sandungas
Developer
I didnt tryed OPL but i been watching some videos to get an idea of when you are triggering the sounds, and yes is very similar to my suggestion, the biggest difference is you are "expanding" it a bit, for the sound i named "move to brother" you are using 3 instead (Page.adp, ScrollH.adp, ScrollV.adp)
The Transition.adp is like my "move to children" and Cancel.adp "move to parent"
Im going to make another table to compare (with better names inspired in the officials from PS3 XMB)
I been taking a look at the official PS3 sounds and wrote this: http://www.psdevwiki.com/ps3/Talk:RCOXML_Sounds
Long story short... there are a lot of mistakes and is a disaster, there is a sound replaced by a "dummy" and other 4 sounds that are duplicated (all them does the same default "click")
My bet is all this was used in old firmwares but at some point they "nuked" partially some of that sounds... overall there is a lot of room for improvement if someone is interested in preparing a sound collection for PS3
There is something i need to explain though, because is related with what i was saying here before (without the explain is very hard to understand what i was trying to explain)
The official sound named "snd_option" it was originally used to "enter in submenu"... but in latests official firmwares has been replaced by the default "se_cursor" (that does the default "click"), so you dont have an special sound for entering in a submenu in official firmware
But the P3T themes allows do add sounds inside them, and you can override the "snd_option" with the "se_optionmenu" so you will have the 3 main navigation sounds: cursor/enter/exit
This is the only way to notice where the PS3 is supposed to play each sound for enter/exit submenues
Anyway, just by using a PS3 theme is not enought to "fix" the disaster of the sound selection in 4.83 official firmware, there are many sounds stored as stereo but contains exactly the same data on left and right channels (this is a dirty trick that could be aceptable when making a P3T theme because is easyer or because a mistake when converting audio formats and splitting channels, but in official firmware is a shame)
There is an "error" sound that is a dummy (doesnt plays anything)
And there are 4 sounds that originally was used for other things i guess but now all them are the default "click"... so we have "clicks" everywhere o/
Now im wondering how much of this was made "in the original way it was intended" in old PS3 firmwares, and how much of it has been inherited from PSP firmwares, i guess (by now) im not going to do this archeology digging into old playstaton firmwares trying to see how the sounds was working before, but im just "pointing finger" to it incase someone is interested, there are some easter eggs in that direction :P
The Transition.adp is like my "move to children" and Cancel.adp "move to parent"
Im going to make another table to compare (with better names inspired in the officials from PS3 XMB)
| Cursor | Move to brother (D-PAD left/right/up/down) a single item, of several (go to first, go to last, pageup, pagedown) |
| Enter | Move to child (enter a submenu) |
| Exit | Move to parent (exit a submenu) |
| Decide | Qestion marks, decissions, and confirmations |
| Ok | Selecting an option successfully, or completing a long process |
| Ng | Warnings and error messages, either with a visual notification or without it |
| Boot | Launching a game, or/and when entering in the backup manager |
I been taking a look at the official PS3 sounds and wrote this: http://www.psdevwiki.com/ps3/Talk:RCOXML_Sounds
Long story short... there are a lot of mistakes and is a disaster, there is a sound replaced by a "dummy" and other 4 sounds that are duplicated (all them does the same default "click")
My bet is all this was used in old firmwares but at some point they "nuked" partially some of that sounds... overall there is a lot of room for improvement if someone is interested in preparing a sound collection for PS3
There is something i need to explain though, because is related with what i was saying here before (without the explain is very hard to understand what i was trying to explain)
The official sound named "snd_option" it was originally used to "enter in submenu"... but in latests official firmwares has been replaced by the default "se_cursor" (that does the default "click"), so you dont have an special sound for entering in a submenu in official firmware
But the P3T themes allows do add sounds inside them, and you can override the "snd_option" with the "se_optionmenu" so you will have the 3 main navigation sounds: cursor/enter/exit
This is the only way to notice where the PS3 is supposed to play each sound for enter/exit submenues
Anyway, just by using a PS3 theme is not enought to "fix" the disaster of the sound selection in 4.83 official firmware, there are many sounds stored as stereo but contains exactly the same data on left and right channels (this is a dirty trick that could be aceptable when making a P3T theme because is easyer or because a mistake when converting audio formats and splitting channels, but in official firmware is a shame)
There is an "error" sound that is a dummy (doesnt plays anything)
And there are 4 sounds that originally was used for other things i guess but now all them are the default "click"... so we have "clicks" everywhere o/
Now im wondering how much of this was made "in the original way it was intended" in old PS3 firmwares, and how much of it has been inherited from PSP firmwares, i guess (by now) im not going to do this archeology digging into old playstaton firmwares trying to see how the sounds was working before, but im just "pointing finger" to it incase someone is interested, there are some easter eggs in that direction :P
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