sandungas
Developer
I wanted to show an example of the earth texturing, because is the kind of thing that we know very well 
By looking at my reference image i knew since beginning the orientation of every texture, his position, face id, and texture id
So while doing all that process i was looking at my reference image all the time for confirmation and i had a good control that the images generated in every step was right
To texture other things like an unknown planet doesnt matters much if the poles are inverted because most of that textures are a bit random, but for custom images matters a lot, because probably you want to draw your objects at the centers of the cube faces to prevent distortion as much as posible, at that point (an intermediate step of the texture conversion process) is good if the images are already well oriented... you need to align your drawing also with the texture (as example, having mountains at the center of a cube face is an annoyance if the goal is to paint on top of the cube face centers)
For all that fine adjustments is better to have all images well oriented
The biggest difference in the process we are doing is your reference image matches with the "target" images after the rotation, and mine matches with the "source" images before rotation
At this point we can automate it one way or the other, so maybe there is going to be a point where this doesnt matters, but dunno, i still think the orientation i used is more handy
Im not telling this just to continue discussing about it or to force you to say "oook you are so boring that i acept"... but just as a recap of my oppinion by now, take some days to think in it, by now im not going to update the reference image i made because and im not so sure about what to do with some things
By looking at my reference image i knew since beginning the orientation of every texture, his position, face id, and texture id
So while doing all that process i was looking at my reference image all the time for confirmation and i had a good control that the images generated in every step was right
To texture other things like an unknown planet doesnt matters much if the poles are inverted because most of that textures are a bit random, but for custom images matters a lot, because probably you want to draw your objects at the centers of the cube faces to prevent distortion as much as posible, at that point (an intermediate step of the texture conversion process) is good if the images are already well oriented... you need to align your drawing also with the texture (as example, having mountains at the center of a cube face is an annoyance if the goal is to paint on top of the cube face centers)
For all that fine adjustments is better to have all images well oriented
The biggest difference in the process we are doing is your reference image matches with the "target" images after the rotation, and mine matches with the "source" images before rotation
At this point we can automate it one way or the other, so maybe there is going to be a point where this doesnt matters, but dunno, i still think the orientation i used is more handy
Im not telling this just to continue discussing about it or to force you to say "oook you are so boring that i acept"... but just as a recap of my oppinion by now, take some days to think in it, by now im not going to update the reference image i made because and im not so sure about what to do with some things
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