PS3 webMAN MOD - Web Commands

aldostools

developer MOD
Moderator
Developer
**UPDATE: New documentation link https://github.com/aldostools/webMAN-MOD/wiki

This List contains all the web-Commands:


  • /<full-path> - browse path in file manager

    /<short-path> - shortcut to path in file manager (e.g. /BLES80608 browse multiMAN)

    /<full-path>?<name> - browse path in file manager & list only files/folders having name
    /<full-path>/*<name> - find all files in path and subdirs that contain the text <name> in the file name.
    * A text file with the list of files found will be created in /dev_hdd0/tmp/wmtmp/filelist.txt
    (until 2 wildcards can be used for file search)

    /<folder-name> - Shortcut to /dev_hdd0/game/<folder> or /dev_hdd0/<folder>
    (first search in path of current page, "home url" found in /setup.ps3 and in /dev_hdd0/xmlhost/game_plugin)

    Both ftp and web services and many web commands support short path aliases. e.g:
    • Use ftp://192.168.xx.xx/res to mount /dev_blind & access /dev_blind/vsh/resource
    • Use ftp://192.168.xx.xx/tmp to go to folder /dev_hdd0/tmp
    Other aliases are: /cov, /cvr, /mod, /pkg, /xmb, /xml, /PS3ISO, /GAMES, /ROMS, /BLES80608, etc.

    /setup.ps3 - webMAN MOD settings
    /setup.ps3? - reset settings

    /index.ps3 - list games in an HTML grid
    /index.ps3?<text> - list games containing the text
    /index.ps3?<path> - list games stored on the specified path (e.g. /dev_hdd0/GAMES)
    /index.ps3?<path>?<text> search game by path and name

    /games.ps3 - list games in the slider (mobile GUI)
    /games.ps3?<text> - list games containing the text
    /games.ps3?<path> - list games stored on the path (e.g. /dev_hdd0/GAMES)
    /games.ps3?usr=<n> - list games for extended content profile <n> = 0, 1, 2, 3, 4

    /sman.ps3 - Show web interface using sMAN's GUI

    /refresh.ps3 - rescan the games and refresh XML (restart VSH, return to XMB or restart the console to see the changes)
    /index.ps3?html - rescan the games and refresh list in the HTML grid
    /index.ps3?launchpad- rescan the games and refresh list in the LaunchPad list (XMB)

    /refresh.ps3?cover=<mode> - same as /refresh.ps3 but specifying the cover type
    /index.ps3?cover=<mode> - same as /index.ps3?html but specifying the cover type
    /games.ps3?cover=<mode> - same as /games.ps3 but specifying the cover type
    • The cover modes are: icon0, online, mm, disc or none. The default is multiMAN mode.
    • Use ?cover=<mode> as the last parameter if other parameters are used.
    /reloadxmb.ps3 - Reloads XMB when the app is installed & show /index.ps3
    /refresh.ps3?xmb - Scan for content and reload XMB if the app is installed
    (The app /dev_hdd0/game/RELOADXMB/USRDIR/EBOOT.BIN must exist / install Reload_XMB.pkg)

    /refresh.ps3?ntfs - refresh NTFS volumes and show NTFS volumes
    /refresh.ps3?prepntfs - refresh NTFS volumes & scan ntfs ISOs (clear cached files)
    /refresh.ps3?prepntfs(0) refresh NTFS volumes & scan ntfs ISOs (keep cached files)

    /cpursx.ps3 - show system info (cpu/rsx temperature, free memory, idps, game title, etc.)

    /cpursx.ps3?fan=<speed> - set the fan speed in % (0=SYSCON, 1=DYN/MANUAL, 2=AUTO)
    /cpursx.ps3?max=<celcius> - set the target temperature for dynamic fan controller
    /cpursx.ps3?man - set the fan controller to manual mode (fixed fan speed)
    /cpursx.ps3?dyn - set the fan controller to dynamic fan mode (target temperature)
    /cpursx.ps3?auto - set the fan controller to auto #2 mode
    /cpursx.ps3?sys - set the fan controller to SYSCON mode
    /cpursx.ps3?mode - switch the fan controller between manual mode and dynamic mode
    /cpursx.ps3?up - increase fan speed (manual mode) or target temperature (auto mode)
    /cpursx.ps3?dn - decrease fan speed (manual mode) or target temperature (auto mode)

    /dev_hdd0/xmlhost/game_plugin/cpursx.html chart with CPU / RSX / FAN statistics for the session

    /restart.ps3 - restart the PS3 console (content is not scanned on startup)
    /restart.ps3?0 - restart the PS3 console and allow scan content on startup
    /restart.ps3?<mode>$ Sets the mode indicated as the default restart mode for /restart.ps3
    /restart.ps3?min - restart the PS3 console and show the min version

    /reboot.ps3 - hard reboot
    /reboot.ps3?soft - soft reboot
    /reboot.ps3?hard - hard reboot
    /reboot.ps3?quick - quick reboot (load LPAR id 1)
    /reboot.ps3?vsh - reboot using VSH command (same as /restart.ps3)

    /shutdown.ps3 - shutdown the PS3 console

    /quit.ps3 - unload webMAN MOD and set ps2 fan control mode (fixed fan speed set in setup.ps3)
    /quit.ps3?0 - unload webMAN MOD and restore syscon fan control mode
    /quit.ps3?1 - unload webMAN MOD and sets fan control to ps2 mode (manual speed)

  • /mount.ps3/<path> - mount path or ISO as /dev_bdvd

    /mount.ps3?<uri> - open an url in the PS3 browser (e.g. used to open page in autoboot)
    /mount_ps3/<path> - mount path or ISO as /dev_bdvd and close response page (mount from XMB)
    *mount_ps3 also bypasses the check that prevents the mounting files in-game

    Hold :but x: to force auto-play the game mounted from XMB / Hold :but cir: to cancel auto-play


    /mount.ps3?<text> - search game by text & mount it if only 1 match is found
    /mount.ps3?<path>?<text> - search game by path and name & mount it if only 1 match is found
    /mount.ps3/<path>[?random=<x>[&emu={ ps1_netemu.self / ps1_emu.self / ps2_netemu.self / ps2_emu.self }][offline={0/1}]
    File name TAG
    [auto] Auto-play
    [online] Auto-disable syscalls
    [offline] Auto-disable network
    [gd] Auto-enable external gameDATA
    [raw] Use internal rawseciso to mount the ISO (ntfs) instead of the external plugin
    [net] Use internal netiso to mount the ISO (netiso) instead of the external plugin
    [PS2] PS2 game extracted into a folder in /PS2DISC (needs a physical PS2 disc for disc swap)
    [netemu] Mount ps2/psx game using ps1_netemu or ps2_netemu

    /mount.ps3/<dev-name>&name=CELL_FS_<device>&fs=CELL_FS_<file_system> - mounts new device

    /mount.ps3/unmount - unmount game from /dev_bdvd
    /mount.ps3/unmount/<dev-name> - unmount device

    /mount.ps2/<path> - mount extracted PS2 game folder as /dev_ps2disc (for SingStar - req. real PS2 disc for disc swap)
    /mount.ps2/unmount - unmount game from /dev_ps2disc

    /fixgame.ps3/<path> - fix min system version in EBOOT and PARAM.SFO (fw 4.21+)
    /fixgame.ps3$abort - abort a game fix in progress

    /play.ps3 - start the game mounted on the disc icon from XMB (Game column)
    /play.ps3/<path> - mount a game and start its disc icon from XMB (Game column)
    /play.ps3/<script-path> - execute script. path must be a .txt or .bat file
    /play.ps3?<titleid> - mount npdrm game and start game from app_home icon (e.g NPUB12345, etc.)
    /play.ps3?<search-name> - start a game found by name or path
    /play.ps3?<appname> - play movian, multiman, retroArch, rebug toolbox or remoteplay
    /play.ps3?snd_<name> - play the rco sound in system_plugin

    /eject.ps3 - eject physical disc from tray
    /insert.ps3 - insert physical disc into bd drive

    /xmb.ps3$eject - ejects emulated disc image
    /xmb.ps3$insert - re-insert emulated disc image
    /xmb.ps3$eject/dev_usb### - fake eject of usb device
    /xmb.ps3$insert/dev_usb### - fake re-insert of usb device

    /xmb.ps3$exit - exit game to XMB
    /xmb.ps3$reloadgame - reload PS3 game

    /extgd.ps3 - toggle external game data (map /dev_hdd0/game to /dev_usbxxx/GAMEI)
    /extgd.ps3?status - show gameDATA status
    /extgd.ps3?enable - enable external game data (map /dev_hdd0/game to /dev_usbxxx/GAMEI)
    /extgd.ps3?disable - disable external game data (restore /dev_hdd0/game)

    /remap.ps3 - clear all current mapped paths (except xmb proxy mapping)
    /remap.ps3/<path>&to=<destination> - remap a file/folder to another path (cobra only)
    /remap.ps3?src=<path>&to=<destination> - same as above (another syntax)
    /unmap.ps3/<path> - unmap a remapped file/folder
    /unmap.ps3?src=/<path> - unmap a remapped file/folder

    /app_home.ps3?<path> - sets a path to ★ app_home/PS3_GAME or ★ PlayStation

    /net0 - remote shared folder of ps3netsrv (also /net1 to /net4)
    /dev_hdd1 - mounts /dev_hdd1
    /dev_ntfs0 - mounts ntfs device

  • /setidps.ps3mapi - change idps/psid using ps3mapi

    /idps.ps3 - dumps idps & act.dat of current user to root of /dev_usb000 or /dev_hdd0
    /idps.ps3/<path> - dumps idps to the specified path & file name
    /psid.ps3 - dumps psid & act.dat of current user to root of /dev_usb000 or /dev_hdd0
    /psid.ps3/<path> - dumps psid to the specified path & file name
    /consoleid.ps3 - dumps idps, psid & act.dat of current user to root of /dev_usb000 or /dev_hdd0

    /xmb.ps3$show_idps - show idps/psid (same as R2+O)

    /syscall8.ps3mapi - manage cobra & ps3mapi syscall modes
    /syscall.ps3mapi - manage syscalls

    /syscall.ps3?<syscall-number>|0x<hex-value>|<decimal-value>|<string-value>
    http://localhost/syscall.ps3?392|0x1004|0x07|0x036 - example of beep
    http://localhost/syscall.ps3?837|CELL_FS_UTILITY:HDD1|CELL_FS_FAT|/dev_hdd1|0|0|0|0
    http://localhost/syscall.ps3?838|/dev_hdd1|0|1 - example of unmount hdd1


    /xmb.ps3$disable_syscalls - disable CFW syscalls
    /xmb.ps3$disable_syscalls?ccapi - disable CFW syscalls (keeping ccapi syscalls)

    If PS3MAPI is enabled in XMB/In-Game PAD Shortcuts section, syscall 8 remains enabled (fake disabled) and games can be mounted.
    If
    PS3MAPI is disabled all CFW syscalls are fully disabled and PS3MAPI server is not loaded.

