PS3 [Coming Soon] RetroArch (PS3) v1.2.1: Latest Details

RetroArch PS3 v1.2.1 is coming close to a release and user's that have an appetite for eye candy may be pleased with more advance menu's being confirmed (for ps3 version) by one of the lead developer of the RetroArch Project; developer Squarepusher. The release is right around the corner, however there is one bug that is now preventing its release, this bug should be overcome soon as it's minor [break]ss[/break] but an annoying issue that will need to be resolved before the release of the PS3 version of v1.2.1 of RetroArch, all details can be seen in the quotes provided below..


Also, note that there has been recent Android, Nintendo Wii/GameCube & Windows version that have been released yesterday, see news on those platforms here.


53492d1407440716-retro-arch.png

Squarepsuher said:
All these platforms are obviously still waiting for a new RetroArch release:

  • PlayStation3
  • Mac OS X
  • Blackberry 10
  • iOS
  • Xbox 1 (OG )

Bear with us here. I'm working round the clock to make sure we finally have the latest version of RetroArch on all platforms again. This past year has been a truckload of work and I will be pleased to see this chapter finally end so that I can move on to the next phase of development. Rest assured that the PlayStation3 version will have some awesome features and that the iOS and BB10 versions will not disappoint.

And after I have these platforms out of the way, I can finally start looking again at the Windows Phone/WinRT port in general…

Thanks for reading this post and stay tuned for more big news this coming month. Things will be moving fast from now on, with plenty of results.

Squarepusher said:
There is currently a showstopping bug where it will crash if you try to 'quit' RetroArch (as in - either quit it in the PS3 XMB or going to 'Quit RetroArch'). Fixing that bug is the only thing preventing it from a release right now. I'm not expecting it to be a major thing but it's just annoying to debug.

Also, the PS3 port is now going to have RGUI, GLUI and (maybe) XMB as menu drivers. No more RMenu, both XMB and GLUI should be way better than it in terms of eye candy and features.

Previous Quote said:
  • RGUI - a very classic, low-resolution menu
  • GLUI - a more advanced GL-based menu
  • XMB - a horizontal crossbar menu that is the most eyecandy-rich of all three right now


Source:
Libretro.com
 
Thank for the update great news, thanks to the devs for all there hard work over the past months :)
 
Movian/Showtime had a similar problem early in the 4.9 releases (bleeding edge)
It appears fixed as of the current 4.10

Could that information help?

I know its diff software, but i'm betting some source info might help. :)
 
Movian/Showtime had a similar problem early in the 4.9 releases (bleeding edge)
It appears fixed as of the current 4.10

Could that information help?

I know its diff software, but i'm betting some source info might help. :)
Bleeding edge is not where you want to be any those builds are going to be troublesome, your most up to date builds are going to be test now [emoji14]
 
Bleeding edge is not where you want to be any those builds are going to be troublesome, your most up to date builds are going to be test now [emoji14]

well they fixed it, on a later build. I was assuming possibly their exit code was messed up somehow and later fixed. If that sources the issue faster, then it'd help.
I'm always running some form of bleeding edge on my dev unit, to test, lol. :)
 
Any news if any new cores be available to the ps3 release?

I am not 100% sure, but i believe vectrex and msx could be making it to RetroArch PS3 and possible others. I would expect some new cores though i would be suprised if there was not. I have not been following the development as closely as i have in previous version.
 
Could 3DO be coming to the PS3?

Looking at some of the recent comments of the 4do core in libretro there is PS3 References ..
https://github.com/libretro/4do-libretro/commits/master

Edit:
TGBdual core has recent PS3 References also
https://github.com/libretro/tgbdual-libretro/commits/master

Edit 2:
Virtual Jaguar
https://github.com/libretro/virtualjaguar-libretro/commits/master


Also Handy (atari lynx) & Vectrex could be possibilities and maybe MSX and Game & watch emu.

Would be sweet to see Atari Jag and My X support. As well as link cable support for GB as well!! The 3DO would be neat but there weren't many games I liked. My FZ-10 hasn't been on in years but doesn't mean others can't enjoy it again or for the first time.
 
Anyone have any news on the release of RetroArch 1.2 for PS3? I heard there was a bug when quitting RetroAch that need to be fixed, but that was almost 2 months ago.
 
Honestly, the ps3 port will be the lowest of low priority for them. It is sad but understandable. At this point they might not ever even release it.
 
Dont get why they wont release retroarch on ps3 with latest update.

I thought retroarch was first on ps3, so that should take priority.

Seems like success has got to them.
 
Debug builds usually only get released for PS3 other devs compile for CEX but they just added the Vita to the mix as well.
 
Also the iOS version with native external controllers support was expected to be released on January but we have no news about it.
 
It is a HUGE load to carry but from what I read their iOS guy just dropped off the face of the earth. It is not just a single emulator but multiple ones on multiple platforms all with varying emulators covered.
 
The PS3 version should be released soon, last i heard the bug that was preventing it's release has been dealt with. So an update should not be long from what I am hearing.
 

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