PS3 [Research] Modifying the Coldboot/Gameboot Sequence (custom_render_plugin.sprx/rco)

Do you know anything about the volcano visualization? Is it normal , is it just something that shows up randomly when on the canyon setting?

..idk... I had a really cool volcano showing up on the canyon but overwrote the sprx and don't know how it was patched...maybe its normal and random..or maybe something new?

Also I see these references to volcanoes.
upload_2020-1-6_19-38-12.png
 
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BTW, this could be considered a bug or a feature, But with some of the 16 music player overrides I posted above. if you cycle though all visualizations with square and go back to the wave, you get just a black background like override/black.

So in a way you get a 4th "visualization" if black can be called that, feature or bug, idk.. :D

Anyway some of the best ones like gameboot3 work if you cycle through them..not sure what the difference is there, anyone? maybe we can fix this bug or add this feature to any override.. :)
 
There are actually some other overrides in older FW that dont seem to exist anymore, we could maybe port those by copying the settings in the qrc from an old qrc....not sure.

upload_2020-1-6_21-50-53.png


These ones don't exist anymore either, also from 1.50:

upload_2020-1-6_21-53-41.png
 
red_rising_sun ? thats very jap :D
Yes, i guess we could "extract" (or copy) that .mnu settings from "rare" enviroments of older firmwares and use them in the other enviroments that exists in 4.85. The result should be the same

The volcano is one of the "abstract" visualizers of the music player, there are 3 modes:
-earth.qrc (the earth planet animation codenamed "gaia" made with satellite photos)
-wave (the one you has been using for the last video you uploaded)
-canyon.qrc (this is composed by several abstract visualizers, volcano, volvic, voayage, bir) https://www.psdevwiki.com/ps3/Canyon.qrc#MNU_Settings

That visualizers used in canyon.qrc are pretty much the same style than the ones inside the Q-games visualizer app

Edit:
Note in the path... canyon.qrc/lib/vis/normal.fpo
That "vis" name is a short form of "visualizer" (like the visualizer name of Q-games) ;)
In this case the file normal.fpo (located under path lib/vis) is a library probably shared in between the PS3 firmware and the Q-games visualizer (either identical file of an updated version of it in the Q-games app)
 
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For me the welcome1 and gameboot3 (seems identical to init_settings) are the best ones!
The welcome1, gameboot3 and initial_settings are are completely different looking, did you mean gameboot5 and initial_setting are identical? They are similar, but the wave is much thinner/lighter in initial_setting, and there is some effects on the icons when exiting it on gameboot5

Yes, i guess we could "extract" (or copy) that .mnu settings from "rare" enviroments of older firmwares and use them in the other enviroments that exists in 4.85. The result should be the same
Cool, I might try that someday. There is another music override in 0.90, so 3 music overrides in total in .090:

Music1
music_1
music_2

upload_2020-1-6_23-22-46.png
 
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The volcano is one of the "abstract" visualizers of the music player, there are 3 modes:
-earth.qrc (the earth planet animation codenamed "gaia" made with satellite photos)
-wave (the one you has been using for the last video you uploaded)
-canyon.qrc (this is composed by several abstract visualizers, volcano, volvic, voayage, bir) https://www.psdevwiki.com/ps3/Canyon.qrc#MNU_Settings
BTW have you actually seen the volcano recently or at all? I can not find any videos on youtube showing the volcano I saw, I think I had somehow messed with the overrides and zoomed out a lot, and i could see a proper volcano, in focus, with stuff flying out of it.
 
BTW have you actually seen the volcano recently or at all? I can not find any videos on youtube showing the volcano I saw, I think I had somehow messed with the overrides and zoomed out a lot, and i could see a proper volcano, in focus, with stuff flying out of it.
No, i dont know much about them, the first time i realized they existed i "made up" some unnofficial names for them like "raindrops" or things like that (there is some mention about that in wiki), and months later i realized about the real codenames inside canyon.qrc but i didnt tryed to research more about them

And i dont remember if i ever saw a volcano animation in old firmwares... i think i did (like some kind of crater tilting) but im not sure
 
i got plenty of different results, like 2 colored wave on gameboot5 and etc

But sadly i will not use any other than the original, because the bug in my lines.qrc got so apparently with those patches, specially with gameboot2, gameboot5, coldboot 2 =(

even with the original one.

