PS3 Taking PS3 Wave mods to the next level (lines.qrc)

I tried to port the lines from 0.90 too

This is the result, not even close :biggrin2::biggrin2::biggrin2::biggrin2::biggrin2:

I replaced the 0.90 values from coldboot 3,4 and 5 to 4.XX gameboot 3, 4 and 5, also added them in the custom_render.sprx.

What am i missing?


I don't know tbh. Try do it again and double check everything. Try use my .91 wave as a base maybe. Maybe the vpo/fpo and elf is related too. I can't remember now. I tried so much stuff since that I forget quickly. :)
 
The timings in the <anim>'s inside custom_render_plugin.rco ?
To achieve a perfect clone in the coldboot is needed to copy that timings from 0.90 too

Yeap, i made it exatcly like the 0.90, just with the events changes to gameboot.


I'll try again :P
 
Thanks @DeViL303 @sandungas

I got it working
This time i didn't include the HDR mnus and i noticed in the last attempt i didn't replace the coldboot 1 and 2 :)


Seems like i missed the last animation, but i just double checked my qrc and its identical o_O, maybe something missing in the custom_render.

Normal BG is just the BACKGROUND.MNU right? i'm missing the transition to this one i think
 
Last edited:
This is quite interesting. I ported the wave from 0.90 (73KB) . It seems the wave was not actually enabled until the 0.91 PUP but it was in the 0.90 PUP, just not used.

Well this wave has a really interesting effect and shows maybe how Sony initially planned the original coldboot sequence. This wave starts off RED and only shows a small section over on the right hand side above the coldboot logo, then as the console boots up it changes into the full wave in white, filling in from right to left with a swoosh. It's actually quite a cool effect. Also the 0.90 does look different compared to the 0.91 wave. It's faster and has a different look about it.

Also worth noting is that the animation script for 0.90 wave is more complex than the current one.

See how it goes through 7 events.
Code:
<AnimTree>
<Anim name="anim_coldboot">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" time="0" accelMode="0x0" colorScaleA="0" />
<FireEvent event="event:native:/anim_coldboot_BootBG1" />
<FireEvent event="event:native:/anim_coldboot_BootBG2" />
<Delay time="1000" />
<Fade object="object:scelogo" time="1000" accelMode="0x0" colorScaleA="1" />
<FireEvent event="event:native:/anim_coldboot_BootBG3" />
<FireEvent event="event:native:/anim_coldboot_BootBG4" />
<Delay time="2000" />
<FireEvent event="event:native:/anim_coldboot_BootBG5" />
<Fade object="object:scelogo" time="1000" accelMode="0x0" colorScaleA="0" />
<Delay time="2000" />
<FireEvent event="event:native:/anim_coldboot_NormalBG" />
<Delay time="2000" />
<FireEvent event="event:native:/anim_coldboot_Finished" />
</Anim>

Compare that to the current script that only goes through 4 events, really only 2 if you do not count the show_GUI event and the coldboot finished event.
Code:
<Anim name="anim_coldboot2">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" time="0" accelMode="0x0" colorScaleA="0" />
<FireEvent event="event:native:/anim_coldboot_BootBG2" />
<Delay time="4000" />
<FireEvent event="event:native:/anim_coldboot_NormalBG2" />
<Delay time="1500" />
<FireEvent event="event:native:/anim_coldboot_ShowGUI" />
<Unlock unknownInt0="0xffffffff" />
<Delay time="4500" />
<FireEvent event="event:native:/anim_coldboot_Finished" />
</Anim>

Here are a few frames from the 0.90 coldboot sequence:

It grows from right to left like this:
View attachment 30543 View attachment 30544 View attachment 30545



I had to mod the lines.qrc and the custom_render_plugin.rco a lot to get this to show up as the current custom_render_plugin.sprx does not have support for 7 coldboot events.


I made my account for this post
Would you kindly share the liens.qrc files please
 
Thanks @DeViL303 @sandungas

I got it working
This time i didn't include the HDR mnus and i noticed in the last attempt i didn't replace the coldboot 1 and 2 :)


Seems like i missed the last animation, but i just double checked my qrc and its identical o_O, maybe something missing in the custom_render.

Normal BG is just the BACKGROUND.MNU right? i'm missing the transition to this one i think


Wow this is amazing do u mind sharing the files for this alongside the coldboot
 
Well i tried porting it using this thread:distrust:for a start i believe i tried my best on this but still needs a bit more clarification especially the sprx mods i took the approach of @DeViL303 to reassign the coldboot to gameboot 3,4 and 5 it turned out well-ish

i hit a speed bump in the overides for music player there were 2 folders so i just made a qrc for each music 1 and music 2 a person can choose which one works for them, also can someone explain what welcome1 and welcome 2 are for i didnt see those folders in the 0.90 overrides so i left them as is:congratulatory:

So lets call this a 0.90 wave port version 1 its yet to become perfect but with some help it should workout i hope. I tested this on my 4.89 HFW it works but last animation is not yet perfect hope someone can help on this one day:beguiled:

Hope you enjoy it let me know wat you think:encouragement:
 

Attachments

well idk why if its an intended effect a side-effect or what but for some reason on my ps3 most of the time they are just straight up plain red, not the silver with a slight blue tint.

theme is already set to original and so is color so idk what is going on
 
well idk why if its an intended effect a side-effect or what but for some reason on my ps3 most of the time they are just straight up plain red, not the silver with a slight blue tint.

