PS3 [Research] Modifying the Coldboot/Gameboot Sequence (custom_render_plugin.sprx/rco)

@Zoilus BTW, if you get a chnace to do it, I noticed it looks best if you have your theme set to original mode, not classic. Cheers.
 
Looks good :encouragement:
Have you tryed to change this names ?, i made a list here: https://www.psx-place.com/threads/o...s-4-80-4-84-cfw-only.22252/page-3#post-195763
You can load all this animations btw... this names are hardcoded inside the official custom_render_plugin.sprx
If you decrypt it (with scetool) and take a look at it in a hexadecimal editor you will find them
https://www.psdevwiki.com/ps3/Custom_render_plugin

anim_coldboot_BootBG1 <---- used by coldboot old
anim_coldboot_NormalBG <--- used by coldboot old
anim_coldboot_BootBG2 <---- used by coldboot new
anim_coldboot_NormalBG2 <-- used by coldboot new
anim_coldboot_ShowGUI <---- used by both coldboots (old and new)
anim_coldboot_Finished <--- used by both coldboots (old and new), event terminator

anim_gameboot_MoyouZoom <-- not used/hidden
anim_gameboot_BG1 <-------- not used/hidden
anim_gameboot_BG2 <-------- used, unknown
anim_gameboot_BG3 <-------- used, unknown
anim_gameboot_BG4 <-------- not used/hidden
anim_gameboot_BG5 <-------- not used/hidden
anim_gameboot_Finished <--- event terminator

anim_otherboot_BG3 <------- sparks animation
anim_otherboot_BG4 <------- used, unknown
anim_otherboot_Finished <-- event terminator

Every one of them is an small sequence of the animation... we dont know the exact purpose of all them and how everyone of them looks... but the point is you are free to load all them

Are like small sequences of the animation, and all them are intended to work in combination with the others in a specific order, but we dont need to respect the original order :)
So... by combining them in different ways is posible to achieve different effects
 
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I got i nice effect using


Code:
    <Anim name="anim_coldboot2">
                <Lock unknownInt0="0xffffffff" />
                <Fade object="object:scelogo" time="5000" accelMode="0x0" colorScaleA="0" />
                <FireEvent event="event:native:/anim_coldboot_BootBG2" />
                <Delay time="5000" />
                <FireEvent event="event:native:/anim_gameboot_BG3" />
                <Delay time="5500" />
                <FireEvent event="event:native:/anim_coldboot_ShowGUI" />
                <Unlock unknownInt0="0xffffffff" />
                <Delay time="5500" />
                <FireEvent event="event:native:/anim_coldboot_Finished" />
            </Anim>

But the Dark Bg is not nice, i wonder if we can keep only the Particles Effect without blacking out the BG

I wonder where is the code
 
The strange thing is that it affects the gameboot a little


Without Changing


Changing coldboot2

<FireEvent object="event:native:/anim_coldboot_NormalBG2" />
to
<FireEvent object="event:native:/anim_gameboot_BG3"



I think i liked the new one better, since the wave transition becomes smoothier
 
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@DeViL303

My default coldboot with smooth transitions


The One with the Sparkles


It will be nice to remove the black bg and the lack of the wave that changes its behavior, but is hardcoded in sprx right?
 
there are two sprx for the wave, for the particles and the wave itself. I think one of the options in the scripts dictates the particles.

edit: you can also remove them I think classics mode in the xmb. I don't use that, so I'm not sure particles will still be present with the gameboot, but the particle color is governed by the proc_iridescent (even with the gameboot), 'cause I changed mine to rebug's colors once.
 
there are two sprx for the wave, for the particles and the wave itself. I think one of the options in the scripts dictates the particles.

edit: you can also remove them I think classics mode in the xmb. I don't use that, so I'm not sure particles will still be present with the gameboot, but the particle color is governed by the proc_iridescent (even with the gameboot), 'cause I changed mine to rebug's colors once.

How do i extract the script?
 
Using the PS LOGO Image like the one used in ps4 and psvita would be nice with this one
That would be dope,but there is a catch, the PS3 doesnt have a fading option, unless you can reverse engineer the Gameboot itself, but another idea, was to keep the Gameboot animation,but remove the PLAYSTATION3 completely, i like it how the sparkles fills up the screen and then the XMB wave kind pops in following by the XMB itself, gives it a smooth transition, but that PLAYSTATION3 font ruins it,no offense to the hard work :)
 

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