UPDATE: RELEASED See the News Coverage >>>>> HERE <<<<<
What a journey it has been in hacking the PlayStation 3 despite all the progress the community has made over the years, there has been those NoN-CFW Compatible PS3's (SuperSlim and some later Slim Models) unable to join the party on system hacks/homebrew to make most of their PS3 Hardware While CFW is not a likely option to ever happen on those models, the hole in 4.81/2 provided by PS3Xploit has brought some hope to hacks on those models as it provides a window for hackers/developers to explore. As the PS3Xploit team continues their exploration on the PS3 they have stumbled on some good news and also some bad news. The bad news is that the team still has not solved the Homebrew hurdle for those models :( and is proving to be a tall task that may not be achieved, but let me follow that up with some really
exciting news, as the team has made yet another great discovery and this time around it's for SuperSlims (& late Slims) while no native Homebrew Support has been achieved as mentioned, there is some other interesting hacks that make those models more desirable with some great new features!!!!

SuperSLim_PS3.jpg


This exploit is only relying on userland exploitation, while not a kernel exploit there are some clever features coming to the table as the PS1 / PS2 / PSP Emulators (within the ps3 firmware) have been unlocked for digital backups and also the ability of backing up your PS3 Games and turning them into digital media playable straight from the XMB, User's familiar with the Injections methods in 4.70 OFW will be a step ahead with those same preparations (using TABR) and the quirks like requiring a "game update" in order to backup your game are required. Cinavia protection removed for HDD Content is also a feature that should be appearing in this release as well, we should be seeing this released sometime in March, but there is no concrete date as of yet. Additional details will be emerging as we get closer to the release and additional detailslike a short interview with one of the devs of the team can be seen below that provides some additional bits of information about this hack.

  • Official teaser video demo provided by @Joonie / @DeViL303
    About the Video >>>:Tested on CECHE01 w/ OFW 4.82
    1. Verifying the firmware is the latest OFW,
    2. Downloading a demo PS3 game from PSN
    3. Running the original
    4. Enabling IPF [install Package Files]
    5. Verifying the mod content cannot be installed
    6. HAXing it to allow custom PKG
    7. Installing the custom mod
    8. Running the modded content.

    What will this future exploit provide?
    • "Install PKG Files" unlocked on XMB (Retail / Debug PKGs,) *No PS3 Homebrew Support
    • PS1 Emulator Support
    • PS2 Emulator Support
    • PSP Emulator Support
    • PS3 Backup Support (Convert your PS3 Game to Digital PKG - npdrm* (requires game update for disc game backups to work))
    • New Resigning Tools
    What you need to know about the legacy PlayStation emulators?
    • PS1 emulation is very good on the PS3, most games will play fine
    • Ps2 emulation is hit and miss on the PS3 (slightly more then half PS2 titles will work fine)
    • PsP emulation is roughly about a 40% success rate for the PS3
    • PS3 Backups - Require a Game Update

  • Here was a short interview with one of the devs of PS3Xploit Team ( @bguerville )


    What type of exploit is this project based on?
    • The project is relying on userland exploitation only.

    What's the word on Homebrew (HEN) for NoN-CFW Compatible Models?

    • Given the results of our research so far, we do not think that we can solve the PS3 homebrew hurdle from userland (unless we find some unexpected vulnerability, chances of that are ultra slim though!). It's clear that s#ny"s implementation makes running homebrew difficult without defeating lv2 whereas they have been careless with various other aspects such as npdrm handling....

    Do you see any more possibilities in Userland exploitation?

    • There is actually so much more that could be done from userland in my opinion. More potential features could be potentially added...

    Future Plans on this exploit?

    • I don't think we will be the ones developing the technique further & adding features. It will be up to the community devs to do it... This project will actually be provided as a base for the community, it gives users some basic features that have been denied to them on non-cfw compatibles thus far but more importantly imho it provides devs with methods they can replicate to offer new features for those consoles. We are hoping devs will update their existing tools to support ofw & maybe improve the project we are to release soon.
    • We will not be offering technical support on this project (except for interested Devs). We hope the community will take care of it.
    • The new ROP framework functions I wrote these past weeks basically take care of all the javascript implementation of the rop chains, no complicated unescape strings & juggling with long hex chains anymore, all that stuff is now generated automatically in the background. It makes using ROP extremely easy in practice BUT... devs will still need to use IDA & reverse vsh or modules in order to find patches & implement new features. ppc seems daunting but like I said before any decent C/C++ dev could learn enough to get their first patches done if they just spent a couple of weeks working with IDA, ProDG & the pett tutorial.. We would make ourselves available to help as well.