    /netstatus.ps3 - toggle network access in registry
    /netstatus.ps3? - show network status
    /netstatus.ps3?1 - enable network access in registry
    /netstatus.ps3?0 - disable network access in registry

    /netstatus.ps3?ftp - ftp is running?
    /netstatus.ps3?netsrv - netsrv is running?
    /netstatus.ps3?ps3mapi - ps3mapi is running?

    /netstatus.ps3?stop-ftp - stop ftp server
    /netstatus.ps3?stop-netsrv - stop net server
    /netstatus.ps3?stop-ps3mapi - stop ps3mapi server
    /netstatus.ps3?stop - stop ps3mapi+net+ftp servers

    /netstatus.ps3?ip=<ip-address> - set system ip address
    /netstatus.ps3?route=<ip-address> - set router ip address
    /netstatus.ps3?mask=<net-mask> - set network mask
    /netstatus.ps3?dns1=<ip-address> - set primary dns
    /netstatus.ps3?dns1=<ip-address> - set secondary dns

    /xmb.ps3$block_servers - block online servers (requires LV1 poke)
    /xmb.ps3$restore_servers - restore blocked servers

  • /stat.ps3/<path> - Gets folder size and files/dirs count

    /stat.ps3/dev_hdd0/GAMES/<name>&id=<title_id> - Compare files in /dev_hdd0/game and symlink the common files

    /copy.ps3/<path> - copy bdvd to hdd, usb/bdvd file/folder to hdd or hdd file/folder to usb000
    /copy.ps3/<path>&to=<destination> - copy file or folder to destination path
    /copy.ps3/<path>&to=<destination>?restart.ps3 - copy file or folder to destination path, then restart the console
    /copy.ps3$abort - abort a copy in progress (cancel ?restart.ps3 if the parameter was used)

    /copy_ps3/<path> - copy bdvd to hdd, usb/bdvd file/folder to hdd or hdd file/folder to usb000
    /copy_ps3/<path>&to=<destination> - copy file or folder to destination path
    /copy_ps3/<path>&to=<destination>?restart.ps3 - copy file or folder to destination path, then restart the console

    <path> now support wildcards like /dev_hdd0/folder/*.ext (multiple * are not supported)

    NOTE: /copy.ps3 does not overwrite existing files with the same file size. /copy_ps3 always overwrites.

    /copy.ps3/net0/***PS3***/<anyfolder> - Create a Bluray ISO in hdd0 from a remote folder
    /copy.ps3/net0/***PS3***/<anyfolder>&to=<path/file.iso> - Create a Bluray ISO from a remote folder
    /copy.ps3/net0/***DVD***/<anyfolder> - Create a DVD ISO in hdd0 from a remote folder
    /copy.ps3/net0/***DVD***/<anyfolder>&to=<path/file.iso> - Create a DVD ISO from a remote folder

    /cpy.ps3/<path> - store path for copy operation using /paste.ps3
    /cut.ps3/<path> - store path for move operation using /paste.ps3
    /paste.ps3/<destination> - copy or move file/folder to destination path

    /delete_ps3/<path> - delete files in path (non recursive)
    /delete.ps3/<path> - delete file, folder and subfolders
    /delete_ps3/<path>?restart.ps3 - delete files in path (non recursive), then restart the console
    /delete.ps3/<path>?restart.ps3 - delete file, folder and subfolders, then restart the console

    Note: <path> now support wildcards like /dev_hdd0/folder/*.ext (multiple * are not supported)

    /delete.ps3?history - delete history files
    /delete.ps3?wmconfig - delete /dev_hdd0/tmp/wmconfig.bin
    /delete.ps3?wmtmp - delete /dev_hdd0/tmp/wmtmp
    /delete.ps3?reset - delete /dev_hdd0/tmp/wmtmp and /dev_hdd0/tmp/wmconfig.bin
    /delete.ps3?uninstall - delete files & folders installed by webMAN MOD

    /trunc.ps3/<file-path> - truncate the content of a file
    /trunc.ps3/<directory-path> - truncate the content of all files in a directory and subdirectories
    /trunc.ps3/<path>/<wildcard-pattern> - truncate the content of a file that match the pattern

    /rename.ps3/<path>|<destination> - rename/move a file/folder to destination path
    /rename.ps3/<path>&to=<destination> - rename/move a file/folder to destination path
    /rename.ps3/<path>|<destination>?restart.ps3 - rename/move a file/folder to destination path, then restart the console
    /rename.ps3/<path>&to=<destination>?restart.ps3 - same as above

    /move.ps3/<path1>|<path2> - move path1 to path2
    /move.ps3/<path1>&to=<path2> - move path1 & path2
    /move.ps3/<path1>|<path2>?restart.ps3 - move path1 & path2, then restart the console
    /move.ps3/<path1>&to=<path2>?restart.ps3 - same as above
    /move.ps3/<path1>/*<text>&to=<path2> - move all files in path1 containing text to path2

    /swap.ps3/<file1>|<file2> - swap files file1 & file2
    /swap.ps3/<file1>&to=<file2> - swap files file1 & file2
    /swap.ps3/<file1>|<file2>?restart.ps3 - swap files file1 & file2, then restart the console
    /swap.ps3/<file1>&to=<file2>?restart.ps3 - same as above

    /edit.ps3/<path> - edit text file (limited up to 2000 bytes or less)
    IMPORTANT: if the file contains too many special characters, the file could be truncated. A .bak file is created on save.
    /edit.ps3?f=<path>&t=<text> - create/save a file

    /hexview.ps3/<file-path> - view file in binary format (hex viewer)
    /hexview.ps3/<file-path>&offset=<offset> - view file starting from offset
    /hexview.ps3/<file-path>&offset=<offset>&data=<new-value> - write bytes & view file in hex format
    /hexview.ps3/<file-path>&offset=<offset>&find=<value> - find value in file starting from offset

    /write.ps3/<path>&t=<text> creates a text file, use | (pipe character) for line break
    /write_ps3/<path>&t=<text> adds text to file or create a new one, use | (pipe character) for line break
    /write.ps3/<path>&t=<text>&line=<num> overwrite specific line in a text file, use | (pipe character) for line break
    /write_ps3/<path>&t=<text>&line=<num> insert line(s) to text file in a line position, use | (pipe character) for line break
    /write.ps3/<path>&t=<text>&find=<code> insert <text> before <code> if <text> is not found
    /write.ps3/<path>&t=<hex>&pos=<offset> patch a file with binary data (you must know the offsets)

    /dozip.ps3/<folder-path> - creates a zip file of a folder
    /dozip.ps3/<folder-path>&to=<folder-path> - creates a zip file of a folder in a specific path
    /unzip.ps3/<archive-file> - decompress a zip, rar, 7z, bz2, tar or tgz in the same folder
    /unzip.ps3/<archive-file>&to=<folder-path> - decompress the archive in a specific path
    NOTE: These commands require PKGLAUNCH installed (version 20210217 or later) and /app_home/PS3_GAME

    /mkdir.ps3 - create default paths on /dev_hdd0
    /mkdir.ps3/<path> - create a new folder

    /rmdir.ps3 - clean history & delete default paths (empty folders)
    /rmdir.ps3/<path> - delete an empty folder

    /dev_blind - auto mount dev_blind
    /dev_blind? - show dev_blind status
    /dev_blind?1 - force mount dev_blind
    /dev_blind?0 - unmount dev_blind

    /dev_hdd1 - auto mount dev_hdd1

    /md5.ps3/<path> - show MD5 of a file (useful to verify uploads)

    /unlockhdd.ps3 - toggle reserved free space in HDD between 8% and 1% (Thanks to @3141card)
    /unlockhdd.ps3?enable - sets reserved HDD space to 1% (unlocks 7%)
    /unlockhdd.ps3?disable - restore the reserved HDD space to 8%
    /unlockhdd.ps3?<0-9>&opt=<0/1> - sets % of minimum free space & HDD optimization status

  • /videorec.ps3 - toggle video recording (in-game)
    /videorec.ps3?<params> - set video & audio formats: {mp4, jpeg, psp, hd, avc, aac, pcm, 64, 128, 384, 512, 768, 1024, 1536, 2048}
    /videorec.ps3/<path> - record the video to the specified file path on /dev_hdd0
    /videorec.ps3?<path>&video=<format>&audio=<format>

    /klic.ps3 - get klicensee of edats
    /klic.ps3?auto - turn on auto log on /dev_hdd0/klic.log
    /klic.ps3?off - turn off auto log
    /klic.ps3?log - toggle auto log

    /secureid.ps3 - hook savedata_plugin to obtain secure id. Log to /dev_hdd0/secureid.log

    /sysbgm.ps3 - toggle in-game background music playback (must be turned off before quit game)
    /sysbgm.ps3?1 - enable in-game background music
    /sysbgm.ps3?0 - disable in-game background music
    /sysbgm.ps3?status - show in-game background music status

    /xmb.ps3$ingame_screenshot - enable ingame screenshot (same as R2+O)

