I remember the time when there were a lot of cfw from various people, many of whom just used mfw. I think you can tell if someone has used that by the patches applied. it looks for each byte separated by a | , and the patches are very specific, not saying that cfw might look similar too.
 
Yeah, I still plan to make a Rebug mod and I will, but I have no problem using Rebug as a base. I could research every patch they have done for weeks, and try to apply them all myself and hope that i get them all right, but what is the point really, it does not make them my patches, I am still just copy and pasting someone elses code as I did not discover the patches and do not fully understand each one.

The whole idea of the scene and collaboration and open source is that we are not all repeating each others work and that we are building on top of each others work so we end up with something better.

To me it seems crazy to be reinventing the wheel and starting from scratch and then making mistakes, its like going backwards. The only reason seems to be so the dev can say "this is ALL MY work, its my CFW.." .When really what they are saying is..."I tried to copy and paste these other peoples patches, but the mistakes are all my own"
 
@DeViL303 , exactly. that's how I feel as well. we all contribute what we can and build off of each other's work. I didn't figure out how to modify the wave, so I gave credit. I don't believe glowball is still in the scene. anyway, I wrote a tutorial on it, so that that information wouldn't be lost. I know @sandungas has mentioned that a lot of scene information has been lost, because devs quit the scene without recording the information. :)
 
I think a big reason why you always see people expanding upon or in some cases copying other people's work is because the PS3 is so old. Almost every major feature/patch/hack has already been discovered by some other developer years ago. And because the scene is so old, there's barely any new developers coming in with the experience to discover or create new things, the interest just isn't there for a 10+ year old console.

So I don't have a problem with people who do this in an effort to contribute something to the scene, or even just want to learn more, as long as credit is given to the original developers. I'm one of these people myself.
 
yeah, sandungas and I had a conversation a while back (maybe he remembers this) about how certain things like my example with glowball -- there's no telling if glowball is the person who figured out the wave or if that information was found out by someone else. I gave credit to the person I learned it from. another example is the deleting a fake ticket for the wii u tutorial of mine. normally, if you have a fake ticket placed first in the ticket bucked (licenses), it won't allow you to install the content from the eshop. it will error instantly at installation. madridi taught me how to do it. I was kinda surprised there was no tutorial for it as it was badly needed. anyway, he learned how to do it from someone else, but I gave him credit.
 
I dont want to make blood and i dont even remember who was involved, but ive seen several times that a cfw dev took files from other cfw dev, and he did not mention it
This is a huge mistake, that inevitablly is going to push you into a situation when there is several people that have proof that you took the files from other cfw, they are telling to you and you are like... "is not true", later... "well, im not sure"... and later "ok maybe you are right"
Thats pathetic, really... the best thing you can do to prevent to be trapped in something like that is to tell the true since beginning

If you use the files from other person obviously means that you consider the files of the other person are better than yours, also the other person is doing something that you cant do, so is better than you at doing that, is like a teacher, you are learning something from him
If at some point you share a talk with that person you need to be grateful and humble

And thats all basically, just tell the true and explain what you took from others and what you did, if you make a very detailed list of what you did nodoby can argue that you are pretending to steal work from others or misleading people
 
I think that's the biggest problem with scenes, especially the ps3 one. there are a lot of naive people or people who refuse to read anything, then on the other side, there are some "devs" who prey on these sorts of people. it's the epen thing. it pisses me off.
 
yeah, sandungas and I had a conversation a while back (maybe he remembers this) about how certain things like my example with glowball -- there's no telling if glowball is the person who figured out the wave or if that information was found out by someone else. I gave credit to the person I learned it from.
I documented a lot of info about XMB mods in wiki and doing my own research, and while searching in google (trying to find info posted by the people that was digging more deeper in the XMB) there was many times where my searchs was taking me to posts written by 2 guys named eustolio and boticario (later i realized are spanish and i tolk with them)... and glowball of course
They was writing and pusblishing info in 3 or 4 forums, they had some strong fights with glowball because glowball never gave credits to them, at some point, just because i wanted to make my own oppinion i started comparing the timestamps of some of his posts in different forums where they published the info... and most of the times eustolio and boticario was the original source (and glowball published the info in english forums couple of weeks or months later)
Also, eustolio and boticario had several threads that was tutorials explaining in detail all the changes they was doing, explaining file formats, and concepts about image design, they was good in 2D design and 3D too, so it was obvious they knew very well what they was talking about, really, at that time that guys was a couple of steps forward the rest of the scene