    Will user's be able to create their own Custom packages if tools are supported?
    • Yes, users should be able to make emu pkgs. Some Ps2 homebrew will also be supported that way. Ps1 & ps2 are currently fully supported. PSP support still need a little work but we believe this will be supported as well once the release is ready.

    • Official Website @ **ps3xploit.com >Domain no Longer owned by team** (ps3xploit.me =new)
    • Official Forum @ PSX-Place.com
    • Ps3Xploit News & Releases >>> LINK

  • UPDATE: @habib has shared the source code & new details about his Resigning Tool:
    Visit this link >>>> http://www.psx-place.com/threads/ps3xploit-resigner.16554/


UPDATE NEW VIDEO - SNES RUNNING VIA PS2 Emulation:

Stay tuned to psx-place.com as details mature on this exploit and its pending release!!
 
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Interested there's a website that links to ps3 hen enabler have you seen it? Hope it's not a leak.

The one that appeared on reddit?
Never mind i see the little F**kheads

Leaking Something incomplete and telling people how to do things wrong is nothing but a disaster for some coming.

If anyone waited this long for an exploit on a SuperSlim and did not sell/trade/exchange your SuperSlim for a CFW compatible console there there is ZERO LOGIC to installing a build that is incomplete and was never ready for release and has not been tested (as it was never required to at that stage of development) . Wait the small time for a polished release not one that is early and was the start of this work. If your SuperSlim makes out alive congrats you have something with incomplete instructions and prone to have issues and missing features. Which who knows could impact the installation of the real exploit (i doubt that last aspect, but in general you never want to install something that is INCOMPLETE if you value your hardware,..What may work for one may not work for the other, not every setup is the same not every scenario is the same.
 
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currious if we'll see Oblivion or skyrim mods or is that an eboot thing?

btw PS3 SS with either A or B at the end is eMMC correct?

btw PS3 SS with either A or B at the end is eMMC correct?

the serial i mean

currious if we'll see Oblivion or skyrim mods or is that an eboot thing?
looking at death_dealers tut we need decrypted drive access so i think kernel level is required iirc how disappointing
 
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The one that appeared on reddit? That was an early version missing alot and would be dangerous and potential brick risk to some models.. These are extreme risk of using something not meant to be released yet and was in development.

yeah it doesnt seem to work on 4.81. btw primary is needed to get act.dat?
 

The one that appeared on reddit?
Never mind i see the little F**kheads

Leaking Something incomplete and telling people how to do things wrong is nothing but a disaster for some coming.

If anyone waited this long for an exploit on a SuperSlim and did not sell/trade/exchange your SuperSlim for a CFW compatible console there there is ZERO LOGIC to installing a build that is incomplete and was never ready for release and has not been tested (as it was never required to at that stage of development) . Wait the small time for a polished release not one that is early and was the start of this work. If your SuperSlim makes out alive congrats you have something with incomplete instructions and prone to have issues and missing features. Which who knows could impact the installation of the real exploit (i doubt that last aspect, but in general you never want to install something that is INCOMPLETE if you value your hardware,..What may work for one may not work for the other, not every setup is the same not every scenario is the same.

I haven't used it or will touch it with my ps3 will wait for release official. Just wondered if you all knew. @theZett on twitter tweeted it I decided not to post the link to it so people didn't start playing with it.
 
To back up a disc game it requires a game update because this hack essentially bypasses npdrm. Which is not the protection used on a disc but rather the type for a game update.. So that is why an update is needed and that is the procedure (in a nut shell) for backing your disc content. If you own a disc game and there is no update, there is possibly solutions for you but then that is when we go off the payment and go off roading and we are not looking to go off road but instead we are showing you what legitimate features are coming. beyond that nothing else will be detailed.