    /xmb.ps3$music - macro to start play music on XMB
    /xmb.ps3$video - macro to start play video on XMB (All videos group must be selected)
    /xmb.ps3$home - go to webMAN Games entry on XMB (same as L2+L3+R3)

  • /install.ps3/<pkg-path> - install a pkg stored in the path specified and delete the pkg after installation
    /install_ps3/<pkg-path> install & keep the pkg
    /install_ps3/<folder-path> install & keep all the pkg in the folder
    /install.ps3/<pkg-path>? - Navigates to installation path if it already exists. Otherwise installs the pkg.
    /install.ps3?url=<url> download, auto-install pkg and delete the pkg after installation
    /install_ps3?url=<url> download, auto-install pkg and keep the pkg in /dev_hdd0/packages

    /install.ps3/<p3t-path> install & keep the p3t theme (a copy will be created in hdd0/theme)

    /install_ps3/<pkg-path>?restart.ps3 install & keep the pkg, then restart the console
    /install.ps3?url=<url>?restart.ps3 download, auto-install pkg, delete the pkg, then restart the console

    /install.ps3/<folder-path> - Shows a GUI to select & install a pkg stored in the path specified

    /install.ps3
    - Shows a GUI to select & install a pkg stored in /dev_hdd0/packages
    /install.ps3$ - Shows a GUI to select & install the addons stored in /dev_hdd0/tmp/wm_res
    /install_ps3$all - Install all pkg files in /dev_hdd0/packages & delete the pkg file

    /install_ps3
    - Shows a GUI & install all pkg files stored in /dev_hdd0/packages
    /install_ps3$ - Shows a GUI & install all webman addons

    /download.ps3?url=<url> - download a file (e.g. a pkg) from the url to /dev_hdd0/packages
    /download.ps3?to=<path>&url=<url> - download any file from the url to the path specified

    /browser.ps3?<url> - open url on PS3 web browser
    /browser.ps3/<path> - open local path on ps3 web browser (e.g. /browser.ps3/dev_hdd0)
    /browser.ps3/<cmd> - open web command on ps3 web browser (e.g. /browser.ps3/cpursx.ps3)

    /play.ps3<script-file> - Execute script file. Must have .txt or .bat extension
    /play.ps3?col=<col-name>&seg=<xmb-item-id> - Go to an XMB item and open it.
    col = game / video / friend / psn / network / music / photo / tv

    NOTE: /xmb.ps3 is a new alias for /browser.ps3 since 1.47.34 (20210213)

    /xmb.ps3$<cmd> - execute explore_plugin XMB command
    /xmb.ps3*<cmd> - execute xmb_plugin command

    /xmb.ps3$vsh_menu - Toggle VSH Menu
    /xmb.ps3$slaunch - Toggle sLaunch Menu

    /xmb.ps3$screenshot/<path+filename> - capture XMB screen and save it to the specified path
    /xmb.ps3$screenshot?show - shows the captured XMB screen
    /xmb.ps3$screenshot?show?fast - same as above, but image size is 25% smaller & lower quality

    /coldboot.ps3?<#> - map /dev_hdd0/tmp/coldboot/<#>.ac3 to coldboot sound in dev_flash
    /coldboot.ps3?random - set to use random coldboot sound (ac3)
    /coldboot.ps3?disable - disable remap & use coldboot_*.ac3 in /dev_flash
    /coldboot.ps3 - show current setting or next random coldboot sound (ac3)
    /coldboot.ps3?next - set next id for coldboot sound (ac3)
    /coldboot.ps3?prev - set previous id for coldboot sound (ac3)

    /lines.ps3?<#> - map custom /dev_hdd0/tmp/lines/<#>.qrc to lines.qrc in dev_flash
    /lines.ps3?random - set to use random lines qrc
    /lines.ps3?disable - disable remap & use default lines qrc in /dev_flash
    /lines.ps3 - show current setting or next random lines.qrc
    /lines.ps3?next - set next id for lines.qrc
    /lines.ps3?prev - set previous id for lines.qrc


    /theme.ps3?<#> - install custom theme stored in /dev_hdd0/tmp/theme/<#>.p3t
    /theme.ps3?random - set to install random theme on startup
    /theme.ps3?disable - disable installation of random theme on startup
    /theme.ps3 - shows current setting or next random theme
    /theme.ps3?next - set next id for theme .p3t
    /theme.ps3?prev - set previous id for theme .p3t


    /wallpaper.ps3?<#> - sets a specific wallpaper stored in /dev_hdd0/tmp/wallpaper/<#>.png
    /wallpaper.ps3?random - sets a random wallpaper
    /wallpaper.ps3?disable - disable remap & use wallpaper in /dev_hdd0/home/**/theme/wallpaper.png
    /wallpaper.ps3 - changes the current wallpaper, needs reload XMB or change XMB setting

    /wallpaper.ps3?next - set next id for wallpaper
    /wallpaper.ps3?prev - set previous id for wallpaper

    /earth.ps3?<#> - map custom /dev_hdd0/tmp/earth/<#>.qrc to earth.qrc in dev_flash
    /earth.ps3?random - set to use random earth qrc
    /earth.ps3?disable - disable remap & use default earth.qrc in /dev_flash
    /earth.ps3 - show current setting or next random earth qrc
    /earth.ps3?next - set next id for earth.qrc
    /earth.ps3?prev - set previous id for earth.qrc


    /canyon.ps3?<#> - map custom /dev_hdd0/tmp/canyon/<#>.qrc to canyon.qrc in dev_flash
    /canyon.ps3?random - set to use map random canyon qrc
    /canyon.ps3?disable - disable remap & use default canyon.qrc in /dev_flash
    /canyon.ps3 - show current setting or next random canyon qrc
    /canyon.ps3?next - set next id for canyon.qrc
    /canyon.ps3?prev - set previous id for canyon.qrc


    /psn_icons.ps3?<#> - map /dev_hdd0/tmp/psn_icons/<#>/xmb_plugin_normal.rco & xmb_ingame.rco to dev_flash
    /psn_icons.ps3?random - set to use random rco

    /psn_icons.ps3?disable - disable remap & use default rco in /dev_flash
    /psn_icons.ps3 - show current setting or next random rco
    /psn_icons.ps3?next - set next id
    /psn_icons.ps3?prev - set previous id


    <#> can be a values between 1-254. If the file does not exist, the default file in /dev_flash is used.


    Use L2+L3+R3 to set these visualizers or any movie as XMB background / dynamic theme.

  • /home.ps3mapi - ps3mapi home
    /led.ps3mapi - manage leds
    /buzzer.ps3mapi - ring the PS3 buzzer
    /beep.ps3?<#> - ring the PS3 buzzer (0-9)

    /setmem.ps3mapi
    - set value to process memory
    /getmem.ps3mapi - get value to process memory

    /getmem.ps3mapi?proc=<id> - view process
    /getmem.ps3mapi?proc=<id>&addr=<address>&len=<length>
    /getmem.ps3mapi?proc=<id>&addr=<start-address>&len=<length>&dump=<size> - dump process
    /getmem.ps3mapi?proc=<id>&addr=<start-address>&find=<text> - search process (hex-code is used if first character is a digit)
    /getmem.ps3mapi?proc=<id>&addr=<start-address>&find=<mask> - use * as wildcard character
    Include &exact if searching text containing asterisks or use hex-code
    /getmem.ps3mapi?proc=<id>&addr=<start-address>&find=<hex-code>
    /getmem.ps3mapi?proc=<id>&addr=<start-address>&step=<n>&find=<text>
    include &stop=<address> if need to search a specific memory range. The default search step is 4.

    /setmem.ps3mapi?proc=<id>&addr=<patch-address>&val=<hex-code> - patch process
    • TIP1: Use proc=1 for LV1 or proc=2 for LV2 memory address. If omitted it uses the current process id
    • TIP2: /patch.ps3 is an alias of /setmem.ps3 or /getmem.ps3
    • TIP3: Chain find= and val= to apply patches in variable memory locations. Wildcards are allowed in find.
    Example (patch explore_plugin.sprx of 4.86.1 Rebug Lite to view PNG and JPG in XMB File Explorer):
    Code:
    /patch.ps3?addr=19A8000&stop=19D0000&find=fs_path&rep=2&offset=16&val=2E4A5047000000002E706E67000000002E676966000000002E626D70000000002E67696D000000002E504E4700

    /vshplugin.ps3mapi - list, load & unload vsh plugins from memory
    /vshplugin.ps3mapi?s=0 - save currently loaded vsh plugins to boot_plugins.txt
    *0=boot_plugins.txt, 1=mamba_plugins.txt, 2=prx_plugins.txt, 3=plugins.txt

    /gameplugin.ps3mapi - list, load & unload in-game plugins from memory

    /loadprx.ps3/<path> - load prx in slot 6
    /loadprx.ps3?slot=<n>&prx=<path> - load sprx in the specifed slot (default slot 6)

    /unloadprx.ps3?slot=
    <n> - unload prx from slot number
    /unloadprx.ps3?prx=<name> - unload prx by process name
    /unloadprx.ps3/<path> - unload prx by path
    /unloadprx.ps3?id=<plugin-id> - unload a system xmb plugin by id number

    /xmb.ps3$rsx_pause - pause rsx processor (pause system)
    /xmb.ps3$rsx_continue - continue rsx processor

    /xmb.ps3$xregistry(<id>) show - value by id from xregistry.sys
    /xmb.ps3$xregistry(<id>)=<value> - update value by id in xregistry.sys

    /peek.lv2?<address> - peek lv2 memory address
    /poke.lv2?<address>=<hex or text value> - poke value into lv2 memory address

    /find.lv2
    ?<start-address>=<hex or text value-to-find> - find a value in lv2 memory starting from an address
    /find.lv2?<start-address>=<hex or text value-to-find># - find a value in aligned lv2 memory starting from an address (4X faster)