The moral of the story is they was looking at the other like an enemy, and never had any kind of feedback or colaboration in between eustolio/botiario and glowball, this hurts the whole PS3 scene because doesnt allows us to progress

Glowball did good to popularize all this mods with the scripts he made... but it would be a lot better if he would have a positive relationship with eustolio/boticario instead of an epenis fight
It was always in glowballs hand to keep a good colaboration just by mentioning eustolio/boticario, and a link to the research/tutorials threads they had. This way everybody can learn how the things works and contribute
Some of the info published by eustolio/boticario was lost because the forum where was posted closed... i cant tell how much but well... we have advanced a lot since then, the sad part is that is needed to reinvent the whell hehe
 
eustolio sounds familiar. I may have been something about .TTF with him. he could be mentioned in my tutorials, can't remember and too lazy to look up, but that's where I'm thinking I heard that name. either that or coldboots. I've tried my best to build off of their information and do my own testing. not giving credit does hurt the scene, but at the same time, I think if you're looking for credit for something, you're definitely in the wrong scene. most of the people in the scene don't know enough to make heads or tails when it comes to modding or hacking the system, so they're left in the middle not knowing what's right and wrong. that's unfortunately led to many a brick with youtube tutorials.
 
Need help, I installed hfw 4.85.1 then it nstalled cfw overflow 4.85 and forgot to delete multiman so now it says I have the latest mmcm update but I can't access it. How do I get it back or delete it?


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Need help, I installed hfw 4.85.1 then it nstalled cfw overflow 4.85 and forgot to delete multiman so now it says I have the latest mmcm update but I can't access it. How do I get it back or delete it?


Sent from my iPhone using Tapatalk
Seems to be some bug going on , you are not the first to have this, normally you would not need to do anything with MM if you changed CFW.

Now though I think you need to reinstall it, first you will need to delete the version installed. If you cant access it via the XMB and delete it there, then you will have to do it via another apps file manager or via FTP.

delete the dev_hdd0/game/BLES80608/ folder.
 
to everone please forgive me :) i forget to add PS2 Emulator Files and to fix VSH for the PS2 Problem ,All respect for you :love heart:

I rather wait for ferrox or rebug and i know that i will have a good cfw then trying this..

And Btw the name anonymous is refered to what? you are not part of the anonymous hackers group or you are the spammer that send the spam emails that you have my video from doing bad thing if i have not a camera conected to my pc?
@Luisile
  • 1-anonymous named in this CFW refered to nothing only i love the anonymous psn ball early years before so i get the name from that
  • 2- i am not a part of anonymous harkers group,i can't and i will not
  • 3- i am not a spammer that send spam emails and threaten people
any other question i can answer :) thank for you post

v1.5 can, people will have to wait for v2 that also has a spkg tar fix as this is also an issue with v1.5 when repacking, it breaks them, as I had this issue until @Joonie told me about the issue, it will work fine then out of the blue not work anymore properly.

But this is not the case this time...



I have just spent the past 10 mins sussing this out and the problem is this..... Non of the ps2emu files have been patched for Cobra, they do not match my own 4.85 CFW PS2emu files from my own 4.85 CEX CFW that I make and use when testing things out, they are a perfect match to the OFW one's and have not been touched so cobra will not work for PS2 ISO games on NON-BC PS3s or even BC PS3's...



Were these games in ISO or JB Folder Format (< Cobra is not needed to load and run PS3 backups in JB Folder Format each backup manager has its own payload for this, just mainly ISOs require Cobra) Also if ISO did you try from "dev_hdd0/PS3ISO"...? I know you said you only quickly tested this.....

@Louay

Non of the PS2 emu files in your Cobra CFW have been patched for Cobra and the PS2 emu stage 2.bin files are missing...

ps2_emu.self = Not Patched
ps2_gxemu = Not Patched
ps2_netemu = Not Patched

ps2hwemu_stage2.bin = Missing....
ps2gxemu_stage2.bin = Missing....

