am working on this code half blind really... LOLEnglish is not my native language, so sorry. What I mean is that until the game is mounted, updating the list in webman in app_home successfully mounts RELOADXMB, which allows the XMB to be updated. And if the game is mounted, then updating the list of games does not update the XMB.
He kind of clearly wrote that the matter was in the repeated mounting of app_home. And all because of the fact that each new mount occupies its own slot (FLAG_MAX_PRIORITY|FLAG_PROTECT). In the old method, the slot was specified manually.
If you showed the source code how you solved this problem, then I could discuss more solutions.
Well, in general, first of all, I proposed this idea so that there would be no error when entering app_home.
Of course, you can also run RELOADXMB, but since launching this application takes quite a long time, it seems to me that this is not the best idea when launching HEN. It is enough to change the launch icon and give the reload_category command to make it clear whether hen is running or not. XMB will be updated anyway as soon as the application or game is launched.
Happy to help![]()
@aldostools
What's the main usage of RELOADXMB?
I mean do you actually use it in wMM to refresh XMB after certain ops, or is it just an extra web command feature to be used at a user's discretion?
And what happens when you mount/unmount a game?RELOADXMB is used by the option webMAN Setup > Refresh webMAN Games & XMB or the combo SELECT+L3+L1+R1
This feature first scans the all games found in the system, update mygames.xml, mount the application RELOADXMB in app_home/PS3_GAME and using explore_plugin XMB commands the plugin navigate to app_home icon and launch the app.
The app is also called by the web command /reloadxmb.ps3
RELOADXMB is an EBOOT.BIN that calls: int main() {return 0;}
In other words the app basically returns to XMB without do anything, forcing VSH to reload all the cached XML.
And what happens when you mount/unmount a game?
You swap the mapping on each event?
mount -> /app_home/PS3_GAME goes to game folder
unmount -> /app_home/PS3_GAME goes to RELOADXMB folder.
And RELOADXMB is de facto the default behaviour for app_home when wMM is started and no game is mounted?
I have been having issues with HEN 3.2.2 freezing when it is initializing after being enabled after installing the newest version of HFW 4.90, even after reinstalling the HFW multiple times. The R2 method was not successful. Please help me.
The console also had MultiMan and IrisMan installed when it had the old HFW. Even after deleting both programs, the console still crashes when attempting to launch HEN.