    /find.lv2?<start-address>=<hex or text value-to-find>&align
    /find.lv2?<start-address>=<hex or text value-to-find>&stop=<stop-address>
    /find.lv2?<start-address>=<hex or text value-to-find>&rep=<times>
    /find.lv2?<start-address>=<hex or text value-to-find>&align&stop=<stop-address>&rep=<times>

    NOTE: The search value supports wild card bytes in hex or text formats. e.g. P**_GAME or 0x11**33****66

    /peek.lv1?<address> - peek lv1 memory address
    /poke.lv1?<address>=<hex or text value> - poke value into lv1 memory address

    /find.lv1
    ?<start-address>=<hex or text value-to-find> - find a value in lv1 memory starting from an address
    /find.lv1?<start-address>=<hex or text value-to-find># - find a value in aligned lv1 memory starting from an address (4X faster)

    /find.lv1
    ?<start-address>=<hex or text value-to-find>&align
    /find.lv1?<start-address>=<hex or text value-to-find>&stop=<stop-address>
    /find.lv1?<start-address>=<hex or text value-to-find>&rep=<times>
    /find.lv1?<start-address>=<hex or text value-to-find>&align&stop=<stop-address>&rep=<times>

    /dump.ps3?lv1
    - dump lv1 memory (16MB)
    /dump.ps3?lv2 - dump lv2 memory (8MB)
    /dump.ps3?full - dump full memory (256MB)
    /dump.ps3?rsx - dump rsx memory (256MB)
    /dump.ps3?<start-address>&size=<n> - dump n megabytes from the specified memory address

    /nobd.ps3 - Toggle noBD
    /nobd.ps3? - Show status noBD
    /nobd.ps3?enable - Patch noBD
    /nobd.ps3?disable - Restore normal BD

  • /popup.ps3 - display systeminfo. ( same as :but select:+:but start: )
    /popup.ps3/<text> - display popup message
    /popup.ps3?<msg>&snd=<id> - show message with play sound alert (id=0-9)
    /popup.ps3?<msg>&icon=<id> - show message with RCO icon (id=0-50)
    /popup.ps3?<msg>&icon=<0-50>&snd=<0-9> - show message with RCO icon & sound
    /popup.ps3?<msg>&icon=<rsc_icon> (e.g. /popup.ps3?Hello&icon=item_tex_cam_facebook)
    /popup.ps3?<msg>&icon=<rsc_icon>&rco=<plugin_name> (e.g. /popup.ps3?Hello&icon=item_tex_NewAvc&rco=explore_plugin)
    /popup.ps3*<text> - display popup message at the bottom of the screen
    Button icons: ~0 = Circle, ~1 = Cross, ~2 = Square, ~3 = Triangle, ~> = Select, ~? = Start, ~: = L3, ~= = R3, ~B = PS

    /notify.ps3mapi - show an on-screen notification

    /chat.ps3 - chat in local network (this feature is not longer available on distributed binaries)

    /admin.ps3? - show 'admin mode' status
    /admin.ps3?disabled - switches to 'user mode' (blocks ftp server and some functions are limited)
    /admin.ps3?enabled&pwd=<password> - switches to 'admin mode' (if password is correct)

    /wait.ps3?<secs> - wait n seconds. Can be used in a multi-commands request.
    /wait.ps3/<path> - wait for a path or file. Maximum wait is 60 seconds.

    /cpursx_ps3 - show cpu/rsx temperature only

    /minver.ps3 - show minimum firmware version you can downgrade

    /rebuild.ps3 - rebuild database
    /recovery.ps3 - enter into pseudo recovery mode (only works on NOR-FLASH PS3 consoles)

    /xmb.ps3$toggle_rebug_mode - select REBUG Mode Debug XMB
    /xmb.ps3$toggle_normal_mode - select Normal Mode (CEX vsh.self)
    /xmb.ps3$toggle_debug_menu - toggle between DEX Debug Menu and CEX QA Menu (sysconf_plugin.sprx)

    /xmb.ps3$toggle_cobra - toggle cobra stage2 in dev_flash (webMAN is not loaded on startup)
    /xmb.ps3$toggle_ps2emu - swap ps2emus in dev_flash

    /xmb.ps3$ps2_netemu - sets ps2_netemu as default ps2 emulator in CECH-A,B,C,D consoles (phat)
    /xmb.ps3$ps2emu - restores the default ps2 emulator in CECH-A,B,C,D consoles (phat)

    /xmb.ps3$enable_classic_ps2_mode - enable ps2 classic flag (old Rebug only)
    /xmb.ps3$disable_classic_ps2_mode - disable ps2 classic flag

    /pad.ps3?<buttons> - press buttons on the virtual pad
    /pad.ps3?off - turns off virtual pad
    /pad.ps3?hold<buttons> - keeps the specified buttons pressed
    /pad.ps3?release - release all the buttons

    Example: /pad.ps3?down_l1_l2_r1_r2_l3_hold <= Use this QA combo on Network Setting

    /pad.ps3?cross=enter - Sets X as enter, O as cancel (PS3 is rebooted)
    /pad.ps3?cross=swap - Swaps the behavior of X and O (PS3 is rebooted)
    /pad.ps3?circle=enter - Sets O as enter, X as cancel (PS3 is rebooted)
    /pad.ps3?circle=swap - Swaps the behavior of X and O (PS3 is rebooted)

    /combo.ps3?<button> - simulate press buttons without produce the pad event (used to call combos)
    button names:
    up, down, left, right, cross, circle, square, triangle, r1, r2, l1, l2, psbtn, select, start, hold, release
    analogL_up, analogL_down, analogL_left, analogL_right
    analogR_up, analogR_down, analogR_left, analogR_right

  • Custom Menu in webMAN Games menu:
    In webMAN MOD's installer we include the following template file:
    /dev_hdd0/game/UPDWEBMOD/USRDIR/xmb/wm_custom.xml

    Edit it to include your own XMB items, favorite games and web commands that you want listed inside webMAN's game list. Copy your modified wm_custom.xml to the root directory of the internal HDD or any USB device (FAT32). The XML will be shown as a new menu in the next refresh of webMAN Games & XMB.

    The name "XML" of the menu can changed editing the STR_CUSTOMXML entry in the language files found in /dev_hdd0/tmp/wm_lang

    Custom Themes & Icons
    webMAN MOD comes with 4 themes packages available in /dev_hdd0/tmp/wm_res:
    These themes update the icons in /dev_hdd0/tmp/wm_icons and /dev_hdd0/game/XMBMANPLS/USRDIR/IMAGES

    If you plan to customize the images, I suggest to create your own theme pkg.

    Custom Skin
    webMAN MOD includes 2 GUI skins: webMAN (original) & sMAN GUI (default)

    Use /setup.ps3 to choose the GUI that you find more convenient.

    The CSS and templates for sMAN GUI can be found in: /dev_hdd0/xmlhost/game_plugin

    Custom Tasks at Start Up
    Execute custom tasks like mute coldboot, clean directories, auto-backup files, etc. creating custom scripts in /dev_hdd0/boot_init.txt or /dev_hdd0/autoexec.bat

    Both scripts are execute when webMAN starts, the difference is that boot_init.txt is executed before the services start and autoexec.bat executes later.

    /dev_hdd0/onxmb.bat executes every time the XMB is loaded (on startup or when exit a game)

    Custom Combos
    Automate tasks that you do often creating custom combos in /dev_hdd0/tmp/wm_combo

    A list of the possible combos is listed below this section.

    Custom Homepage
    Create your own web page with your favorite games and common web commands.
    Set it as default home page on PS3 browser or bookmark it on the PC or smart phone.

    In /setup.ps3 there is a place to enter that home URL and show it as a button on webMAN's GUI.

  • The following commands are supported by webMAN's batch script files (text files with extension .bat) and the startup script commands: /dev_hdd0/boot_init.txt and /dev_hdd0/autoexec.bat (boot_init.txt run when the plugin loads, autoexec.bat run after ftp/http servers)

    Note: The batch script files can be launched manually or via combo with /play.ps3<path>.bat

    if/elseif/else/end - block of commands for conditional execution
    if exist <path>
    if not exist <path>
    if L1
    if R1
    abort if exist <path>
    abort if not exist <path>
    map <path>=<path> or map <path>,<path>
    unmap <path>
    md <path>
    del <path>
    copy <path>=<path> or copy <path>,<path>
    move <path>=<path> or move <path>,<path>
    swap <path>=<path> or swap <path>,<path>
    list <path>=<output-file> or list <path>,<output-file>
    ren <path>=<path>
    wait <1-9 secs>
    wait <path> - wait for path. e.g. wait until file USB drive is mounted
    lwait <path> - long wait
    logfile <path> - Sets the file name for the log file
    log <text> - Writes a text to the log file
    popup <text>
    beep1 / beep2 / beep3
    mute coldboot
    - mutes the cold boot sound

    All web commands can be used in the script:
    e.g. /mount.ps3<path>

    copy, move, del, ren now support wildcard like /dev_hdd0/folder/*.ext and recursive subfolders scan.

    The batch script should be smaller than 64KB and less than 1000 lines.


  • upload_2019-4-24_19-20-21-png.17239


    How to setup of Photo GUI:
    1- Enable PS3HEN or on CFW install Mamba from boot_mamba.pkg, disable Cobra and reboot.
    2- Go to http://127.0.0.1/setup.ps3 and put a check mark on Photo GUI option. It should be checked by default.
    3- Also check Auto-Play option and press SAVE button.
    4- Create the folder PICTURE (all uppercase) in /dev_usb000 (aka /dev_usb000/PICTURE)
    5- Refresh XML using SELECT+L3
    • The covers of the games detected will be copied automatically to sub-folders in /dev_usb000/PICTURE
    • If the image already exists in /dev_usb000/PICTURE, the image is not copied (saving few seconds in the scanning)
    6- Go to Photo column, browse to the USB device, copy all the images from the folders PS3ISO, PS2ISO, etc. to HDD.
    7- Go to the new folders created on HDD and rename them to PS3ISO, PS2ISO, etc. (the album name doesn't matter)

    How to use Photo GUI:
    Once the images are installed on the hdd0, you just need to go to Photo column and hold START for few seconds on the image of game that you want to mount. The page will close automatically, mount the game and launch it.