Also I noticed some differences in your cobra stage2.cex, and am not talking about where you switched the folder location to "louay" either. These appear at the very top of the stage2.bin. Did you change anything else in the Cobra Source before compiling it...?
Thank bro @Cypher_CG89 and yes i forget to add PS2 Emulator files of Cobra ones and i only change the stage2 location in cobra src and edit the vsh hash in modulespatch.h from 0xb6b6d000002e0000 to 0xb6b6d000002e3000 as the hashcalc show :) but strange why the PS2 read as unsupported disc... i will fix it as soon as possible

upload_2019-9-21_2-27-18.png


The anonymous name is mostly like an style
I mean... is a very generic name and (at least in my oppinion) doesnt represents the nick of the person who made it. At least in this forum we know is "anonymous cfw made by louay"
That name fits better, is like if he made another cfw named "batman cfw made by louay"... or other person does a "anonymous cfw made by otherperson"
But i agree is a bit weird name... just by reading it i dont really know who made it so the reputation of that "anonymous" is unknown

Btw, no need to enter in panic mode, there has been a couple of bug reports made by @kozarovv and @Cypher_CG89
Thats the kind of sane and constructive colaboration we like to see in the forum in between cfw developers :encouragement:
Someone releases something, then other users reports bugs, then the bugs are fixed, etc... if all that is made in a polite (or neutral) and in a constructive way we will have a good community
@Louay will take a look at it later to fix it

The firmware is not completly broken, as far i could read what is broken is the PS2 support... but this kind of problems happened in lot of cfw releases from other cfw developers... so dont enter in panic mode or crucifix him :)
i think you are the only one here who reply to me with most peacfull word man :angel::angel: and of course i will fix it as you as possible and i see that the scene want clean CFW then OK i will make one CFW + OFW RCO :)
 
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Seems to be some bug going on , you are not the first to have this, normally you would not need to do anything with MM if you changed CFW.

Now though I think you need to reinstall it, first you will need to delete the version installed. If you cant access it via the XMB and delete it there, then you will have to do it via another apps file manager or via FTP.

delete the dev_hdd0/game/BLES80608/ folder.

Thank you and if it works I'll leave a reply


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@sandungas @Cypher_CG89 @kozarovv strange guys
  • i download Hash_Calcnew from joonie's git and it show error
  • i use hash_calc that exist in PUAD it show Section 0 : 0xb6b6d000002e3000
  • i try hash_calc from mfw_builder named hc.exe it say written to temp_dec then it create vsh.self.log( show diffrent hash from the one of PUAD and as the same of @kozarovv in his tutoriel of Cobra Hash update and Remove epilsey screen ...etc
  • it show the same hash as the mfw builder when using hashcalc modified one by evilnat and unself_PUAD renamed to unself2
i think this was the cause of PS2 ISO say unsupported disc cause i have done the quotidien public patches in VSH

upload_2019-9-21_3-32-30.png


upload_2019-9-21_3-35-4.png


upload_2019-9-21_3-35-38.png


upload_2019-9-21_3-46-36.png


Look at ever sprx hash i get from two diffrent hashcal version the old one with 18kb size i use for calculation i think now things come clear thats why PS2 ISO problems !!!! i will change hashes and test tomorrow

Capture d’écran (2026).png


Capture d’écran (4644).png


Capture d’écran (4645).png
 
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New cobra require use of new hashcalc from joonie github, you should/need to recalculate hash for all files.
forget to add PS2 Emulator Files and to fix VSH for the PS2 Problem
How can you say anyone that your firmware is tested, when mistakes like that appear? Is one of first things that people usually test. Tested CFW mean that all possible game format was tested, that reinstall/qa/downgrade was tested, etc.
 
That would be my thought too, the most basic test possible for a new CFW would involve having one each of PS3 ISO, PSX ISO, PSP ISO, PS2ISO, BD ISO and DVD ISO and at least seeing if they will mount.

Really that simple test should involve multiple region ISOs too.
 
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New cobra require use of new hashcalc from joonie github, you should/need to recalculate hash for all files.

How can you say anyone that your firmware is tested, when mistakes like that appear? Is one of first things that people usually test. Tested CFW mean that all possible game format was tested, that reinstall/qa/downgrade was tested, etc.
Using New Hash Calc grom joonie's git doesn't work for me it show error __cxa_atexit not found in dynamic library...

upload_2019-9-21_14-27-31.png


Yup i test most of cfw functions only PS2 ISO i forgot completly :)
 
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Missing dll, or wrong dll (if dependecies exist), or missing/wrong stdlib.h while compile. No idea, i think i never used that hashcalc.
 
Missing dll, or wrong dll (if dependecies exist), or missing/wrong stdlib.h while compile. No idea, i think i never used that hashcalc.
the one that give me 0xA0XXXXXXXXXXX is the one modified by Evilnat for PUAD GUI but this one always show me this error
 

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