ManaGunZ

PS3 ManaGunZ - PS3 Backup Manager by Zar v1.41

[MENTION=161]Matsumot0[/MENTION] Some good devs already own 4.75 DEX :) I think they share offsets in near future.
 
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Hi Zar,
I was wondering how to get your 1.22 source though if you've already released it of course...
I cannot seem to find a repository with MGZ on the net.
Merci ☺
BTW : are the offsets in lv2_kernel.elf all good or does one need to get them from a lv2 dump. Am asking because when I ported MGZ to 4.75 CEX, most offsets I found in lv2_kernel.elf with HxD were correct but a couple were slightly different.
I suppose I will know once I check the lv2 dump I made last night but a quick answer would be great to satisfy my curiosity

Sent from my GT-I9305 using Tapatalk
 
Hi Zar,
I was wondering how to get your 1.22 source though if you've already released it of course...
I cannot seem to find a repository with MGZ on the net.
Merci ☺
BTW : are the offsets in lv2_kernel.elf all good or does one need to get them from a lv2 dump. Am asking because when I ported MGZ to 4.75 CEX, most offsets I found in lv2_kernel.elf with HxD were correct but a couple were slightly different.
I suppose I will know once I check the lv2 dump I made last night but a quick answer would be great to satisfy my curiosity

Sent from my GT-I9305 using Tapatalk

Check updated first post for sources.
 
Hi Zar,
I was wondering how to get your 1.22 source though if you've already released it of course...
I cannot seem to find a repository with MGZ on the net.
Merci ☺
BTW : are the offsets in lv2_kernel.elf all good or does one need to get them from a lv2 dump. Am asking because when I ported MGZ to 4.75 CEX, most offsets I found in lv2_kernel.elf with HxD were correct but a couple were slightly different.
I suppose I will know once I check the lv2 dump I made last night but a quick answer would be great to satisfy my curiosity

Sent from my GT-I9305 using Tapatalk

Sure, but it's better from lv2 dump instead of decrypted lv2 more flexibility and more offsets (idps, psid etc...)
 
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[MENTION=2198]bguerville[/MENTION]
No, i don't have a dex dump. i'll wait like everyone.

I copy/pasted common.h of [MENTION=56]Alexander[/MENTION] because when i tryed with mine something was wrong and i was too lazy to search where i failed ^^'
TY [MENTION=56]Alexander[/MENTION]

Sources are in the first message

I also added capability flags and control flags in makefiles
 
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[MENTION=34]Zar[/MENTION]
Sorry mate but I didn't ask for a dex dump!
Tu as dû confondre..

Sent from my GT-I9305 using Tapatalk
 
Sure, but it's better from lv2 dump instead of decrypted lv2 more flexibility and more offsets (idps, psid etc...)

You're right, without a valid DUMP you can not get IDPS, LV2MOUNTADDR .... For the rest of the lv2kernel.elf it has everything, or almost ..

small OT :
[MENTION=161]Matsumot0[/MENTION] I'm working on porting the 4.75dex (IrisMan Unofficial). If you might be interested, to integrate them into webmanmod in a future release of 475 DREX

Code:
			 // patches by deank ( These patches have been fixed Alexander for 4.75 DEX) 
			pokeq(0x800000000026D868ULL, 0x4E80002038600000ULL ); // fix 8001003C error  Original: 0x4E8000208003026CULL
			pokeq(0x800000000026D870ULL, 0x7C6307B44E800020ULL ); // fix 8001003C error  Original: 0x3D6000473D201B43ULL
			pokeq(0x8000000000059F68ULL, 0x63FF003D60000000ULL ); // fix 8001003D error  Original: 0x63FF003D419EFFD4ULL
			pokeq(0x800000000005A020ULL, 0x3FE080013BE00000ULL ); // fix 8001003E error  Original: 0x3FE0800163FF003EULL

			pokeq(0x8000000000059FCCULL, 0x419E00D860000000ULL ); // Original: 0x419E00D8419D00C0ULL
			pokeq(0x8000000000059FD4ULL, 0x2F84000448000098ULL ); // Original: 0x2F840004409C0048ULL //PATCH_JUMP
			pokeq(0x800000000005E0B0ULL, 0x2F83000060000000ULL ); // fix 80010009 error  Original: 0x2F830000419E00ACULL
			pokeq(0x800000000005E0C4ULL, 0x2F83000060000000ULL ); // fix 80010009 error  Original: 0x2F830000419E00ACULL

			pokeq(0x8000000000059C00ULL, 0x386000012F830000ULL ); // ignore LIC.DAT check
			pokeq(0x800000000022DAD0ULL, 0x38600000F8690000ULL ); // fix 0x8001002B / 80010017 errors (2015-08-14)

			pokeq(0x800000000005962CULL, 0xF821FE917C0802A6ULL ); // just restore the original
			pokeq(0x800000000005C7ECULL, 0x419E0038E8610098ULL ); // just restore the original
 
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Thanks, i don't have lot of time now
You save me haha :embarrassed:

Edit: btw i think joonie has already ported on 475 dex for sure, to test it on dex.
like erkdumper or prxloader.
 
