webMAN MOD

PS3 webMAN MOD - General Information Thread 1.47.48q

Hey, I'm sure it's in the thread somewhere but I'm having treble finding it...

Could someone give me a quick explanation of the differences between the standard install, full version, and lite version?

Thanks, and thank you aldostools for your work!
The difference comes from the features included in the plugin.
Each edition has a different list of included features. Full Edition obviously has you all the available features enabled except experimental ones.

The differences should be detailed in the OP.

Otherwise just look at the flags.h files from the source code in the hxxp://github.com/aldostools/webMAN-MOD/flags folder.
Each edition had its own flags.h file, for example the full edition uses flags_full.h, the Lite edition uses flags_lite.h etc...
If you open the file you can see all the features enabled (line starting with #define) and the disabled features which are commented (with a // in front of #define).

Sent with Tapatalk
 
The difference comes from the features included in the plugin.
Each edition has a different list of included features. Full Edition obviously has you all the available features enabled except experimental ones.

The differences should be detailed in the OP.

Otherwise just look at the flags.h files from the source code in the hxxp://github.com/aldostools/webMAN-MOD/flags folder.
Each edition had its own flags.h file, for example the full edition uses flags_full.h, the Lite edition uses flags_lite.h etc...
If you open the file you can see all the features enabled (line starting with #define) and the disabled features which are commented (with a // in front of #define).



Sent with Tapatalk

Thanks for the speedy reply. I didn't see anything in the OP, but I'll check your other suggestion. I have always just installed using X and was curious. Or maybe I'll just install and see...

Thanks again.
 
Thanks for the speedy reply. I didn't see anything in the OP, but I'll check your other suggestion. I have always just installed using X and was curious. Or maybe I'll just install and see...

Thanks again.
Short comparison of Lite, Standard & Full Editions of webMAN-MOD.

WebMAN-MOD Lite Edition includes only 2 additional features
1. External Gamedata
2. Remove syscalls (on boot or with combo R2+/\)

If you consider the Lite edition as a base, Full edition would offer the same as Lite edition along with all the 20 additional following features.
Standard edition includes the Lite edition features along with only the first 12 following features & none of the extras.

/ FEATURES //// Standard & Full Edition

1. Auto-Fix game
2. /copy.ps3/<path> command
3. Memory Debugging /dump.ps3 / peek.lv1 / poke.lv1 / find.lv1 / peek.lv2 / poke.lv2 / find.lv2 commands
4. /videorec.ps3 start/stop video recording (in-game only)
5. /loadprx.ps3?slot=n&prx=path/file.sprx (load prx) Load plugin command
6. support .ntfs[BDFILE] (fake ISO)
7. change BD/DVD region
8. spoof idps/psid
9. virtual pad
10. accept commands via local file /dev_hdd0/tmp/wm_request (required by VSH Menu for webMAN)
11. GET_KLICENSEE 1 // /klic.ps3
12. /browser.ps3 command

//// EXTRA FEATURES //// Full Edition only

13. XMB_SCREENSHOT // screenshot XMB using L2 + R2 + SELECT + START
14. SWAP_KERNEL // load custom lv2_kernel.self patching LV1 and soft rebooting (use /copy.ps3)
15. WM_CUSTOM_COMBO "/dev_hdd0/tmp/wm_combo/wm_custom_" // advanced custom combos
16. NET3NET4 ps3netsrv
17. Local Ps3netsrv
18. System Background Music (Test Feature)
19. Launchpad (Test Feature)
20. PS3MAPI server & support

Hope it helps. [emoji5]️

@xtoad
I updated the list as there was 1 error & 1 omission! [emoji6]

@STLcardsWS
If it's of any help at all, you could use this list as a basis for edition comparison in the OP?

Sent with Tapatalk
 
Last edited:
In short the full edition has all these features added compared with the Lite edition.