What disc games does not contain a Update File anyhow, Can it be that many? and if so can it be that many quality games? has to be a hand full of games at most. Just curious if anyone asking these questions actually has a disc game that has no update. If so please share the game title. Might even be useful for conducting a list in the Ps3Xploit Forum
Hi there,

A list can be found here: https://docs.google.com/spreadsheet...WU_Bga2r9KnQeEpGtpCzS1suU/edit#gid=1684104074

Also, plenty of games (esp from Japan) don't have updates. Hope this helps.
 
Very nice!
But I have a question. It is install mod menus (I have a 3004A) with this exploit or I have to buy another PS3?
 
For those of you who are worried about PSN+ contents being expired, its license can be renewed with new resigned license data with @habib's resigning tool.

This can be a good solution for upcoming 2019 discontinue on PSN+ contents.

@Joonie , it's good to see you back, my friend.. I thought you had retired or had just left or was dealing with something in real life..
Good to see you too, this would be my last thing I'd ever work on PS3 and will focus on my personal life.

Is it possible to re-enable ODE on 4.81/4.82 OFW based on this userland exploit? Since ODE(no-swap method) is blocked above 4.53/4.55.

Unfortunately that would be a bit hard, but we have been working on BD-Homebrew solution which may possibly enable burnt media.
 
btw PS3 SS with either A or B at the end is eMMC correct?
eMMC are only the SuperSlim A models

Sony started adding that characters at the end of the PS3 models with the Slim series, it represents the "data storage capacity"
A = small
B = medium
C = big

In PS3 slim there was only two "data storage capacity" availables, and both A and B means hdd's so is something like tis:
A = small hdd
B = big hdd

But in PS3 superslim the smallest "data storage capacity" are the models with the eMMC... so
A = small eMMC
B = medium hdd
C = big hdd
 
great progress guys. the modified PKG method is very interesting since now we could make translation patch of some retails games that don't have eboot modifications.

might be a stupid idea or just throwing ideas for homebrews to work... might be a good idea to check how ODE handles homebrews on ofw especially on 4.50+ which requires those games/homebrews a modified BD-disc with encrypted eboots then they swap it out to make it work. Even modified eboots that is signed to 3.55 ODE works this way. not really sure how they made it but maybe worth to check it out. Maybe we could burn homebrews on custom made BD-discs and with the help of PS3 exploit make it work.
This is completely false ,with ODE eboots have to be 100% original at least since ofw 4.55 (didn't use it before that point so can't tell ) but since 4.55 its original or it won't work
On the other hand I recall before 4.65 I launched retroArch for ODE (I know it didn't work but it launched but I have almost no memory of it)
 
Do you expect that sony will release a new update like 4.83 that will turn off all of this features in the future or it surrendered the ps3 and its concentrating about the ps4 only for security updates
 
This is completely false ,with ODE eboots have to be 100% original at least since ofw 4.55 (didn't use it before that point so can't tell ) but since 4.55 its original or it won't work
On the other hand I recall before 4.65 I launched retroArch for ODE (I know it didn't work but it launched but I have almost no memory of it)


it does work on 4.55-4.60 using normal swap disc, but I think on later firmware version where you need a 'swap disc and game update' it won't work there since it reads the game update eboot.

not really sure if I recorded it but I tried it on a game translation I've made in the past and use a swap disc.

in short there are two uses of swap disc for ode, one just using a normal swap disc and can play all games and was blocked then comes a swap disc that also need a game update to work. not really sure about which specific firmware version since ODE is pretty much dead tech already.
 
it does work on 4.55-4.60 using normal swap disc, but I think on later firmware version where you need a 'swap disc and game update' it won't work there since it reads the game update eboot.

not really sure if I recorded it but I tried it on a game translation I've made in the past and use a swap disc.

in short there are two uses of swap disc for ode, one just using a normal swap disc and can play all games and was blocked then comes a swap disc that also need a game update to work. not really sure about which specific firmware version since ODE is pretty much dead tech already.
Yea you're right ,man it was along time ago true in the time where game updates weren't needed we could still run modded eboots with ODE then I think at patch 4.65 they blocked that and ODE was mostly useless
You were right all along and I was wrong
 
i have ps3 slim which is not hacked

do i hack it using ps3xploit v2 or wait until v3 comes out because it will be a soon release as i have heard
 
which model do you have? check your minimum version with this. if it is 3.56 or lower, then it can be hacked with ps3xploit or lower but if it is higher than 3.56, then wait for ps3xploit 3.
 

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