PS VITA / PS TV (PSTV) VitaDefilerClient Installer Without The Need Of A Vita

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Are you a frustrated PSTV owner because don't own a Vita in order to have access to all needed files in to fully Rejuvenate your PSTV with PSM+ thus bringing life to the system finally? Something it seems even Sony has failed to do calling our beloved system a "legacy" device. Well wait no more folks the answer to all your prayers are finally here thanks to the marvelous mr. gas and SMOKE!! No worries about the [break].[/break]limitations of 3.51 & lower or the lockout at firmwares 3.52 and more.



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Installation Method
Instructions:
1. Copy the UNITY-TV folder for your Unity app version to CMA's PSAVEDATA/<random numbers>/ folder.
2. Copy the savedata to your PSTV ( You will need to use VitaUpdateBlocker )
3. Make sure you have no notifications and are not downloading anything.
4. Rebuild database in recovery.
5. Using Outlook or Thunderbird, forward the eml to your email account.
6. Find any Vita app or game that has an update available, click update, and then pause the download.
7. Open the Email app and click the attachments one at a time.
It should show an error that says it could not display the image. DO NOT click the ok button.
Instead, press home and close the Email app.
8. Once you have installed both files, reboot your PSTV again.
9. Then, continue the download. The download should now be ~5mb. If not, something went wrong.
10. Once downloading is complete, open the Unity app ( You might need to install PSM+ ) and delete the 0000 "app"
11. You should now only have Vita Defiler Client installed in Unity. Now you can cancel the installation notification.

How to update if you have used this method before:
1. Simply FTP the Application & System folders from this pack to cache0:/VitaDefilerClient/
eg. I have Unity 1.06, so the folders and files I need to replace on my PSTV are in Unity 1.06/UNITY-TV/p/VitaDefilerClient/

Troubleshooting:
-To install PSM+ on your PSTV, use the Device ID your Vita assuming you have a Vita as well. (**Hint Youtube can help with this and will not risk anyone's account or system**)

Credits:
mr.gas for the trick
SMOKE for preparing files & writing instructions

**PLEASE NOTE**
PSM Unity v1.05 for 3.20 and below and PSM Unity v1.06 is for firmware 3.36+. Both are included here in the install zip. The latest EML File Generator 0.3 can be found here at Major Tom's github page. Also one MUST use Codestations (Windows & OSX flavors available) QCMA and since the PSTV lacks USB support one must set the app to 3.10, allow connection without internet, spoof with the latest VitaUpdateBlocker by iAmGhost. Both PSTV/Vita need to be on the same wireless network (yes it can be on a mobile hotspot using Vita Defiler reported here earlier today so a PC or Android is also needed pick your poison) in order for PSTV to see QCMA for EML trick. I use the "pportable" version of Thunderbird with my gamil account to send EML file to write to Vita memory card. This took a lot of work to figure out the right settings so I wanted to share and save you some time/heartache. If choosing Android over a PC you may want to have a look at the link I posted earlier here as all tools and apps needed by either PC or Android are covered between the two articles as well as all the latest up to date native Vita side applications. I hope you all enjoy this as much as I have.



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Download: Vita Defiler Client Unity Install PSTV / MIRROR / MIRROR v2Developer: SMOKE
SRC Code: N/ASource: Twitter (via SMOKE)

For additional information & details on Rejuvenate v0.3.3 see this link in the PSX-Place.com forums.
 
thanks for the help. have it up and running although seems some of the native vita homebrew kinda dies on the pstv but long as i can use the ftp server should save time to update stuff int eh future. Tn-v up and running messign with bubble blower. will try and get bubbles for both ark and vhbl also installed just for redundancy and testing. and since im on 3.20 can use the tn-x as well. will pick up tekken 2 the only game in teh series i have never owned a physical copy of.

the only thing im waiting for is some sort of param.sfo editor for the vita to allow higher firmware games to be played on lower ones. since doubt a lot actually need any syscalls and stuff from teh higher ones. Dont care if actually vita piracy happens on not. Would rather see the pstv get more effort put into it by sony. or an upgraded model that comes with usb-mini port to connect to pc, maybe a battery pack addition with something like miracast to connect wirelessly to tv would be nice but thats just a pipe dream.