/ FEATURES ////
1. Auto-Fix game
2. /copy.ps3/<path> command
3. /dump.ps3 / peek.lv1 / poke.lv1 / find.lv1 / peek.lv2 / poke.lv2 / find.lv2 commands
4. /videorec.ps3 start/stop video recording (in-game only)
5. /loadprx.ps3?slot=n&prx=path/file.sprx (load prx) Load plugin command
6. support .ntfs[BDFILE] (fake ISO)
7. change BD/DVD region
8. spoof idps/psid
9. virtual pad
10. accept commands via local file /dev_hdd0/tmp/wm_request (required by VSH Menu for webMAN) (required by VSH Menu for webMAN)
11. GET_KLICENSEE 1 // /klic.ps3
12. /browser.ps3 command

//// EXTRA FEATURES ////
13. XMB_SCREENSHOT // screenshot XMB using L2 + R2 + SELECT + START
14. SWAP_KERNEL // load custom lv2_kernel.self patching LV1 and soft rebooting (use /copy.ps3)
15. WM_CUSTOM_COMBO "/dev_hdd0/tmp/wm_combo/wm_custom_" // advanced custom combos
16. NET3NET4 ps3netsrv
17. Launchpad
18. Debug with telnet
19. Local Ps3netsrv.

Hope it helps.

Sent with Tapatalk

Awesome. Exactly what I was looking for! You da man,

Infinite thanks.
 
Hello, my post might be a bit OT but since this is also a question/suggestion for webMAN I'll post it here :)
This thread seems to be more active than the multiman section at least.

As some of you may know I borked my PS3 and had to set up everything from scratch again, updated FW, this time I'm using the Rebug COBRA mode for the better emulation feature mostly, and also webMAN MOD. So far so good.

But there is one thing I am really missing, it's the option to select a PS2 Singstar game when launching a PS3 Singstar title with multiMAN. That was a (forgotten?) feature added in mM v04.19.05 (link to news). This was working fine on 4.46 but it seems to have died with cobra mode (or at least with the 4.80 firmware), because I cannot get it to work anymore. I have everything set up properly (games are on external), but in cobra mode/mmCM mode the menu to select a PS2 title won't pop up, it only works with cobra turned off. And while in no cobra mode, I can select a ps2 title but the icon to launch the game will be missing from XMB (only after selecting ps2 singstar game, launching other ps3 games works fine). Very weird.

So this feature sadly is not working for anymore, is there any solution to this?
Maybe I did something wrong.

Would it be possible to add a feature like this to webMAN (any devs reading this thread)?

I've sent deank an email about this, but as expected he didnt respond and I'm not sure if mM is still being actively developed...

4.80.1 REBUG REX
webMAN MOD 1.43.30 Full Edition
multiMAN 04.80.00
 
It's feature only available in aldo/matsumoto fork. Not in deank webman.

I try to compile for you that version, wait a sec.
Edit: Long sec... I need to download source..

EDIT: Sorry i messed this with PS2 folder function in wM. For now thing that you mention is only in available in mM. :(
 
Last edited:
It's feature only available in aldo/matsumoto fork. Not in deank webman.

I try to compile for you that version, wait a sec.
Edit: Long sec... I need to download source..

EDIT: Sorry i messed this with PS2 folder function in wM. For now thing that you mention is only in available in mM. :(

I'm using the one called webMAN MOD (this one), isn't that aldo's fork already? Or there another one that doesn't get posted here?

I know this is the webman thread but does anyone know if I did something wrong or if the Singstar feature does not work in mmCM on 4.80.1 in COBRA mode? Because right now I can't get it to work neither with webMAN (which you said doesn't support it anyway) or multiMAN(mmCM).
 
Last edited:
...there is one thing I am really missing, it's the option to select a PS2 Singstar game when launching a PS3 Singstar title with multiMAN. ...
Would it be possible to add a feature like this to webMAN (any devs reading this thread)?

That feature is already implemented only in the source code as a "test" feature... none of the binaries are compiled with that option.
I adapted the code added by the developer WuEpE and included it into webMAN MOD, but as I don't have any PS3 Singstar discs to test, I haven't included it in the binaries.

You can downgrade to 4.46 and use the binaries from WuEpE (external link in Spanish) or compile the latest build of webMAN MOD with PS2_DISC flag uncommented.

Use /mount.ps2<path-of-ps2-disc-image> to mount the ps2 game as /dev_ps2disc once you're playing in-game Singstar.

More info in the following post:
http://www.psx-place.com/threads/new-webman-mod-updates-v1-41-04-06-by-aldostools.1055/#post-6219
 
Last edited:
Hey, thanks a lot you two :)

@kozarovv
Well actually I don't care that much if I have to use mM or wMM, I would be happy with any working solution. It's just that mM stopped working for me, but since wMM is getting bigger and better... ;)

Thanks for compiling it for me!