    Note: It only works for the images stored in hdd0. The images on USB need to be copied to HDD0 before you can use them.

    How to stop using Photo GUI:
    go to http://127.0.0.1/setup.ps3 uncheck the option Photo GUI and SAVE.
    It will not create the images on /dev_usb000/PICTURE and if you press START on the photos it will not launch the games.


  • webMAN MOD offers 5 different modes to control the temperature of your PS3 system:
    • DYNAMIC (AUTO)
    • AUTO #2
    • MANUAL
    • PS2 Manual
    • SYSCON
    It is recommended that you try different values and stick to the settings that suits better to your environment and condition of your console. If the temperature keep increasing too much, consider to change the thermal paste.

    It is generally accepted that the normal temperature for the PS3 is between 65°C and 75°C. Any temperature below that range is desirable. Above 75°C for long periods can damage the internal components in mid or long term.

    DYNAMIC (AUTO)
    This is the default mode selected when you install the webMAN MOD for the first time.
    In this mode you set a target (max) temperature, and the plugin will increase/decrease the fan speed dynamically until the target temperature is reached. The default is 68°C. This temperature is optimal if you only play movies or games with low demand of resources. If the temperature varies suddenly, the fan speed will change rapidly to keep the temperature.

    On games with high demand resources (TLoU, GT6, GTAV, etc.) the system temperature may increase up to 78°C and the fan could sound like a jet. For these games, it is suggested to increase the target to a value that is near to the real maximum temperature (e.g. 75°C).

    The minimum and maximum fan speed setting prevents the fan speed go outside the limits defined by the user. The default maximum fan speed is 80%, but it can be changed to any value between 40% and 99%. The minimum can be any value between 20% and 95% (default is 25%).

    The target temperature can be configured in-game pressing :psbutton: then using the combos: SELECT+LEFT / SELECT+RIGHT

    AUTO #2

    This new algorithm is just an alternative method to cool your system in a less aggressive way than the original dynamic fan controller. It does its job but it may not be suitable for all users if the temperature have frequent variations. It's intended to avoid the "jet engine" effect.

    In this mode, the fan speed is set proportionally to the current temperature with these 4 simple rules:
    - If temp < 60°C, the system will use SYSCON mode (ideal for cool environments)
    - Between 60°C and 69°C, the fan speed will be 31% + 2% per degree
    - Between 70°C and 78°C, the fan speed will be 50% + 3% per degree (**formerly 5%)
    - Above 78°C, then fan speed will be set to 80% (**formerly 98%)

    **In webMAN 1.47.28 the curve was smoothed to a maximum fan speed of 80%

    upload_2021-1-1_19-39-30-png.29617

    It is the same algorithm implemented in the internal fan controller of MAMBA 8.3

    For 60°C and above, the fan speed will be ruled by the minimum and maximum fan speed.
    e.g. If min fan speed = 40%, between 60°C and 64°C the fan speed will be set to 40%.

    MANUAL
    This mode sets a constant fan speed. The default fan speed for this mode is 35%. If this mode is used, it is suggested to use a fan speed above the normal to avoid overheating if there is a high demand of resources. e.g. 45% is preferred by some users.

    The manual fan speed can be configured in-game using the combos: SELECT+UP / SELECT+DOWN

    PS2 Manual
    This mode sets a constant fan speed when PS2 emulator is used. The default fan speed for this mode is 40%. If this mode is used, it is suggested to use a fan speed above the normal to avoid overheating if there is a high demand of resources.

    The dynamic fan mode cannot be used when the PS2 emulator (VSH and all plugins are unloaded). That's why PS2 Manual is used.

    SYSCON
    This is the stock mode of the PS3. The main issue with this mode is that it uses slow fan speeds for a very quiet operation but with a higher temperature of the processors, that may result in a reduced life of the console.

    upload_2021-1-1_19-25-53-png.29616




  • The following are the standard paths for the different content types supported by webMAN MOD.

    The ISO folders support subdirectories, except NET folders that only support single letter subdirectories or directories that match with the file name of the ISO in the folder.

    /dev_ms, /dev_cf, /dev_sd are also supported on phat models where it says /dev_usb***

    prepISO (formerly known prepNTFS) adds support for content stored in NTFS, ext2/ext3 and exFAT devices.

    GAMES and GAMEZ folders are for BD games with extracted files (aka Jailbreak folders)

    GAMEI folder is for PSN games extracted files from PKG files. Name the folders as Title ID or Content ID.

    Content Type Path
    PS3 /dev_hdd0/GAMES
    /dev_hdd0/GAMEZ
    /dev_hdd0/PS3ISO

    /dev_usb***/GAMES
    /dev_usb***/GAMEZ
    /dev_usb***/PS3ISO

    /ntfs*/PS3ISO

    /net*/GAMES
    /net*/GAMEZ
    /net*/PS3ISO
    PS2
    CFW: *.ISO, *.BIN.ENC
    HEN: *..BIN.ENC only
    /dev_hdd0/PS2ISO

    /dev_usb***/PS2ISO (this copy the content to hdd0)
    /ntfs*/PS2ISO (this copy the content to hdd0)
    /net*/PS2ISO (this copy the content to hdd0)
    PSX
    CUE/BIN, IMG/CCD, *.ISO, *.MDF
    /dev_hdd0/PSXISO
    /dev_hdd0/PSXGAMES

    /dev_usb***/PSXISO
    /dev_usb***/PSXGAMES

    /ntfs*/PSXISO
    /ntfs*/PSXGAMES

    /net*/PSXISO
    /net*/PSXGAMES
    PSP
    *.ISO only
    /dev_hdd0/PSPISO
    /dev_usb***/PSPISO

    /dev_usb***/ISO (e.g. connect PSP to USB)

    /ntfs*/PSPISO (requires prepISO 1.26 or later)

    /net*/PSPISO (use latest ps3netsrv to mount it)
    DVD
    *.ISO, *.IMG, *.MDF
    /dev_hdd0/DVDISO
    /dev_usb***/DVDISO

    /ntfs*/DVDISO
    /net*/DVDISO
    BluRay
    *.ISO, *.IMG, *.MDF
    /dev_hdd0/BDISO
    /dev_usb***/BDISO

    /ntfs*/BDISO
    /net*/BDISO
    Package Files (*.pkg) /dev_hdd0/packages
    /dev_usb***/packages

    /ntfs*/packages
    /ntfs*/Packages
    /ntfs*/PKG
    /net*/PKG
    Fake ISO (prepISO) /ntfs*/VIDEO (*.mp4, *.avi)
    /ntfs*/MOVIES (*.mp4, *.avi)
    /ntfs*/MUSIC (*.mp3)
    /ntfs*/THEME (*.p3t)
    /ntfs*/UPDATE (*.PUP)
    /ntfs*/BDFILE (*.*)
    PSN games
    (app_home/PS3_GAME icon is required)
    /dev_hdd0/game
    /dev_usb***/GAMEI

    /net*/GAMEI

  • ROMS require RetroArch and PKGLAUNCHER installed.

    The ROMS setting must be check marked in the section "Scan for Content" of /setup.ps3

