Why isnt there more XMB mods!

thanks. they're very important to me. I try to treat them like the person is a total noob, so they don't get confused with assumptions that they know a lot about whatever I'm writing about.
I think adding categories would be interesting but being able to install anything to that particular category might become a challenge but hard links as of the XMBM+ (and family) variety should work
 
it might require adding to the sprx itself rather than the xml associated with it whether it's an rco or a normal xml. what would likely happen is that u'd add it to the xmb_normal.rco. the category that is. then, add the category to the sprx (forgot which it was to remove/add categories, but it's in the mfw app). then, add a new xml like with webman mod to task the tier itself. there'd probably need to be a lot of testing to see if anything was affected by the addition though. I'm not sure if it's practical, but it's interesting. u could have homebrew in one tier, and each game type in additional tiers. that would require a modification of the sfo category type though which might be difficult via hexing.
 
it might require adding to the sprx itself rather than the xml associated with it whether it's an rco or a normal xml. what would likely happen is that u'd add it to the xmb_normal.rco. the category that is. then, add the category to the sprx (forgot which it was to remove/add categories, but it's in the mfw app). then, add a new xml like with webman mod to task the tier itself. there'd probably need to be a lot of testing to see if anything was affected by the addition though. I'm not sure if it's practical, but it's interesting. u could have homebrew in one tier, and each game type in additional tiers. that would require a modification of the sfo category type though which might be difficult via hexing.
I've always wanted a XMBM+, CFW, Homebrew or hombrew channel category without compromising the other categories. :)
 
adding it to the rco and xml wouldn't be difficult. the sprx might pose a challenge though without compromising other things.
 
Yeah, adding one more category strictly for homebrew, leaving the rest untouched would be mint.

Especially if there was some sort of system allowing developers to easily add/remove their menu item(s) independently, without touching flash again.

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I don't think it was ever update past 3.55 (and a simple resign doesn't work) & as far as I remember he never released source
Yep. 3.55 max & no source...
It would need to be rewritten...

It will have been somewhat similar to Cobra's sys_map_path redirection function I guess...
 
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Especially if there was some sort of system allowing developers to easily add/remove their menu item(s) independently, without touching flash again.
If an extra category can be added without issue, then that system would be simple and no problem to set up, i already mentioned such a system before , An "XMB MOD Plugin System", the category xml would just need a load of generic queries in it like dev_hdd0/game/XMBMODS/Mod_1/main.xml, dev_hdd0/game/XMBMODS/Mod_2/main.xml etc, then developers would just need to claim a slot for thier mod/app and use that name for thier folder/xml and put icons in a separate shared folder. if users wanted to rearrange the order they would just have to rename the mod folders on hdd, to remove items they would just need to delete unwanted folders. No need to touch flash again and no visible changes on the XMB unless the xmls exist.

Here is a working example of the list of queries that could be added to any category, As you can see it's only a few kb and its already written :) so it could easily be added to any current firmware in any category (or they could be added to a "Mods/Homebrew" subcategory):
Code:
<Query
class="type:x-xmb/folder-pixmap"
key="Mod_1"
src="xmb://localhost/dev_hdd0/game/XMBMODS/Mod_1/main.xml#seg_main"
/>
<Query
class="type:x-xmb/folder-pixmap"
key="Mod_2"
src="xmb://localhost/dev_hdd0/game/XMBMODS/Mod_2/main.xml#seg_main"
/>
<Query
class="type:x-xmb/folder-pixmap"
key="Mod_3"
src="xmb://localhost/dev_hdd0/game/XMBMODS/Mod_3/main.xml#seg_main"
/>
<Query
class="type:x-xmb/folder-pixmap"
key="Mod_4"
src="xmb://localhost/dev_hdd0/game/XMBMODS/Mod_4/main.xml#seg_main"
/>
<Query
class="type:x-xmb/folder-pixmap"
key="Mod_5"
src="xmb://localhost/dev_hdd0/game/XMBMODS/Mod_5/main.xml#seg_main"
/>
<Query
class="type:x-xmb/folder-pixmap"
key="Mod_6"
src="xmb://localhost/dev_hdd0/game/XMBMODS/Mod_6/main.xml#seg_main"
/>
<Query
class="type:x-xmb/folder-pixmap"
key="Mod_7"
src="xmb://localhost/dev_hdd0/game/XMBMODS/Mod_7/main.xml#seg_main"
/>
<Query
class="type:x-xmb/folder-pixmap"
key="Mod_8"
src="xmb://localhost/dev_hdd0/game/XMBMODS/Mod_8/main.xml#seg_main"
/>
 