@aldostools
This looks nice, I'm very new to webMAN MOD and never really used any browser commands, until now I've only used it as a faster way to launch my PS1/PS2/PS3 backups via the wM-xmb shortcuts heh.

Here is what I tried, unsuccessfully :

- Copied kozarovv's webftp_server.sprx to flash0\vsh\module, restarted console
- In webMAN, picked "webMAN Setup" -> "PS3 webMAN [Games]"
- Browser opened, loaded a PS3 SingStar
- On the next page, the PS2 Singstars in the game folder are displayed. I loaded one of them too
- Exited browser, lauched Singstar PS3 via XMB disc icon
- In-game I opened the special screen where you can change discs, inserted a random PS2 game (Bully/Burnout) but no PS2 songs were loaded. It displayed the generic checking disc/loading disc dialogue but that probably doesn't mean anything.

Start the game through the Bluray disc icon. To swap the disc a PS2 disc, mount one of the [PS2] discs listed on the browser.
The PS3 disc will be unmounted and the selected [PS2] disc will be mounted as /dev_ps2disc.
That's what I tried, although my order was different: First mount the PS3 game then the PS2 one, and then launch the game via bluray icon. Do you mean I should open the browser after launching the game? But how?

After mounting both games I can see/dev_ps2disc directory the multiMAN file browser, trying to open it will close the browser window.

The latest Singstar game updates are installed.

Gamepaths (examples):
\usb000&usb001\GAMES\SingStar Vol. 2 [BCES00233]\[PS2 SS Legends (Europe)]*ps2 game files
\hdd0\GAMES\SingStarTest\[PS2] Rocks\*ps2 game files (simplified paths)

Sorry for the long posts lol, I'm always over-complicating everything... Need some sleep now, thanks for your help everyone. I hope we can figure this out, I only have a few days to try out stuff though until I leave my console in the hands of my family again on Saturday. :)
 
That's what I tried, although my order was different: First mount the PS3 game then the PS2 one, and then launch the game via bluray icon. Do you mean I should open the browser after launching the game? But how?

After mounting both games I can see/dev_ps2disc directory the multiMAN file browser, trying to open it will close the browser window.

As I mentioned before I really haven't tested the feature because I don't have these games... I basically used the same approach implemented by the dev WuEpE.

WuEpE mentions in his post that the PS2 disc is mounted after launch SingStar, then in you press [SELECT] to choose the songs...

If you use the PC or a tablet/smartphone you can mount the PS2 disc via web from the 2nd screen, as you did but in different order.

If mmOS file manager cannot open the folder ps2disc, then is wrong... what webMAN MOD does only is to mount the selected PS2 game folder (extracted disc) as dev_ps2disc. If it's successfully mounted, the files should be listed in /dev_ps2disc.

Maybe you should try WuEpE's version or ask again to deank... although I rarely see him online.
 
WuEpE mentions in his post that the PS2 disc is mounted after launch SingStar, then in you press [SELECT] to choose the songs...

Well how it usually works is that you launch your Singstar game, and in the song selection menu you can select a special entry or press select to open a window which tells you to insert a SingStar disc. If you press the disc eject button anywhere outside of that special screen the game will quit. It doesn't matter what disc I put in after that, it will always 'load' the disc (without disc you cannot exit the menu) and display the default songs again.

I don't know how any of this stuff works, but would it be possible that after running a PS3 singstar with a ps2 singstar that should be loaded later to automatically run a command in-game to mount the selected ps2 singstar when the eject button is pressed? If you know what I mean. No idea if this is possible.

Thank you anyway, I will try a few more things later today and report back if any of them worked.

As I mentioned before I really haven't tested the feature because I don't have these games...

If I could I would send you some SS games, but I'm not the only owner of them :D
Could ask for a small donation, if you are willing to grab a few cheap ones off eBay or something... :)
 
To add to the list of features available in the various editions, it's worth noting as well that some experimental features are not present in any official edition, not even Full.
To use those features, recompiling wMM is necessary.