    ROMS are supported on internal hdd0, FAT32 USB devices, on ps3netsrv & using prepISO (ntfs/ext2/exFAT)
    • Note: NOT all cores play well on the PS3 (large majority play at full speed)
      PATH EMULATOR (Libretro Core)
      /ROMS/SNES/ snes9x2010_libretro_ps3.SELF
      snes9x_next_libretro_ps3.SELF
      snes9x2005_plus_libretro_ps3.SELF
      snes9x2005_libretro_ps3.SELF
      snes9x_libretro_ps3.SELF
      mednafen_snes_libretro_ps3.SELF
      /ROMS/SNES9X/ snes9x_libretro_ps3.SELF
      /ROMS/SNES9X2005/ snes9x2005_plus_libretro_ps3.SELF
      /ROMS/SNES9X2010/ snes9x2010_libretro_ps3.SELF
      /ROMS/SNES9X_NEXT/ snes9x_next_libretro_ps3.SELF
      /ROMS/MSNES/ mednafen_snes_libretro_ps3.SELF
      /ROMS/NES/ fceumm_libretro_ps3.SELF
      nestopia_libretro_ps3.SELF
      quicknes_libretro_ps3.SELF
      /ROMS/FCEUMM/ fceumm_libretro_ps3.SELF
      /ROMS/NESTOPIA/ nestopia_libretro_ps3.SELF
      /ROMS/QNES/ quicknes_libretro_ps3.SELF
      /ROMS/GEN
      /ROMS/GENESIS/
      genesis_plus_gx_libretro_ps3.SELF
      /ROMS/MEGAD
      /ROMS/MEGADRIVE/
      genesis_plus_gx_libretro_ps3.SELF
      /ROMS/PICO picodrive_libretro_ps3.SELF
      /ROMS/GG
      /ROMS/GGEAR
      gearsystem_libretro_ps3.SELF
      /ROMS/GBA/ vba_next_libretro_ps3.SELF
      mgba_libretro_ps3.SELF
      /ROMS/VBA/ vba_next_libretro_ps3.SELF
      /ROMS/MGBA/ mgba_libretro_ps3.SELF
      /ROMS/GB/ gambatte_libretro_ps3.SELF
      gearboy_libretro_ps3.SELF
      tgbdual_libretro_ps3.SELF
      /ROMS/GBC/ gambatte_libretro_ps3.SELF
      /ROMS/GEARBOY/ gearboy_libretro_ps3.SELF
      /ROMS/GAMBATTE/ gambatte_libretro_ps3.SELF
      /ROMS/TGBDUAL/ tgbdual_libretro_ps3.SELF
      /ROMS/ATARI/ stella_libretro_ps3.SELF
      /ROMS/STELLA/ stella2014_libretro_ps3.SELF
      /ROMS/FBA/ fb_alpha_libretro_ps3.SELF
      fbalpha_libretro_ps3.SELF
      fbalpha2012_libretro_ps3.SELF
      /ROMS/FBA2012/ fbalpha2012_libretro_ps3.SELF
      /ROMS/FBANEO/ fbneo_libretro_ps3.SELF
      /ROMS/NEOCD/ neocd_libretro_ps3.SELF
      /ROMS/NEO* fb_alpha_libretro_ps3.SELF
      fbalpha_libretro_ps3.SELF
      fbalpha2012_libretro_ps3.SELF
      /ROMS/MAME*/ mame078_libretro_ps3.SELF
      mame2000_libretro_ps3.SELF
      mame2003_libretro_ps3.SELF
      /ROMS/MAME078/ mame078_libretro_ps3.SELF
      /ROMS/MAME2000/ mame2000_libretro_ps3.SELF
      /ROMS/MAME2003/ mame2003_libretro_ps3.SELF
      /ROMS/MAMEPLUS/ mame2003_plus_libretro_ps3.SELF
      /ROMS/QUAKE/ tyrquake_libretro_ps3.SELF
      /ROMS/DOOM/ prboom_libretro_ps3.SELF
      /ROMS/PCE/ mednafen_pce_fast_libretro_ps3.SELF
      /ROMS/PCFX/ mednafen_pcfx_libretro_ps3.SELF
      /ROMS/NGP/ mednafen_ngp_libretro_ps3.SELF
      /ROMS/VBOY/ mednafen_vb_libretro_ps3.SELF
      /ROMS/WSWAM/ mednafen_wswan_libretro_ps3.SELF
      /ROMS/SGX/ mednafen_supergrafx_libretro_ps3.SELF
      /ROMS/ATARI2600/ stella_libretro_ps3.SELF
      stella2014_libretro_ps3.SELF
      /ROMS/ATARI5200/ atari800_libretro_ps3.SELF
      /ROMS/ATARI7800/ prosystem_libretro_ps3.SELF
      /ROMS/HATARI/ hatari_libretro_ps3.SELF
      /ROMS/LYNX/ mednafen_lynx_libretro_ps3.SELF
      /ROMS/JAGUAR virtualjaguar_libretro_ps3.SELF
      /ROMS/AMIGA/ puae_libretro_ps3.SELF
      /ROMS/VICE/ vice_x64_libretro_ps3.SELF
      /ROMS/X128/ vice_x128_libretro_ps3.SELF
      /ROMS/XVIC/ vice_xvic_libretro_ps3.SELF
      /ROMS/XPET/ vice_xpet_libretro_ps3.SELF
      /ROMS/XPLUS4/ vice_xplus4_libretro_ps3.SELF
      /ROMS/X64SC/ vice_x64sc_libretro_ps3.SELF
      /ROMS/XCMB2/ vice_xcmb2_libretro_ps3.SELF
      /ROMS/FMSX/ fmsx_libretro_ps3.SELF
      /ROMS/BMSX/ bluemsx_libretro_ps3.SELF
      /ROMS/LUA/ lutro_libretro_ps3.SELF
      /ROMS/ZX81/ 81_libretro_ps3.SELF
      /ROMS/FUSE/ fuse_libretro_ps3.SELF
      /ROMS/NEKOP2/ nekop2_libretro_ps3.SELF
      /ROMS/NP2KAI/ np2kai_libretro_ps3.SELF
      /ROMS/X1/ x1_libretro_ps3.SELF
      /ROMS/BK/ bk_libretro_ps3.SELF
      /ROMS/GW/ gw_libretro_ps3.SELF
      /ROMS/O2EM o2em_libretro_ps3.SELF
      /ROMS/HANDY handy_libretro_ps3.SELF
      /ROMS/MU/
      /ROMS/PALM/
      mu_libretro_ps3.SELF
      /ROMS/GME gme_libretro_ps3.SELF
      /ROMS/NXENGINE nxengine_libretro_ps3.SELF
      /ROMS/DOSBOX/ dosbox_libretro_ps3.SELF
      dosbox_svn_libretro_ps3.SELF
      /ROMS/VECX/ vecx_libretro_ps3.SELF
      /ROMS/INTV/ freeintv_libretro_ps3.SELF
      /ROMS/2048/ 2048_libretro_ps3.SELF
      /ROMS/JME/
      /ROMS/JAVAME/
      /ROMS/SQUIRREL/
      squirreljme_libretro_ps3.SELF
      /ROMS/CAP32/ cap32_libretro_ps3.SELF
      /ROMS/FREECHAF/ freechaf_libretro_ps3.SELF
      /ROMS/POKEMINI/ pokemini_libretro_ps3.SELF
      /ROMS/CANNONBALL/ cannonball_libretro_ps3.SELF
      /ROMS/THEODORE/ theodore_libretro_ps3.SELF
    Since version 1.47.27 the ROMS support the display of the following media files when mounted:

    • The current covers of ROMS in PNG format will be used as ICON0.PNG (JPG will show the default icon)
    • <rom-full-path-without-file-extension>.png or <rom-full-path-without-file-extension>.PNG
    • <rom-full-path-without-file-extension>.PIC1.PNG will be used as screen background (HD)
    • <rom-full-path-without-file-extension>.PIC0.PNG will be used as screen background (SD)
    • <rom-full-path-without-file-extension>.SND0.AT3 will be used background music on XMB
    • <rom-full-path-without-file-extension>.ICON1.PAM will be used animated icon

    • Multi Gameboot Mod
    webMAN MOD supports custom gameboot per system when a ROM is mounted.
    This feature uses the custom_render_plugin.rco from DeViL303's Multi Gameboot Mod.

    The RCO must be copied to /dev_blind/vsh/resource
    The patched game_ext_plugin.sprx, the sounds and media files should be copied to /dev_hdd0/tmp/gameboot.

    The following media files are copied to PKGLAUNCH when a game is mounted: ***_ICON1.PAM, ***_SND0.AT3, ***_PIC0.PNG, ***_PIC1.PNG, ***_PIC2.PNG.

    *** is the 3 letter code of the emulator: rom, sns, nes, gba, gby, gen, neo, mam, fba, pce, ata, cmd, ids.


  • A huge covers pack for webMAN MOD is available here thanks to @DeViL303:
    https://www.psx-place.com/threads/multiman-cover-pack-v7-30.23748/

    To create your own covers I highly recommend the PScoverBOX by @0_obeWAN
    https://www.psx-place.com/threads/pscoverbox-1-0-coverbox-generator-for-webman.3186/

    There is another tool by Rudi Rastelli that can be useful
    https://www.psx-place.com/threads/rudi-rastelli-releases-ps3-cover-tool-v1-1.3676/

    What sizes w/h in pixels they must have (for both, PSX and PS2 covers)?
    The images should be squares due the XML is generate with the icon_notation: WNT_XmbItemSavePS3
    If the image is too big, too small, too wide or too tall, it will be resized. PScoverBOX uses 268x268

    As the form factor of the covers varies depending on the game platform, I suggest to use PNG and fill the blank space with transparent pixels to create the square image. PScoverBOX already takes care of this.

    SQ0heBr.png


    Is there any size limitation?

    Although images in big resolution look better, they also consume more VSH memory. So I suggest to make the images the smallest possible if you plan to list a large number of games. e.g. 160x160 or smaller

    The width & height must be multiple of 4.

    Where to place them?
    webMAN MOD uses several locations. I suggest to use multiMAN's location for covers, so they can be used by multiMAN, IRISMAN, sman, webMAN, webMAN MOD

    PS1 & PS2:
    /dev_hdd0/game/BLES80608/USRDIR/covers_retro/psx/

    The file name format for PS1 and PS2 is SLUS_123.45_COV.JPG or .PNG (uppercase)

    PS3
    /dev_hdd0/game/BLES80608/USRDIR/covers/

    Other locations for covers can be:
    /dev_hdd0//game/BLES80608/USRDIR/covers
    /dev_hdd0/tmp/game_repo/main/covers
    /dev_hdd0/game/NPEA00374/USRDIR/covers
    /dev_hdd0//game/MANAGUNZ0/USRDIR/covers
    /dev_hdd0/GAMES/covers
    /dev_hdd0/GAMEZ/covers
    (The double // in the paths is used intentionally to search in hdd0 when the external gameDATA is enabled)

    For custom locations the user can define it in COVERS_PATH of the language file.

    The file name format is BLES12345.JPG or BLES12345.PNG (uppercase)

    webMAN MOD also can list the covers from an online server hosted FREE of cost to the community by @DeViL303. To use this feature select ONLINE COVERS in /setup.ps3

    It is highly recommended to install multiMAN's cover pack for faster response and reduce server traffic.

    For ISOs (PS1, PS2, PS3, PSP, DVD, BD, ROMS, NTFS) the cover must have the same file name of the ISO but with the file extension changed to .png or .jpg
    <path>/<filename of ISO>.png
    <path>/<filename of ISO>.jpg
    <path>/<titleid of ISO>.JPG or PNG

    Also include the game ID between square brackets in the file name for faster scanning.

    examples:
    /dev_hdd0/PS3ISO/MyGame [BLES12345].jpg
    /dev_hdd0/PSXISO/MyGame [SLUS-12345].jpg
    /dev_hdd0/PS2ISO/MyGame [SLUS_123.45].jpg
    /net0/PSXISO/MyGame.iso.png (can be without .iso too)
    /ntfs1/PSXISO/MyGame.png
    /dev_usb000/PSXISO/MyGame.jpg
    /dev_usb000/PS3ISO/BLES12345.PNG

    The covers of exFAT / NTFS games are cached automatically in:
    /dev_hdd0/tmp/wmtmp

    For PS2 Classics (.BIN.ENC):
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC.PNG <= Used as ICON0.PNG when the game is mounted
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC0.PNG <= optional
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC1.PNG <= optional
    /dev_hdd0/PS2ISO/<filename>.BIN.ENC.PIC2.PNG <= optional

    Alternative file names for icons and background
    /dev_hdd0/PS2ISO/<filename>.PNG <= Used as ICON0.PNG when the game is mounted
    /dev_hdd0/PS2ISO/<filename>.PIC0.PNG <= optional
    /dev_hdd0/PS2ISO/<filename>.PIC1.PNG <= optional
    /dev_hdd0/PS2ISO/<filename>.PIC2.PNG <= optional

    How they are recognized? If by filename, then how? By GameID (i.e "SLUS12345.png")?
    Both methods are supported.

