PS3 webMAN MOD v1.47.01 - NEW Stable version with latest inclusions from Aldostools

After some testing builds where issues were introduced in the latest updates of webMAN MOD there has been some significant progress that has produced a new Stable release (v1.47.01) after some exciting new inclusions are added to the popular ps3 plugin that takes deank's webMAN (vanilla) plugin and adds a variety of additional features and functions. In some of the latest updates Aldostools has tinkered with deank's slaunch (since evolved into sMAN) and has some modifications that differs from the approach in deank's sMAN, There has been alot of development of this plugin lately by developer aldostools and some regressions did arise while implementing some of these latest additions, but all has fixed., The developer recommends anyone that was using the various v1.46.xx - v1.47.00 builds/commits to update to v1.47.01 which is consider a much more STABLE build.

webMAN-MOD_logo.jpg

Latest Updates

  • webMAN MOD 1.47.01
    To avoid any confusion I have updated the stable version to 1.47.01
    http://github.com/aldostools/webMAN-MOD/releases/latest

    Any user using wMM 1.46.xx or 1.47.00 should upgrade to 1.47.01

    Changelog v1.46.01 (Stable)

    • The proxy plugin is not longer generated by webMAN MOD.
      • Now eula_cddb_plugin.sprx is used as XMB proxy, instead of idle_plugin.sprx
      • Use the updater to install the proxy plugin or copy it manually to /dev_hdd0/tmp/eula_cddb_plugin.sprx
    • Plugin now allocates up to 3MB using APP Memory Container on XMB
    • Reduced memory usage / stack size of various threads
    • FTP server now keeps memory allocated until session is closed (improves performance)
    • Fixed various issues introduced in 1.46.xx & 1.47.00
    • Added SELECT & side menu to slaunch MOD

  • webMAN MOD 1.47.00 (Note: Test Release - Some features unstable at times)
    • Plugin now allocates up to 3MB using APP Memory Container on XMB
    • Reduced memory usage / stack size of various threads
    • FTP server now keeps memory allocated until session is closed (improves performance)
    • Fixed various issues introduced in 1.46.xx
    • Added SELECT menu to slaunch MOD

  • webMAN MOD v1.46.02
    • Added support to slaunch by deank
    • Added slaunch mod (modified version of slaunch)
      • Added display of CPU/RSX temperature
      • Press Triangle for list games by content type
      • Press SELECT to access /setup.ps3
      • Press L3 for refresh XML
      • Press R3 for display system info (same as SELECT+START in XMB)
      • Reduced heap memory in 2MB

Additional Details / Feedback / Support can be found in the webMAN MOD forum:
Check out this >>> Link <<<

Download: webMAN MOD v1.47.01

Source: psx-place.com
 
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The other day I was testing some network stuff and tried aldo's modded ps3netsrv (windows). I noticed that it would mount a game every second attempt (the 1st, 3rd, 5th, etc...). Since I'm still using my initial modded ps3netsrv from 2011 I could see that with the older one the games are mounted at each attempt. I didn't investigate further.
 
Wow awesome Aldo, you never cease to amaze me :)
LOL I said the same about deank :)

This is amazing, there are daily updates !!!

I am trying this release and I think I found a bug, when you open the slaunch or vsh menu you can not open them for the second time, they only open once per reboot.

I just tested it again before go to work and I could vsh menu & slaunch multiple times. Currently you may need to hold the buttons a bit longer.

Also make sure that you are using the latest builds: sLaunch MOD 1.09 and VSH Menu 1.13
If you installed the plugins manually, both plugins must be installed in /dev_hdd0/plugins as:

/dev_hdd0/plugins/slaunch.sprx
/dev_hdd0/plugins/wm_vsh_menu.sprx

It will not work if you have them in other path. Also remove them from boot_plugins.txt

The other day I was testing some network stuff and tried aldo's modded ps3netsrv (windows). I noticed that it would mount a game every second attempt (the 1st, 3rd, 5th, etc...). Since I'm still using my initial modded ps3netsrv from 2011 I could see that with the older one the games are mounted at each attempt. I didn't investigate further.

Does it happen with wMM or with mM/sM/wM?
I haven't noticed this bug, anyway I will check again. Thank you for your feedback.

BTW The latest wMM has a POC that shows that slaunch menu can be externalized in sMAN and loaded dynamically. This would make sMAN smaller and even more memory efficient ;)

I mention this in case you want to try it too.
 
Does it happen with wMM or with mM/sM/wM?
I haven't noticed this bug, anyway I will check again. Thank you for your feedback.