@xtoad @STLcardsWS

Those TEST features are:

/// TEST FEATURES ////

1. PS2_DISC // /mount.ps2 command (too mount a ps2 game folder as /dev_ps2disc & use the singstar game feature)
2. NOSINGSTAR // to remove SingStar icon from XMB (not sure if it works, I tried it without success on Rebug 4.70.1 to 4.80.1...)
3. USE_DEBUG // debug using telnet
4. RAWISO_PSX_MULTI // support for multi PSX from Iris Manager (it's incomplete - only rawseciso.h code is complete)

Sent with Tapatalk
 
Last edited:
Alright, I found a way to play PS2 Singstar games - here's how I did it.
I used my PC to connect to webMAN. A physical PS2 disc is required.
I copied the test webftp_server.sprx from kozarovv to /dev_flash/vsh/module.

1. Load up PS3 SingStar via mM/webMAN etc.
2. In-game navigate to the song selection menu, and open the window where you are allowed/told to swap discs
3. Use a browser to connect to webMAN via FTP

4a. Click on the big unmount button, mount a PS2 SingStar with the mount.ps2 command, then insert any PS2 disc.
or
4b. Mount a PS2 SingStar with the mount_ps2 command, then insert any PS2 disc.
 
Last edited:
Alright, I found a way to play PS2 Singstar games - here's how I did it.
I used my PC to connect to webMAN. A physical PS2 disc is required.
I copied the test webftp_server.sprx from kozarovv to /dev_flash/vsh/module.

1. Load up PS3 SingStar via mM/webMAN etc.
2. In-game navigate to the song selection menu, and open the window where you are allowed/told to swap discs
3. Use a browser to connect to webMAN via FTP

4a. Click on the big unmount button, mount a PS2 SingStar with the mount.ps2 command, then insert any PS2 disc.
or
4b. Mount a PS2 SingStar with the mount_ps2 command, then insert any PS2 disc.

I forgot to mention it here, but WuEpE explained it in his post (I translated it with google translator):
WuEpE said:
* Two original disks one of PS3 and a PS2 are needed, no matter what game is, it is used to detect disk change, it does not matter that our console is backward compatible, it works on any version and console model.
 
@aldostools well with both games on hard drive I only had to use an original PS2 disc, not a PS3 disc.

You know the reason I asked about this feature is because I would have loved the possibility to simply load a ps3 backup, then select a ps2 backup without the need for swapping discs. Being forced to insert an actual PS2 disc isn't a big problem really, because you can just throw in any cheap ps2 game you have. I have people use this console without my supervision and they don't really know about connecting your phone/pc to the console, and typing some weird commands or navigating a lot of menus or using unexplained key combinations etc. I think even navigating webMANs HTML game list would be too hard lol.

But I guess these games just make it unnecessary difficult. I'm sure a lot of people have put in a lot of work to get where we are now, so I'll just be grateful for what we have, and in the end you can still load those games via web commands if you know what you are doing and if you have that feature enabled :)
 
But I guess these games just make it unnecessary difficult. I'm sure a lot of people have put in a lot of work to get where we are now, so I'll just be grateful for what we have, and in the end you can still load those games via web commands if you know what you are doing and if you have that feature enabled :)

Regarding the PS3 disc, I guess the dev used it to simulate playing a real disc and produce the eject event in the game...

I agree with you about that this SingStar feature is too hard to use... that's why it's not officially "implemented" in webMAN MOD.
Although this is better than nothing :)
 
Made some changes to the first post:

(Added more missing changelogs (still need to add some additional ones yet)
Split the changelogs into tab by version (v1.43.xx , v1.42.xx) which i may include the official changes (from deank's builds) in a spoiler or something at bottom of those tabs. To give full info. on history.

Stll alot of work to do on the first post yet, but its getting there.
 
I'm using the one called webMAN MOD (this one), isn't that aldo's fork already? Or there another one that doesn't get posted here?

I know this is the webman thread but does anyone know if I did something wrong or if the Singstar feature does not work in mmCM on 4.80.1 in COBRA mode? Because right now I can't get it to work neither with webMAN (which you said doesn't support it anyway) or multiMAN(mmCM).


Do you remember when that feature stoped working for you? In which version? I can probably make dirty fix to mmCM to make old/new combined version or fix it in a different way.

Just need to know when it stopped work.
 
Back
Top