The only thing cant figure out is why some games cant transfer from ps3 to pstv even with whitelist patched(vita and psx one from wololo). trying to copy over crash bandicoot 2 psx which i bought on ps3 long ago

sony has black listed some games through cma, so they won't transfer. u could try an older version of cma to see if they'll transfer though.
 
sony has black listed some games through cma, so they won't transfer. u could try an older version of cma to see if they'll transfer though.

will have to try that later one step at a yime. having issues with bubble blower atm. Trying to use the psp game piyotama. but its not copying the whole game with it. Just makes a 245kb corrupted file and that it.

Tried to use loco roco as a basegame for bubble blower it worked once then stopped working after. not sure if its the tnv11 version or not. My tn-v11 is installed in place or ape escape demo. and works and can run stuff. Have the tn-x working now as had to edit h.bin and call the tnx folder something different.(temp removed the savedata in case messing with bubble blower)
not sure why it not copying the basegame. just tells me to rebuild but i know the files didnt copy
 
will have to try that later one step at a yime. having issues with bubble blower atm. Trying to use the psp game piyotama. but its not copying the whole game with it. Just makes a 245kb corrupted file and that it.

Tried to use loco roco as a basegame for bubble blower it worked once then stopped working after. not sure if its the tnv11 version or not. My tn-v11 is installed in place or ape escape demo. and works and can run stuff. Have the tn-x working now as had to edit h.bin and call the tnx folder something different.(temp removed the savedata in case messing with bubble blower)
not sure why it not copying the basegame. just tells me to rebuild but i know the files didnt copy

iirc, u have to input the base title's title id to bubble blow. it should take a few seconds, then create the bubble in the game folder. they'll be named something like bubble 1, bubble 2, etc. (can't recall exact name, but it numbers them). u have to rebuild the database to make the games appear as they're stored in the app.db. what's the error u get for loco roco? it could be a licensing issue with the white list which I've encountered before with talkman tokyo since it's a forbidden game.
 
iirc, u have to input the base title's title id to bubble blow. it should take a few seconds, then create the bubble in the game folder. they'll be named something like bubble 1, bubble 2, etc. (can't recall exact name, but it numbers them). u have to rebuild the database to make the games appear as they're stored in the app.db. what's the error u get for loco roco? it could be a licensing issue with the white list which I've encountered before with talkman tokyo since it's a forbidden game.

no error the bubble was able to be made by bubble blower using loco as a base game but that was the only one. Any other bubbles i make take way to short a time for the game to copy itself and when i rebuild database nothing shows up
The corrupted data in psp is a small size like 244 kb in stead of 183 mb of loco or 33 mb of piyotama
I made sure to input the game id properly each time i try.
I am trying to switch to using piyotama since its a much smaller size for a full psp game.
NPUG80318 -loco
NPUG80413 -piyotama
I am trying to switch to using piyotama since its a much smaller size for a full psp game.

Going to try wiping all the demos and savedata for them. reload them from my ps3. Copy fresh tnv11 savedata over
 
[MENTION=23728]talmagal[/MENTION] , I'd suggest trying talkman tokyo. it's one of the smallest games at 17MB. I'm not sure y ur having such issues. do note that talkman tokyo isn't in the white list though, so u'll have to transfer over the blank white list to use the game or anything made with its base. btw, ur on 3.20/3.18, yes? 'cause bubble blower doesn't work on 3.50.
 
[MENTION=23728]talmagal[/MENTION] , I'd suggest trying talkman tokyo. it's one of the smallest games at 17MB. I'm not sure y ur having such issues. do note that talkman tokyo isn't in the white list though, so u'll have to transfer over the blank white list to use the game or anything made with its base. btw, ur on 3.20/3.18, yes? 'cause bubble blower doesn't work on 3.50.

