PS3 [Research] Modifying the Coldboot/Gameboot Sequence (custom_render_plugin.sprx/rco)

Check out this effect @LuanTeles , it might suit your pro mod. I like it cos the particles are more visible and it adds a bit of a watery effect.

Wow looks nicer than the actual blur effect, nice finding =)

i noticed the wave position changes when it is activated, is it fixeable? or it is made this way
 
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Old style bios coldboot mod:


Work in progress...proof of concept..any ideas?

Yeah, the position and alignment is shit. I know. :)

looks great, reminds me of my childhood ,

booting my windows xp PC back on 2000's

I remember a AMERICAN MEGATRENDS logo on the top of the screen
 
i noticed the wave position changes when it is activated, is it fixeable? or it is made this way
I didn't notice that. How do you mean?
looks great, reminds me of my childhood ,

booting my windows xp PC back on 2000's
Here is the WIP file if you want to try it or mod it. I could do with some help on the positioning and alignment..you know more about those values..

I remember a AMERICAN MEGATRENDS logo on the top of the screen
Yeah, :) , i have been thinking about using the coldboot.raf to add a logo like that. I could add it as a gim too, if i knew how to position stuff.
 

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We could really do with an app or algorithm or something that would convert X/Y screen positions into rcomage values? Some of you who understand these values must know if this is possible or easy? I know its related to layout txt files/lines, so maybe we would need to feed the app/algorithm the layout files + resolution + x.y coordinates?


@LuanTeles @sandungas @pink1 Any ideas? this would be a game changer for rco editing IMO.
 
I didn't notice that. How do you mean?

Here is the WIP file if you want to try it or mod it. I could do with some help on the positioning and alignment..you know more about those values..


Yeah, :) , i have been thinking about using the coldboot.raf to add a logo like that. I could add it as a gim too, if i knew how to position stuff.

OFC i'll mess with it too

just let me release the v5.0 , i'm working on it in all my available free time
 
This one has the same text added all languages, the last one only had English done.

Also I have centered it better with iconOffset="100000x0"

I just got a black screen.

Changing the language to english worked, other languages nah
 
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@DeViL303 the strange thing is that coldboots logos with images stays in the xmb now with this custom render XD

how do you managed that? if we can inject a song on it it will stay playing in the bg

cGMuV1b.png
 
@DeViL303 the strange thing is that coldboots logos with images stays in the xmb now with this custom render XD

how do you managed that? if we can inject a song on it it will stay playing in the bg
No idea why its working differently there, Maybe due to others mods. Try on english language setting maybe, or try with standard Rebug.


EDIT: ok you tried English. I dont know then,

I did add it to all languages on the last one.
 
No idea why its working differently there, Maybe due to others mods. Try on engish language setting maybe, or try with standard Rebug.

look in the image in the post above :P

my mods maybe messing with it, the coldboot image stays forever
 
how to delay the Boot process?

i mean no matter if i add delays, change the time values the first process of showing the ps3 logo doesn't change

i'm making some coldboots and taking a screenshot via webman web, but it's hard to get one, since the wifi module is not ready at this time
 
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Add a long delay after all the items that turn everything off.

For example if you are using my rco as a base, add your delay after these lines like this:
Code:
<Fade object="object:text_01" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_02" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_03" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_04" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_05" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_06" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_07" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_08" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_09" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_10" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_11" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_12" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_13" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_14" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_15" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_16" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_17" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_18" duration="0" accelMode="0x0" transparency="0" />
<Delay time="20000"/>


I am not sure if this will effect the coldboot.raf but it stops the rest.
 
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you can add delay to the coldboot, I think. in the script file or value list (whatever you want to call it), there's a time display in milliseconds, so 1.000 equals 1 second. you can change the values.
 
Here is a bit of a release for people to explore and learn from if they are interested. It just does what I showed in the previous video, plus it enables "unlimited" coldboot audio from hdd .

View attachment 20136

Patches applied:
  • Crazy particle patch (sprx) = swap specular power and delta time. (probably possible in the qrc by swapping the values)
  • Black background patch (sprx) = edit lib/moyou/back_colours0.fpo to lib/moyou/back_colours2.fpo (maybe possible in qrc too with hex edit type redirect or dds swap)
  • ac3 path changed to dev_hdd0/tmp/coldboot.ac3 and 10 minute example coldboot included
  • Quickest boot up possible.
  • 3 minute looping wave animation like seen in my last video.
  • background image can be used as normal. Classic and original setting can be used as normal
  • Custom lines.qrc
  • Side menu still takes on color settings so you can match that to theme if you want
  • Only tested on Rebug 4.84.2 REX, experimental so might have bugs, use at your own risk.
  • NOT for HEN - CFW Only!
  • EXTRA: Installs Berions Rebugification theme to dev_hdd0/theme/ and also adds a xmb_plugin_normal_rebugification.rco to dev_flash/vsh/resource/. If you want the PSN icon to match the theme then rename that to xmb_plugin_normal.rco. This is only needed if you want to replicate my XMB like seen in the video.

Its nice with this black background patch that you can still set the side menu like normal. Try silver too for the side menu, it goes well with the black.

View attachment 20137

Here is the video again in case anyone missed it:



DOWNLOAD (CFW Only)


@DeViL303 do you remember how to activate the colored particles?
 

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