BTW The latest wMM has a POC that shows that slaunch menu can be externalized in sMAN and loaded dynamically. This would make sMAN smaller and even more memory efficient ;).

I was testing with sMAN, but it should be the same with all apps unless you broke backwards compatibility. I'll test later with mM and sM to see how it behaves.

About sLaunch - it takes 19KB of pure code being inside sMAN. Compiling sMAN with or without it doesn't change the used vsh memory, because it is within the 64KB segment. For wMM it could make a difference, but not for sMAN. Currently sM (prx) is 342KB and I think it uses 384KB of vsh memory. I optimized it a bit more today and got another 3-4KB off the code.

Without NTFS support it is just 120KB (prx) - a lot smaller than webMAN 1.4* (vanilla) without sLaunch GUI. :)
 
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Holy crap. Doesn't sound like much to most people, but 4kb is a damn lot of code to lose without removing any features... Nice work. :)

Off topic, but will multiman (mmOS) see the new ntfs driver anytime soon? Would be great to have a decent file manager for ntfs. (Irisman kinda works with ntfs, but will crash if I'm only using the fat32 drive)
 
I was testing with sMAN, but it should be the same with all apps unless you broke backwards compatibility. I'll test later with mM and sM to see how it behaves.

About sLaunch - it takes 19KB of pure code being inside sMAN. Compiling sMAN with or without it doesn't change the used vsh memory, because it is within the 64KB segment. For wMM it could make a difference, but not for sMAN. Currently sM (prx) is 342KB and I think it uses 384KB of vsh memory. I optimized it a bit more today and got another 3-4KB off the code.

Without NTFS support it is just 120KB (prx) - a lot smaller than webMAN 1.4* (vanilla) without sLaunch GUI. :)

True, but you're only counting the 19KB of memory footprint for the code. slaunch_thread uses also 16KB of heap memory ;)
.
sMAN is already very optimized and has plenty of memory free, so 16KB less will not make much difference. I only commented it in case you wanted to optimize it even more :)
 
16kb heap but only when thread is running. It may work with 12kb and even 10kb (currently 10kb). With external sprx it costs more - 16kb heap, 32kb code and 8kb for prx load.
 
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16kb heap but only when thread is running. It may work with 12kb and even 10kb (currently 10kb). With external sprx it costs more - 16kb heap, 32kb code and 8kb for prx load.

In my suggested model, the 56kb (16kb + 32kb + 8kb) are recovered when the GUI is closed, because the plugin is completely unloaded.

Currently sMAN stays consuming the 10kb for heap after it is used the first time. You could make the thread exit after the GUI have been used. Anyway this optimization could be done only for fun, since it's not really needed.

BTW In sLaunch MOD I use 8kb for heap in slaunch_start ;)

It happens only with PS1 games (bin+cue) - I just tested your "ps3netsrv build 20170106 (mod by aldostools)".

Thank you for the info... I will check this issue when I return from work...


@aldostools
Just a Question to v1.47.03, whats the difference between Cobra and Full Edition ?
I'm on latest Rebug CFW and always installed Full Edition before..

In 1.47.03 the difference between Full and Cobra editions are minimal.

The differences are the following extra features in Full Edition, not available in the standard edition:
- Support for LaunchPad
- net server running on PS3 (for sharing of ISOs between consoles)

- Up to 5 net servers (Cobra edition supports 3 servers)
- Support for advanced custom combos stored in /dev_hdd0/tmp/wm_combo
- SingStar Support (remove icon from XMB & allow swap PS2 discs)
- Support for screenshot of XMB (this feature is already available in VSH Menu)
- Can load custom lv2_kernel.self patching LV1 and soft rebooting (use /copy.ps3) [requires QA flag enabled]
- Support show MD5 of files stored in PS3 drives
- Support for enable background music in-game
- Support for DECR consoles

The full edition depends of external javascripts & CSS. Cobra edition has them embedded in the code.
 
No, nothing is left after the GUI closes. 8KB when GUI open - 0KB when closed and of course the thread exits - it was always that way in sMAN. I just changed it from 10KB to 8KB and it still works.
 
Thank you for your feedback... the bug is fixed in the current build.
https://github.com/aldostools/webMAN-MOD/releases/latest

BTW in the latest build it is recommended to remove VSH Menu & sLaunch MOD from /boot_plugins.txt to gain up to 800KB of free memory ;)
These plugins now are loaded/unloaded dynamically, so they only use memory when they are accessed through the combo button.

Deank and you are absolute Gods to me !

I really wish I could understand coding better and help more concretely than just reporting bugs.

Thanks again to you both !!
 
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