theme is already set to original and so is color so idk what is going on

Works fine in here

Well i tried porting it using this thread:distrust:for a start i believe i tried my best on this but still needs a bit more clarification especially the sprx mods i took the approach of @DeViL303 to reassign the coldboot to gameboot 3,4 and 5 it turned out well-ish

i hit a speed bump in the overides for music player there were 2 folders so i just made a qrc for each music 1 and music 2 a person can choose which one works for them, also can someone explain what welcome1 and welcome 2 are for i didnt see those folders in the 0.90 overrides so i left them as is:congratulatory:

So lets call this a 0.90 wave port version 1 its yet to become perfect but with some help it should workout i hope. I tested this on my 4.89 HFW it works but last animation is not yet perfect hope someone can help on this one day:beguiled:

Hope you enjoy it let me know wat you think:encouragement:
I tasted it on 4.91CFW (CEX) CECHA01 works fine it's almost 3 years I'm waiting for this THANK YOU ❤️
 
Last edited by a moderator:
Works fine in here

weird. thats what they look like to me now, sometimes they do have the correct color but more often than not theyre completely red like this
screenshot_2024_03_22_19_57_14-min.png
or like this
screenshot_2024_03_22_20_38_00-min.png
 
Last edited:
Works fine in here


I tasted it on 4.91CFW (CEX) CECHA01 works fine it's almost 3 years I'm waiting for this THANK YOU ❤️

Did you ever get the file? I've tried reaching out as well & he's responded to me on youtube telling him to join telegram, but I don't have the app and I've been searching for this file.
 
This is quite interesting. I ported the wave from 0.90 (73KB) . It seems the wave was not actually enabled until the 0.91 PUP but it was in the 0.90 PUP, just not used.

Well this wave has a really interesting effect and shows maybe how Sony initially planned the original coldboot sequence. This wave starts off RED and only shows a small section over on the right hand side above the coldboot logo, then as the console boots up it changes into the full wave in white, filling in from right to left with a swoosh. It's actually quite a cool effect. Also the 0.90 does look different compared to the 0.91 wave. It's faster and has a different look about it.

Also worth noting is that the animation script for 0.90 wave is more complex than the current one.

See how it goes through 7 events.
Code:
<AnimTree>
<Anim name="anim_coldboot">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" time="0" accelMode="0x0" colorScaleA="0" />
<FireEvent event="event:native:/anim_coldboot_BootBG1" />
<FireEvent event="event:native:/anim_coldboot_BootBG2" />
<Delay time="1000" />
<Fade object="object:scelogo" time="1000" accelMode="0x0" colorScaleA="1" />
<FireEvent event="event:native:/anim_coldboot_BootBG3" />
<FireEvent event="event:native:/anim_coldboot_BootBG4" />
<Delay time="2000" />
<FireEvent event="event:native:/anim_coldboot_BootBG5" />
<Fade object="object:scelogo" time="1000" accelMode="0x0" colorScaleA="0" />
<Delay time="2000" />
<FireEvent event="event:native:/anim_coldboot_NormalBG" />
<Delay time="2000" />
<FireEvent event="event:native:/anim_coldboot_Finished" />
</Anim>

Compare that to the current script that only goes through 4 events, really only 2 if you do not count the show_GUI event and the coldboot finished event.
Code:
<Anim name="anim_coldboot2">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" time="0" accelMode="0x0" colorScaleA="0" />
<FireEvent event="event:native:/anim_coldboot_BootBG2" />
<Delay time="4000" />
<FireEvent event="event:native:/anim_coldboot_NormalBG2" />
<Delay time="1500" />
<FireEvent event="event:native:/anim_coldboot_ShowGUI" />
<Unlock unknownInt0="0xffffffff" />
<Delay time="4500" />
<FireEvent event="event:native:/anim_coldboot_Finished" />
</Anim>

Here are a few frames from the 0.90 coldboot sequence:

It grows from right to left like this:
View attachment 30543 View attachment 30544 View attachment 30545



I had to mod the lines.qrc and the custom_render_plugin.rco a lot to get this to show up as the current custom_render_plugin.sprx does not have support for 7 coldboot events.


Is this coldboot part of the mod you attached to the first post? I bought me a second cecha00 console and wanted to mod her like all 0.9x as possible the red coldboot is awesome does this works?
 
weird. thats what they look like to me now, sometimes they do have the correct color but more often than not theyre completely red like thisView attachment 42672 or like this
View attachment 42673

Those silver waves have a certain time they appear on the xmb if u check the video time it was taken was around 8pm-12/1 so in short the time dictates the type and colour of wave u see so u can go on ur ps3 and go on time then just move the hours from 12am-12pm to see when the colour of waves shows that u prefer then edit the QRC to show the color u want always

sounds easy but nope its not you need to do research and give it a go and direction to take
 
Thanks @DeViL303 @sandungas

I got it working
This time i didn't include the HDR mnus and i noticed in the last attempt i didn't replace the coldboot 1 and 2 :)


Seems like i missed the last animation, but i just double checked my qrc and its identical o_O, maybe something missing in the custom_render.

Normal BG is just the BACKGROUND.MNU right? i'm missing the transition to this one i think

Hi, is there any chance i get this startup without the PS3Pro PKG ?

the PS3pro mode is great, thx for making it, but I just don't like few things about it, like how to enter webman mode setting and the fps layout doesn't show the clock speed when OC

thank you.
 

Similar threads

Back
Top