    If the TITLE ID is included in the file name of the ISO, the cover is searched in the same folder or in the centralized repositories.
    If the title id is not found, the cover is searched in the same path of the ISO as file name + .JPG or PNG (.iso extension is optional)

    They are in anyway overlay like i.e in OPL overlayed by 3D disc case?
    I don't know any 3D disc case overlay. ManaGunZ can display the cases in real 3D.

    PScoverBOX includes various nice 2D overlays.

  • As a way to reduce considerably the time and effort needed to type the URLs and web commands in the browser, wMM implements a system of short paths and aliases. If only the folder name is entered, the path is searched in all mounted devices and in common directories (/dev_hdd0/game and /dev_hdd0/tmp)

    Additionally @DeViL303 found that just entering 0 in the PS3 browser acts as alias for http://localhost

    Here are various examples of short paths:
    0/res = http://localhost/dev_blind/vsh/resource
    0/mod = http://localhost/dev_blind/vsh/module
    0/xmb = http://localhost/dev_blind/vsh/resource/explore/xmb
    0/xml = http://localhost/dev_hdd0/xmlhost/game_plugin
    0/cov = http://localhost/dev_hdd0//game/BLES80608/USRDIR/covers
    0/cvr = http://localhost/dev_hdd0//game/BLES80608/USRDIR/covers_retro/psx
    0/pkg = http://localhost/dev_hdd0/packages
    0/tmp = http://localhost/dev_hdd0/tmp
    0/wmtmp = http://localhost/dev_hdd0/tmp/wmtmp
    0/home = http://localhost/dev_hdd0/home
    0/exdata = http://localhost/dev_hdd0/exdata (if not found, it will search usb0, usb1, etc.)
    0/GAMES = http://localhost/dev_hdd0/GAMES
    0/PS3ISO = http://localhost/dev_hdd0/PS3ISO
    0/PS2ISO = http://localhost/dev_hdd0/PS2ISO
    0/PSXISO = http://localhost/dev_hdd0/PSXISO
    0/BLES80608 = http://localhost/dev_hdd0/game/BLES80608

    IMPORTANT: The short paths work in the file manager, several web commands and FTP. However, in operations that write/delete/rename files the full path is required.


Notes:
* Multiple commands can be executed in a single query. Separate them using a semicolon (;)
* The maximum length allowed for a http request is 2KB.

Combos


  • :but r2:+:but cir: = Show Game ID + version / Cancel copy / cancel fix game / show idps/idps + enable in-game screenshot on CFW + backup/restore act.dat on HEN
    • If game is PS1/PS2 /dev_bdvd/SYSTEM.CNF is displayed as notification
    • If /dev_bdvd is not mounted, the game in /app_home is displayed.

    :but l2: + :but start: = Play Disc (Launches the mounted game from XMB)
    :but r2: + :but start: = Play /app_home/PS3_GAME/ (Launches apps or the mounted game from XMB)

    :but select:+:but r2:+:but cir: = Quick install the next pkg file in /dev_hdd0/packages (install from XMB)


    :but select:+:but l3: = Refresh XML with no extended content profile (0)

    :but select:+:but l3:+:but l1:+:but r1: = Refresh XML + Reload XMB (if the app is installed)

    List Games for Extended Content Profile <n> = 0, 1, 2, 3, 4:

    :but select:+:but l3:+:but r2: = Refresh XML + profile1 (normal folders + /GAMES_1, /PS3ISO_1, etc.)
    :but select:+:but l3:+:but l2: = Refresh XML + profile2 (normal folders + /GAMES_2, /PS3ISO_2, etc.)
    :but select:+:but l3:+:but r1: = Refresh XML + profile3 (normal folders + /GAMES_3, /PS3ISO_3, etc.)
    :but select:+:but l3:+:but l1: = Refresh XML + profile4 (normal folders + /GAMES_4, /PS3ISO_4, etc.)

    Note: If webMAN Games menu was accessed, you'll need to restart the console or return to XMB to see the changes.

    :but l2:+:but l3:+:but r3: = Go to webMAN Games entry on XMB
    TIP: Use L2+L3+R3 to set the audio visualization, video player or photo slider as XMB background or "dynamic theme'
    If the XMB navigation gets stuck, press L2+L3+R3 again to fix the issue. Works great with Gaia and Canyon mods by @DeViL303

    TIP2: Copy the custom Gaia visualizations to /dev_hdd0/tmp/earth/<#>.qrc (e.g. 1.qrc, 2.qrc, etc.) auto change on every boot.

    :but l2:+:but l3:+:but r3: +
    :but r2:= Same as above, but also reloads Game column
    TIP: Use this combo to navigate XMB while downloading or installing a PKG file

  • :but select: + :but start: = Shows System info. Shows almost the same info as /cpursx.ps3


    :but select: + :but start: + :but r2:
    = Shows in-game info (game name / play time) or fix/copy progress


    :but l3:+:but r2:+:but start: = Toggle fan control on/off (SYSCON mode/dynamic mode)
    :but l3:+:but l2:+:but start: = Set fan control mode to auto #2


    :but select:+:dir right: = Increase maximum temperature (switch to dynamic fan mode)
    :but select:+:dir left: = Decrease maximum temperature (switch to dynamic fan mode)


    :but select:+:dir up:
    = Increase fan speed (switch to manual fan mode)
    :but select:+:dir down: = Decrease fan speed (switch to manual fan mode)

  • :but select:+:but r1: = Mount next game in Last Game list

    :but select:+:but l1:
    = Mount previous game in Last Game list


    :but select:+:but r2:+:but square: = Mount root of /net0 as /dev_bdvd

    :but select:+:but l2:+:but square: = Mount root of /net1 as /dev_bdvd



    :but select:+:but square: = Toggle External Game Data

    :but select:+:but cir:
    = Unmount the currently mounted ISO or folder
    When SELECT+O is used to unmount the current game, the folder /dev_hdd0/packages is automatically mapped to /app_home.
    This allows you to ★ Install All Package Files found that folder using :but tri: on Package Manager > Standard Location

    Since wMM 1.47.25.2 several combos that use :but cir: now use :but x: on japanese consoles. e.g. :but select:+:but x:

  • :but l2:+:but r2:+:but cir: = Open File Manager


    :but l2:+:but r2:+:but r1:+:but cir: = Open Games List (/index.ps3)

    :but l2:+:but r2:+:but l1:+:but cir:
    = Open System Info (/cpursx.ps3)

    :but l2:+:but r2:+:but l1:+:but r1:+:but cir:
    = Open Setup (/setup.ps3)

  • :but l3:+:but r2:+:but cir: = Restart console
    :but l3:+:but r1:+:but cir:
    = Restart console (vsh restart)

    :but l3:+:but r2:+:but x:
    = Shutdown console
    :but l3:+:but r1:+:but x:
    = Shutdown console (turn off using vsh call)


    :but l3:+:but r3:+:but r2: = Unloads webMAN MOD (sets fan to PS2 mode if dynamic fan mode is selected)


    :but select:+:but l3:+:but l2:+:but r2: = FAIL SAFE (deletes /dev_hdd0/boot_plugins.txt & reboot)

    :but select:+:but r3:+:but l2:+:but r2:
    = Reset SAFE (deletes webMAN MOD config file & reboot)

  • :but r2:+:but tri: = Disable CFW syscalls

    :but r2:+:but cir:
    = Show Name + Title ID / SYSTEM.CNF / Cancel copy / cancel fix game / show idps/psid + enable in-game screenshot

    :but r2:+:but square:
    = Performs custom combo (default: Block online servers)


    :but l3:+:but r3:+:but r2: = Unloads webMAN MOD (this combo is used also by PSN patch to enable PSN access)

  • :but select:+:but r3: = Toggle in-game video recorder

    :but select:+:but r3:+:but l2: = Select video rec setting

    :but select:+:but r3:+:but r2: = Change value of the selected video rec setting



    :but l2: + :but r2: + :but select: + :but start: = Capture XMB screenshot (full edition only)

  • :but select:+:but l2:+:but r2: = Switch PS2EMU

    :but select:+:but l2:+:but tri: = Toggle PS2CLASSIC flag file


    :but l3:+:but l2:+:but tri: = Toggle COBRA (webMAN will not load when system starts when Cobra is disabled)

    :but l3:+:but l2:+:but square: = REBUG Mode Switcher (toggles VSH to Rebug mode)

    :but l3:+:but l2:+:but cir: = Normal Mode Switcher (toggles VSH to Normal mode)

    :but l3:+:but l2:+:but x: = DEBUG Menu Switcher (toggle sysconf_plugin.sprx between CEX/DEX)

  • :but r2:+:but square: = Performs custom combo (default: Block online servers)


    Supported custom combo file names:
    /dev_hdd0/tmp/wm_combo/wm_custom_r2_square
    /dev_hdd0/tmp/wm_combo/wm_custom_r2_triangle
    /dev_hdd0/tmp/wm_combo/wm_custom_r2_circle

    /dev_hdd0/tmp/wm_combo/wm_custom_l3_r3_l2
    /dev_hdd0/tmp/wm_combo/wm_custom_l3_r3_l2_r2

    /dev_hdd0/tmp/wm_combo/wm_custom_select_square
    /dev_hdd0/tmp/wm_combo/wm_custom_select_circle
    /dev_hdd0/tmp/wm_combo/wm_custom_select_triangle
    /dev_hdd0/tmp/wm_combo/wm_custom_select_cross
    /dev_hdd0/tmp/wm_combo/wm_custom_select_up
    /dev_hdd0/tmp/wm_combo/wm_custom_select_down
    /dev_hdd0/tmp/wm_combo/wm_custom_select_left
    /dev_hdd0/tmp/wm_combo/wm_custom_select_right
    /dev_hdd0/tmp/wm_combo/wm_custom_select_l1
    /dev_hdd0/tmp/wm_combo/wm_custom_select_r1
    /dev_hdd0/tmp/wm_combo/wm_custom_select_r2_circle