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I don't think it was ever update past 3.55 (and a simple resign doesn't work) & as far as I remember he never released source
Stoker25 made a clone of JaicraB's tool a while back and included source. It can be downloaded here under CFWLoad. I tried getting this to work a while back on newer fw but always froze on me. Maybe I'll take another stab at it sometime. The implementation is simple. All it does is search for "_flash" string in lv2 and replaces with "_usb" string. Lv2 start and end offsets need to be replaced with current fw offsets though.

My idea was to get something like PSP's zerovsh/cxmb working for PS3. Their implementation although was a little more in depth. They basically hooked all io open calls and intercepted it to memory stick rather than flash.
 
funny, I have an emunand, called uneek, on the Wii. it's on 3.2 while my actual NAND is on 4.1 - the two best firmwares. the Wii-U's virtual NAND is on 4.3, but it's hackable which I've done. too bad Nintendo. :-P
 
I think adding a new category will require a bit of messing with a good few files, for example there is an explore RCO and an explore SPRX to go with each category, simply copying and renaming the current ones wont work most likely as the calls within the other files would need to be redirected too, it is possible to do though, not sure why nobody has done it before.

I think the Network category would be be a better candidate, Reasons, it has so few things in it, just 4, and 2 of them are fairly useless, Search and Manuals could simply be deleted (I know I have never used them), and the other 2 items moved to PSN, problem solved. They could all be moved to PSN if people are worried about losing anything.
 
To solve this at the beginning of the scene there was a tool made by jaicrab named "usb firmware loader" iirc that was able to load a complete set of of dev_flash files from usb
But at some point it felt in the forgiveness and stopped being updated for newer firmwares

I notice that CFW Tools/ CFW Settings (xai_plugin by Mysis) has the feature called "USB Firmware Loader" but it is commented out of the xmls, it is described as "Redirect /dev_flash access to a mounted /dev_usb" , it seems like this would be a perfect option to have there on the XMB, but I assume it was left out for a reason, firmware dependant or unstable perhaps? Do you know any info about this feature or why it was left out, I know you worked on that project a bit?
 
I notice that CFW Tools/ CFW Settings (xai_plugin by Mysis) has the feature called "USB Firmware Loader" but it is commented out of the xmls, it is described as "Redirect /dev_flash access to a mounted /dev_usb" , it seems like this would be a perfect option to have there on the XMB, but I assume it was left out for a reason, firmware dependant or unstable perhaps? Do you know any info about this feature or why it was left out, I know you worked on that project a bit?

Is loading lv2 from usb, like rebug toolbox. Original plugin have more features than safe version modified by aldo and littlebalup.
 
OK I see. Im just wondering why no one mentioned this sooner as we were talking about loading dev_flash from USB a while back and the fact that jaicrab 's tool is no longer updated, this seems like the perfect solution if there are no issues I should know about.
 
OK cool, so it might be bug free and just left out for "safety". The reason I suspected a bug is because the "download toolbox" option was left out due to being unstable iirc, and same with gameplay recording..So I suspect the DNLA option and the USB loader option must have caused issue for someone somewhere to be left out?..or maybe they are just incompatible with certain Rebug toolbox settings.
 
I believe the dlna toggle was left out because changes are reset on reboot... It only toggles on for the current session. Still I like to have it especially as the option doesn't exist in DEX xmb.
About the usb firmware loader though, I assume possible problems..
@Joonie? @aldostools ?
 
OK cool, so it might be bug free and just left out for "safety". The reason I suspected a bug is because the "download toolbox" option was left out due to being unstable iirc, and same with gameplay recording..So I suspect the DNLA option and the USB loader option must have caused issue for someone somewhere to be left out?..or maybe they are just incompatible with certain Rebug toolbox settings.

Best is to ask @mysis about that option. Maybe is something permanent, not only Loader. Like i said I never tested it.
 
Permanent? I don't think so but who knows...
mysis doesn't post too often but Joonie might know about this option...
 

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