Some times (rarely) the wave starts to go to the left and the end of right part comes to the screen, so a part of it has no wave, but it goes back to normal in seconds.

With the effects they start to go to the left almost all the length of the wave, so it almost disappears off the screen, and then it go back.

The original wave effect in music player shows clearly it when it is activating and deactivating.

And i was not able to fix it.
 
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i got plenty of different results, like 2 colored wave on gameboot5 and etc

But sadly i will not use any other than the original, because the bug in my lines.qrc got so apparently with those patches, specially with gameboot2, gameboot5, coldboot 2 =(

even with the original one.

Some times (rarely) the wave starts to go to the left and the end of right part comes to the screen, so a part of it has no wave, but it goes back to normal in seconds.

With the effects they start to go to the left almost all the length of the wave, so it almost disappears off the screen, and then it go back.

The original wave effect in music player shows clearly it when it is activating and deactivating.

And i was not able to fix it.
That is a shame.

I have noticed when experimenting it is easy to get to get the wave to float off to the left, it seems to want to go left if you give it any bit of freedom :)
 
Anyone know about this..I think this bit at the top of the sprx is just a comment or something? Also see the "?", maybe there was another entry there that was removed. Maybe related to the debug particleshackmenu stuff, idk.


upload_2020-1-9_14-16-7.png



I have zero filled it and it makes no difference:
upload_2020-1-9_14-20-27.png
 
I saw pinky say before this drifting to left bug is related to the "PERTURBATION" value, not sure if other things can effect it.

I did not touch it's atrributes ( i think) but i will mess with it later to see if it can be fixed
 
Anyone know about this..I think this bit at the top of the sprx is just a comment or something? Also see the "?", maybe there was another entry there that was removed. Maybe related to the debug particleshackmenu stuff, idk.


View attachment 22237


I have zero filled it and it makes no difference:
View attachment 22238
I would say that are not filenames or paths, because the real files are lowercase
Maybe are intended to be printed, for debug output or something like that
 
Just a coincidence =P
I was thinking that you could force it to have always a blue background like in the video you posted (made with cinema 4D)

There is one effect in your coldboot that differs a lot from the video made by the other guy in cinema 4D
In official firmware the screen starts in full black... and the background and wave starts fully transparent and becomes opaque along time
The result is there are a lot of dark color tones at the first seconds of the coldboot that megres with the background
In your video it starts with very dark blues ---> to normal blue background (after 4 seconds or so)

The only way to prevent that "fade from black" is by displaying a fully opaque image at full screen on top of the XMB... in this case (to copy the video made in cinema 4D) is needed to use a blue image

But i think the image at full screen is going to cover the wave though :/
I dont know how to display an image in between the wave and the XMB background, lol, not sure if is posible, maybe is just by using decimal or negative values in the overridePositionZ
 
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I was thinking that you could force it to have always a blue background like in the video you posted (made with cinema 4D)

There is one effect in your coldboot that differs a lot from the video made by the other guy in cinema 4D
In official firmware the screen starts in full black... and the background and wave starts fully transparent and becomes opaque along time
The result is there are a lot of dark color tones at the first seconds of the coldboot that megres with the background
In your video it starts with very dark blues ---> to normal blue background (after 4 seconds or so)

The only way to prevent that "fade from black" is by displaying a fully opaque image at full screen on top of the XMB... in this case (to copy the video made in cinema 4D) is needed to use a blue image

But i think the image at full screen is going to cover the wave though :/
I dont know how to display an image in between the wave and the XMB background, lol, not sure if is posible, maybe is just by using decimal or negative values in the overridePositionZ
Hmmm, forget about that, im overcomplicating it

The point is we like the blue background used in override/welcome1... so we could copy that .mnu settings into override/coldboot
We dont really know how is made btw, as far i remember is the first time i see that the .mnu settings can fill the screen fully with a specific color (and not affected by date/time or any other effect)... but there is no need to understand it.... is just a matter of fine copypasting with style :P
 

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