3.20 pstv
the wololo whitelist include talkman tokyo? link
and its making folders
__SCE_BUBBLE0
__SCE_BUBBLE1
4 files
PBOOT.PBP -97kb
livearea_path.txt - ms0:/PSP/GAME/Nester_AoEX_R3/EBOOT.PBP
livearea_category.txt - MG
EBOOT.PBP- 0 kb

Do you use bubble blower? Can you do me a favor and just try blowing a random hombrew and see what is actually copied into the sce folder as i dont think the eboot is supposed to be 0. I read a translated hack informer page spanish mentions somethign about copying the pboot to the orginal folder or something :link
 
talkman tokyo won't boot on the pstv by default without the blank whitelist. I just checked. the eboot for each bubble blown game is the same size, only the pboot is a different size. I have over 70 blown homebrew/games, and I've never had an issue like that.
 
talkman tokyo won't boot on the pstv by default without the blank whitelist. I just checked. the eboot for each bubble blown game is the same size, only the pboot is a different size. I have over 70 blown homebrew/games, and I've never had an issue like that.

will have to try in the morning.got work and tempted to just format the card and try agn

and im going to take a guess the pboot is closer to the eboot size of of talkman?
and have no idea why bubble blower isnt working properly
 
the pboot is a random size. I'm not sure if it's close to the eboot or not. the eboot, however, should be the size of the game being used as its base.
 
the pboot is a random size. I'm not sure if it's close to the eboot or not. the eboot, however, should be the size of the game being used as its base.

Also make sure your on Hackinformer TNV11 Bubble as no other TNV will blow a proper Bubble.

yea not sure why the app is being stupid but i know what its not doing. Its doing the first half and not the second.

if either of you could attach your tnv folder as a zip that wat i can test one that i know works.

I used this guide bubbleblower2

Ok i originally used a different guide when i set up teh pstv but that shouldnt matter as think its the same tnv11 files for 1.00-3.xx

I deleted the game i used for tnv/ the save data/ and the basegame for blowing. Copied over the tnv+6.60pbp over to the vita and resetup the exploited bubble( did not reinstall 6.60 files)

Used vitaftp to copy over new copy of bubbleblower
Copied basegame for blowing from ps3
Went into the bubble blower and put the ID in NPUG80413(piyotama)
hit x and selected yes. few secs later says done and to rebuild vita database.
Check the corrupt data in content manager. Its 242kb only
Checked it using pspfiler find the 4 files eboot.pbp 0 kb

Thats what it did for me. What it didnt do is copy the eboot.pbp /__sce_ebootpbp from the basegame to the new __SCE_BUBBLEX folder
Found this out from vita shell
 
I'm not sure y it's doing that. bubble blower can be unstable if u have too many games in the game or iso folders. most of the time, the app won't load up in that event though. have u tried bubble blowing a psp game rather than homebrew?

u won't have to redo the 6.60 install process again after having done it once btw. maybe u should try another game? talkman tokyo is only 17MB, so it's much smaller. also, that guide contains all the information u'd need for bubble blower, so I can't say what's happening.

Code:
http://www.mediafire.com/download/r929cb8pemb33c4/TNV.rar
 
the pboot is a random size. I'm not sure if it's close to the eboot or not. the eboot, however, should be the size of the game being used as its base.

Also make sure your on Hackinformer TNV11 Bubble as no other TNV will blow a proper Bubble.

I'm not sure y it's doing that. bubble blower can be unstable if u have too many games in the game or iso folders. most of the time, the app won't load up in that event though. have u tried bubble blowing a psp game rather than homebrew?

u won't have to redo the 6.60 install process again after having done it once btw. maybe u should try another game? talkman tokyo is only 17MB, so it's much smaller. also, that guide contains all the information u'd need for bubble blower, so I can't say what's happening.

