Yes, the first multimídia console made by sony. Still had a lot to learn in the software world.sony tried to do too much with the ps3, so it doesn't take much to cause the system to crash.
Enviado de meu SM-J600GT usando o Tapatalk
Yes, the first multimídia console made by sony. Still had a lot to learn in the software world.sony tried to do too much with the ps3, so it doesn't take much to cause the system to crash.
Thanks but can you do it without the modded epilepsy warning. Its better then cos the sparkles are still showing on the XMB.
do you want to have that msg disabled ??Thanks but can you do it without the modded epilepsy warning. Its better then cos the sparkles are still showing on the XMB.
Yes, I'm just looking for a clean video of it on its own really.do you want to have that msg disabled ??
okay i will patch the vsh to remove itYes, I'm just looking for a clean video of it on its own really.
Cheers. I must get one of those cards. which one is it exactly?okay i will patch the vsh to remove itand reupload a video
i have Elgato HD60 and i think to sell it and get the HD60SCheers. I must get one of those cards. which one is it exactly?

You can load all this animations btw... this names are hardcoded inside the official custom_render_plugin.sprx
If you decrypt it (with scetool) and take a look at it in a hexadecimal editor you will find them
https://www.psdevwiki.com/ps3/Custom_render_plugin
anim_coldboot_BootBG1 <---- used by coldboot old
anim_coldboot_NormalBG <--- used by coldboot old
anim_coldboot_BootBG2 <---- used by coldboot new
anim_coldboot_NormalBG2 <-- used by coldboot new
anim_coldboot_ShowGUI <---- used by both coldboots (old and new)
anim_coldboot_Finished <--- used by both coldboots (old and new), event terminator
anim_gameboot_MoyouZoom <-- not used/hidden
anim_gameboot_BG1 <-------- not used/hidden
anim_gameboot_BG2 <-------- used, unknown
anim_gameboot_BG3 <-------- used, unknown
anim_gameboot_BG4 <-------- not used/hidden
anim_gameboot_BG5 <-------- not used/hidden
anim_gameboot_Finished <--- event terminator
anim_otherboot_BG3 <------- sparks animation
anim_otherboot_BG4 <------- used, unknown
anim_otherboot_Finished <-- event terminator
Every one of them is an small sequence of the animation... we dont know the exact purpose of all them and how everyone of them looks... but the point is you are free to load all them
<Anim name="anim_coldboot2">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" time="5000" accelMode="0x0" colorScaleA="0" />
<FireEvent event="event:native:/anim_coldboot_BootBG2" />
<Delay time="5000" />
<FireEvent event="event:native:/anim_gameboot_BG3" />
<Delay time="5500" />
<FireEvent event="event:native:/anim_coldboot_ShowGUI" />
<Unlock unknownInt0="0xffffffff" />
<Delay time="5500" />
<FireEvent event="event:native:/anim_coldboot_Finished" />
</Anim>
indeed, it sounded like the ps4.
héhéhé i don't get it exactly you to replace the playstation text with the white ps4 ps icon !! and black background !!Using the PS LOGO Image like the one used in ps4 and psvita would be nice with this one
there are two sprx for the wave, for the particles and the wave itself. I think one of the options in the scripts dictates the particles.
edit: you can also remove them I think classics mode in the xmb. I don't use that, so I'm not sure particles will still be present with the gameboot, but the particle color is governed by the proc_iridescent (even with the gameboot), 'cause I changed mine to rebug's colors once.
That would be dope,but there is a catch, the PS3 doesnt have a fading option, unless you can reverse engineer the Gameboot itself, but another idea, was to keep the Gameboot animation,but remove the PLAYSTATION3 completely, i like it how the sparkles fills up the screen and then the XMB wave kind pops in following by the XMB itself, gives it a smooth transition, but that PLAYSTATION3 font ruins it,no offense to the hard workUsing the PS LOGO Image like the one used in ps4 and psvita would be nice with this one