    /dev_hdd0/tmp/wm_combo/wm_custom_l2_r2
    /dev_hdd0/tmp/wm_combo/wm_custom_l2_r2_circle
    /dev_hdd0/tmp/wm_combo/wm_custom_l2_r2_r1_circle
    /dev_hdd0/tmp/wm_combo/wm_custom_l2_r2_l1_circle
    /dev_hdd0/tmp/wm_combo/wm_custom_l2_r2_l1_r1_circle

    /dev_hdd0/tmp/wm_custom_combo (this is the old file name - instead use wm_custom_r2_square)




Plugin Memory Usage allocated during scanning of XML (grouped content):

Mem. ProfilePS3PSXPSP*PS2BLU**Total AllocFTP
  • MIN
128K32K32K64K64K256K128K
  • MIN in Lite Edition
192K32K32k64K64K320K128K
  • MIN+
320K32K32k64K64K512K128K
  • Standard
448K160K32k64K192K896K128K
  • MAX
640K256K64K128K192K1280K256K
  • Max PS3+
1088K32K32K64K64K1280K128K
  • Max PSX+
368K720K64K64K64K1280K128K
  • Max BLU+
368K64K64K64K720K1280K128K
  • Max PSP+
368K64K720K64K64K1280K128K
* If ROMS group is enabled, the memory allocated for PSP is shared with the ROMS group (50%).
** The Bluray group lists content for DVDISO, BDISO and BDFILE (this include pkg & videos stored in ntfs)

Each 64K allows the listing of *approximately* 100 games.

IMPORTANT: Use [MC] option to extend the memory up to 3MB using memory from a VSH memory container
TIP: The container 4 - bg is recommended.

=> This is the memory allocated to each group when [MC] is selected:
PSX = 384KB or 768KB if MAX PSX+ is selected
PSP = 128KB or 768KB if MAX PSP+ is selected
PS2 = 256KB or 768KB if MAX PS2+ is selected
BLU = 512KB or 768KB if MAX BLU+ is selected;
PS3 = 1792KB or the remaining memory to complete 3072KB (3MB)

ROMS group allocates the same memory allocated for PS3 for each emulator directory.​

The extended memory is used during ftp file transfers, scanning of content & listing of files.

Differences Between Editions

FullLiteRebug/Cobra/PS3MAPInonCobra/CCAPI

  • ISO SUPPORT
  • REX_SUPPORT

  • MULTI23
  • NETHOST SUPPORT

  • PS3MAPI

  • DEX_SUPPORT
  • DECR_SUPPORT
  • ISO SUPPORT


  • ENGLISH_ONLY
  • NO NETHOST



  • DEX_SUPPORT
  • ISO SUPPORT
  • REX_SUPPORT**

  • MULTI23
  • NET SUPPORT
  • PS3MAPI*
  • DEX_SUPPORT
  • NO ISO SUPPORT
  • MULTI23
  • NO NETHOST
  • DEX_SUPPORT
  • DECR_SUPPORT
  • FIX_GAME
  • EXT_GDATA
  • COPY_PS3
  • DEBUG_MEM
  • VIDEO_REC
  • LOAD_PRX
  • FAKEISO
  • BDVD_REGION
  • REMOVE_SYSCALLS
  • SPOOF_CONSOLEID
  • VIRTUAL_PAD
  • WM_REQUEST
  • GET_KLICENSEE
  • PS3_BROWSER
  • AUTO_POWER_OFF
  • OFFLINE_INGAME
  • SYS_ADMIN_MODE
  • PKG_LAUNCHER
  • PKG_HANDLER
  • NOBD_PATCH
  • PLAY_MUSIC
  • EXT_GDATA
  • REMOVE_SYSCALLS
  • AUTO_POWER_OFF
  • OFFLINE_INGAME
  • SYS_ADMIN_MODE
  • PKG_LAUNCHER
  • PKG_HANDLER
  • FIX_GAME
  • EXT_GDATA
  • COPY_PS3
  • DEBUG_MEM
  • VIDEO_REC
  • LOAD_PRX
  • FAKEISO
  • BDVD_REGION
  • REMOVE_SYSCALLS
  • SPOOF_CONSOLEID
  • VIRTUAL_PAD
  • WM_REQUEST
  • GET_KLICENSEE
  • PS3_BROWSER
  • AUTO_POWER_OFF
  • OFFLINE_INGAME
  • SYS_ADMIN_MODE
  • PKG_LAUNCHER
  • PKG_HANDLER
  • EMBED_JS (Rebug)
  • FIX_GAME
  • EXT_GDATA
  • COPY_PS3
  • DEBUG_MEM
  • VIDEO_REC
  • LOAD_PRX

  • BDVD_REGION
  • REMOVE_SYSCALLS
  • SPOOF_CONSOLEID
  • VIRTUAL_PAD
  • WM_REQUEST
  • GET_KLICENSEE
  • PS3_BROWSER
  • AUTO_POWER_OFF

  • SYS_ADMIN_MODE

  • PKG_HANDLER
  • XMB_SCREENSHOT
  • SWAP_KERNEL
  • WM_CUSTOM_COMBO
  • NET3NET4
  • PS3NET_SERVER
  • PS2_DISC
  • NOSINGSTAR
  • CALC_MD5
  • LAUNCHPAD
  • NOBD_PATCH
  • PLAY_MUSIC
  • PHOTO_GUI
  • MOUNT_PNG
  • VISUALIZERS
For more info about the meaning of these features, refer to the flags folder in the project's source @ github.

 
Last edited:
@aldostools /shutdown.ps3 is same way of turning off PS3 like :but l3:+:but r2:+:but x: or is using vsh call way:but l3:+:but r1:+:but x: ? Btw, turning off ps3 from XMB is using that vsh call way? Right?

UPDATED REPLY:

/shutdown.ps3 = L3+R2+X (vsh shutdown)
vshmain_87BB0001(1);

/shutdown.ps3?off (shutdown with syscall 379)
{system_call_4(379, 0x1100, 0, 0, 0);}

IIRC, Power Off option in XMB uses vsh call.
 
Last edited:
@aldostools

Ok, so how would one fix Webman, if it has removed its own folders, such as webman settings and ps3 games folder. Only has the "webman games" folder in xmb. after clicking on it, nothing shows, as if it struggles or cannot load them. I use shortcuts a lot, could it be one that Ive disabled webman from loading? without webman I need to go to mmcm, just to load the games i have. any idea how to fix?
4.75.3 dex jailbroken console.
 
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@aldostools

Ok, so how would one fix Webman, if it has removed its own folders, such as webman settings and ps3 games folder. Only has the "webman games" folder in xmb. after clicking on it, nothing shows, as if it struggles or cannot load them. I use shortcuts a lot, could it be one that Ive disabled webman from loading? without webman I need to go to mmcm, just to load the games i have. any idea how to fix?
4.75.3 dex jailbroken console.
You cannot use a web command to restore webMAN-MOD if it is at least partially uninstalled.
Just download the latest updater from
github.com/aldostools/webMAN-MOD/releases/tag/1.45.04
Install the pkg.
Launch the updater app. Remember there are various editions of wMM. There is a list of features per edition in the OP of the wMM general information thread.
If you want to install the Full Edition, you should keep pressing the L1 gamepad button from the moment you launch the update to the moment the console reboots.

Use the opportunity to update prepNTFS to 1.17 if you use it. It can be downloaded from the same github.com page.
 
I don't think this list is up to date now : for example, the new new combo shortcut SELECT+R3+L2+R2 that loads video_rec.sprx and unloads webMAN MOD.
 
There is a Custom combo to add screenshot? like i press the combo and it automatically screenshot? i want to make a screenshot of the XMB or Rec the XMB, both of them
 
There is a Custom combo to add screenshot? like i press the combo and it automatically screenshot? i want to make a screenshot of the XMB or Rec the XMB, both of them

If you want to take a screenshot of the XMB you can with the VSH menu
http://www.psx-place.com/threads/webman-vsh-menu.3161/

You wont be able to record the XMB, webMAN MOD will record some games (some as high memory games will not record PS3 oes not have enough resources on some games)
 
There is a Custom combo to add screenshot? like i press the combo and it automatically screenshot? i want to make a screenshot of the XMB or Rec the XMB, both of them
Just make one yourself, use the custom combo textbox & fill it with any web command from the web command list.
For instance:
Code:
GET /browser.ps3$screenshot_xmb/<path>
then use the custom combo with your game pad to trigger it.
 
Just make one yourself, use the custom combo textbox & fill it with any web command from the web command list.
For instance:
Code:
GET /browser.ps3$screenshot_xmb/<path>
then use the custom combo with your game pad to trigger it.

I tried
GET /browser.ps3$screenshot_xmb/dev_hdd0/photo/

and some others paths and it only show the notification "screenshot_xmb/dev_hdd0/photo/" and doesnt save anything
 
I tried
GET /browser.ps3$screenshot_xmb/dev_hdd0/photo/

and some others paths and it only show the notification "screenshot_xmb/dev_hdd0/photo/" and doesnt save anything
Try passing a file path instead of a folder path...
Or pass no path at all & get ss on /dev_hdd0
 
@aldostools
Hi buddy. I'm doing some development for the 'webMAN Classics Maker'. I have one problem though, when passing web-commands via the 'launch.txt' I manage to boot images w/o problem using single commands (/play.ps3/dev_hdd0/PS2ISO/game.iso), but I never managed to chain multiple commands (i.e. separating them with semicolon). Is this feature broken or do you have an example for me?

Thank you very much, I appreciate your work!

EDIT:
same with the latest version using launch.txt in PKGLAUNCH
 
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