Code:
http://www.mediafire.com/download/r929cb8pemb33c4/TNV.rar


Yea not sure what is wrong with bubbleblower i think its more a problem of the pstv than a problem of the blower itself. The game is not the issue at all.
Think something is going on with the permissions with the ms0:xxxxxxx
Something that interferes with coping of files

Loaded up vita shell v0.5 and while i can use teh file explorer to browse the ms0: if i activate the built in FTP

sometimes i can access the directories in it sometimes i cant. Like something is preventing it from working or locking the ms0

This might be why cant use bubble properly. As if i use vita shell to copy the piyotama game(__sce_ebootpbp/ eboot.pbp) then rebuild database all the blown bubbles appear
and are workign with both your tnv folder and my own.

The app half works i can manually finish the rest for now but its weird that it doesnt work. Will try to contact hackinformer and see if they have any idea. As bubble blower just automates the pboot replacement process as i downloaded the other version in my search and saw the data.psp/param.sfo from the original release
 
Yea not sure what is wrong with bubbleblower i think its more a problem of the pstv than a problem of the blower itself. The game is not the issue at all.
Think something is going on with the permissions with the ms0:xxxxxxx
Something that interferes with coping of files

Loaded up vita shell v0.5 and while i can use teh file explorer to browse the ms0: if i activate the built in FTP

sometimes i can access the directories in it sometimes i cant. Like something is preventing it from working or locking the ms0

This might be why cant use bubble properly. As if i use vita shell to copy the piyotama game(__sce_ebootpbp/ eboot.pbp) then rebuild database all the blown bubbles appear
and are workign with both your tnv folder and my own.

The app half works i can manually finish the rest for now but its weird that it doesnt work. Will try to contact hackinformer and see if they have any idea. As bubble blower just automates the pboot replacement process as i downloaded the other version in my search and saw the data.psp/param.sfo from the original release

there's a bug with vita ftp in which files with an extension may fail to transfer. try transferring over bubble blower with psp filer. use the app, then try to test the app. u have to rebuild the database for the app to appear. I don't believe u can transfer the content over, then back, like with most games. bubble blower apps/games will appear as corrupted data within the memory card manager itself, but will work normally.
 
btw, u can get around the extension thing if u remove the extension before transferring. it happens with all ftp/apps, so I it's a problem with vita ftp. I don't have such issues with the 360 or the ps3, so I don't think it's an issue with my/your settings. transferring from should work but transferring to is where the issue resides. u can refresh the folder to see if it transferred correctly. if u don't want to use psp filer, since ur on 3.20, u can create an installable zip to install the homebrew with eboot2iso and umdgen. install with folders psp/game within the installable zip somewhat similar to how installable zips work on the ps3.
 
You are using the old TNV-11 there were two released. You have to use the one on HI guide or it will do just what you are describing. Hackinformer had to edit that one to make it work. Also if you have TN-X save data installed it will cause errors as well.
 
yeah, tnv-11 technically isn't installable on 3.18/3.20, so there's a special version that's used in conjunction with bubble blower. tnv-11 itself can be a bit buggy, because it's not complete. that's the reason u can't use installable homebrew zips like with previous versions. my understand is that the dev, total noob, quit while in the process of updating tn-v 11, because someone leaked his stuff. I believe that's what tnv-11 as it is now is (the leaked, incomplete version). seems a lot of vita devs have quit due to leaks or getting pissed off with one another. :-/
 
The leaked was the BETA. Only things like Sense Me and useless XMB apps didn't work. When hackinformer released his build of hisTNV-11 it was complete. Only difference between HI's TNV-11 and TNV-10 is his build has 3.5X and lower support as well as ability to blow bubbles and all XMB apps work.

And yes qwik leaked everyone's work at one time. Iteveryone's killed ARK-3/4 PS1 bubbles and exploit above 3.20. The real TN-X didn't relay on TNV to install games, had zip support as well as FTP. It has been released though incomplete as it doesn't have external controller support for PSTV. FTP & zip install works as well as compatibilty with TNV-11 "Bubble Blower Edition" but the UI was never created nor the bubble Blower for TN-X.

What we have that works for PSTV is a beta but the other beta is better with zip and FTP support. Just plain and lacking external support. The final was supposed to be like the TN-X "beta" out there. He only had to implement the new UI and DS3/4 support. Then it could have stood alone. This was there was no need for TNV if you didn't want it and it wouldn't conflict with TNV-11 complete.