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A lv2kernel.self for 4.75D by Joonie HAS already been on github.com for days/week(s) in her Cobra 7.1 repository.
Have been using it to start porting MGZ to 4.75D hence my question about dumping the lv2 earlier on. As a lv2 dump is needed to find all required offsets, I guess the only choice is load the DEX kernel with Rebug Toolbox then dump it. Will look into this tonight.
Thanks again Joonie for the reminder & for your much appreciated work.

BTW thank you Zar for the latest source (I am curious about solving MD5 hashing for big files). However just to let you know, the newly added flags in the 2 makefile in MGZ version 1.22 give me a compiling error. I had to revert to the flag format I used in 1.21.It now compiles & works flawlessly.

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[MENTION=34]Zar[/MENTION] i found an small bug in managunz v1.22 with theme settings
Im not so sure if there is some randomness involved (because it happens after messing a bit with several "UI" and "theme" settings), but ive tryed to replicate it several times and always happens

The problem happens in the UI mode "flow"... when trying to return to the default "none" for the "theme"
For it to happen you need to select previouslly another UI mode and enable a theme for it... then choose "flow" and change the theme to "none"... and the screen is filled with lot of crappy pixels of random colors
The console doesnt crashes... actually you can read a bit the text and return to other UI mode and the screen is like cleaned-up automatically
So is not a critical bug because managunz doesnt crases but there is something wrong with theme settings

I wrote this "step-by-step" while verifying it right now
boot managunz
press start button (to enter in game settings)
change UI to ---> anything but not "flow"
change themes to ---> any available but not "none"

change UI to ---> flow
change themes to ---> none ((( BUG here )))
 
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[MENTION=34]Zar[/MENTION] i found an small bug in managunz v1.22 with theme settings
Im not so sure if there is some randomness involved (because it happens after messing a bit with several "UI" and "theme" settings), but ive tryed to replicate it several times and always happens

The problem happens in the UI mode "flow"... when trying to return to the default "none" for the "theme"
For it to happen you need to select previouslly another UI mode and enable a theme for it... then choose "flow" and change the theme to "none"... and the screen is filled with lot of crappy pixels of random colors
The console doesnt crashes... actually you can read a bit the text and return to other UI mode and the screen is like cleaned-up automatically
So is not a critical bug because managunz doesnt crases but there is something wrong with theme settings

I wrote this "step-by-step" while verifying it right now
Is the same bug I reported him months back and no fix yet :(
 
Hi, I tested the version 1.22 and it always freezes on me when I select to load any game - the rocket on the screen just stops and I have to hard reset the whole system. FW 4.75 Starbucks HABIB 1.00, non cobra. Other backup managers work flawlessly. I tried to rebuild database, file system, fix permissions on the game. Nothing :(
 
I fixed the issue reported by [MENTION=4984]ghostreader[/MENTION] and [MENTION=872]sandungas[/MENTION].

Also fixed the freezing issue. Thank you [MENTION=56]Alexander[/MENTION] for porting it to 4.75 CEX/DEX.

To avoid any conflict with other installation of psl1ght, the lib cobra and ntfs are included in the project.

Link : ManaGunZ_v1.23.pkg
v1.23
Fix : UI Flow without theme
Fix : no more freeze in 4.75 CEX
Add : support 4.75 DEX

PS :
I also did a small exe which is working like get_symbol of aldostool to find offset. It also create the file common.h. I could include these function directly in ManaGunZ but I don't know if it's really accurate even if it's working with every fw from 4.21 to 4.75. Here it is : OffsetFinder.rar
 
I fixed the issue reported by [MENTION=4984]ghostreader[/MENTION] and [MENTION=872]sandungas[/MENTION].

Also fixed the freezing issue. Thank you [MENTION=56]Alexander[/MENTION] for porting it to 4.75 CEX/DEX.

To avoid any conflict with other installation of psl1ght, the lib cobra and ntfs are included in the project.

Link : ManaGunZ_v1.23.pkg


PS :
I also did a small exe which is working like get_symbol of aldostool to find offset. It also create the file common.h. I could include these function directly in ManaGunZ but I don't know if it's really accurate even if it's working with every fw from 4.21 to 4.75. Here it is : OffsetFinder.rar


Merci ;)
(PS: t'as une petite coquille dans le makefile du self... les espaces dans les flags)
 
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