But qwik and acidacid_snake had their panties all in a twists as TN refused to go open source with his works as they claimed it used portions of the open source ARK. And since all his builds got leaked he quit. The "official" one we have was only meant to be a teaser till the one with zip, FTP and elegant XMB style UI with covers, screen shots, manuals and no conflict with his what was to be an official TNV-11 he was redoing based on 6.61 firmware to regain PSN access. Buy because of children we only got portions of those.

Think of it TNV-11 built on 6.61 for full PSN access to get trigger games, blow bubbles easily for PSP homebrew, zip install support as it was being done to read outside of the PSP/GAME folder giving us full control over our systems. Built in FTP as well and an overhauled VSH to get back the CPU speed Sony restricted us from. Then a TN-X with conflicts, DS3/3 support, remappable buttons for L2/R2, zip built in, FTP upon boot. No sound emulation via PEOPS just accurate perfect sound. Blow PS1 bubbles, screen shots, cover & manual support.

Allof that gone due to assholes leaking work. TN did have his issues but understandable working with folks like that. Ones you are supposed to trust screaming gimme then leaking when they are butt hurt. TN released TN-C source code as promised all they has to do was wait till he was done.


I would love to see TN-C ported to other firmwares. It's built in FTP is awesome and I like the GUI approach. Anyhow enough on that. The_,Flow managed to get a PS1 bubbles maker working after Sony added the 256k limit on PS1 files thus blocking us from progressing. He found a way under VitaShell to make PS1 bubbles as his app merges the multiple 256k files under VitaShell to make a single Bubble and only has to be done once then it's permanent. Said it took about 8min to merge a 400mb file which isn't to shabby. AMD since it doesn't use ARK as a back end means not only sound support but multidisc as well. And even bypasses those silly PAL/NTSC issues. Thank goodness for that!!

The Vita scene is seeing some new life and it seems Rejuvenate is going to be a huge key for all upcoming hacks. So don't bypass 3.52 well preferably 3.20 or you will miss all the action. Hope this breaths new life into the hack and new areas of the system. So if you have been doing just fine with PSP emulation get Rejuvenate sorted as N64 works great?!!
 
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I wish scenes didn't have such problems. though, not every scene seems affected. a lot of drama happens in the ps3 scene as we all know, but I've never encountered such things in the 360 scene. the 3ds scene seems rather tame as well, but the wii-u scene has two hacking groups against one another rather than collaborating. speaking of the last, there's a youtube video of smea of the 3ds scene showing the wii-u's emunand being loaded off an sd card. I think the video is on wololo if anyone hasn't seen it.
 
scenecs all have some issues.I was there during the early ps3 days with the original backup manager. Slow ass transfer speeds. Etc etc. psp didnt get one till 1.52 but stayed with it for a while. Im stupid patient when it comes to hacks. And will stay on old firmeware till sure its safe to update. 4.5.10 u 3ds.. Avid fan of have 1 hacked 1 legal. also doesnt help i have fixed more ylod/rrod console than i can stand. Have 2 ps3 that are mine. one is phat orig 60gb ps3 with old version of rebug with bluray drive missing/logic board still attaced. Then import phat 60gb(now 320Gb) ps3 updated to latest firmware. Can play import ps1/2 games. And loving my type-0 ps4 only way to get crimson red controller


so turnw out I had a couple too many apps installed psp wise and bubble blower only half didnt like it. Not once did it black screen on me and never errored out. But after passing 18 games/hombrew/emu/ps1/psp (including legally bought ones) the icon0.png wouldnt load properly for about the last 4. then the same behaviour would come out. Do teh first half
by vreating folder/ make the redirect files/ make an edited pboot.pbp. Then on teh start copying it failed hard.

Read about the too many apps causing crashes but never seen one say it only half finished the process. Now i need to figure out how to make bubble for thing more than 18 .
Got talkman tokyo working

Still have a weird glitch cant add welcome park bubble at all by editing the app.db always give databse errors. I can edit the app.db to put i npkg installer buble though.
 

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