PS4 RetroArch (PS4) R4 Released - 21 New Cores Added (PPSSPP/MAME 2015) + New Dynarec Support (Flycast)

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Scene Homebrew developer @OsirisX has released RetroArch (PS4) R4, since the R3 release we have seen a number of changes and improvements to the multi-system emulator that is still considered an unofficial port. While there there has been alot of cores converted to the recently released Open SDK (OOSDK) due to the Open SDK still being new and in the early phases something's like libc++ support for instants is missing support and thus preventing some libretro cores from being converted to the Open SDK currently (More then likely when everything is converted we will see this port actually become officially adopted by the libretro team). This release is built on v1.8.8 (of RetroArch) and the update also includes some new libretro core's for the PS4 (gameOS) and those include PPSSPP (PSP), MAME 2015 (Arcade), Beetle Saturn (Sega Saturn), VitaQuake 2 (Rinnegatamante's Vita Port) , Opera (3d0) and various other retro console from the past as seen in the listing of new cores included.

This release also include some new features as well, the complete list of new inclusions can be seen in the details provided in the R4 release notes below. Some of the highlights are dynarec support for the Flycast (Dreamcast), Also Mupen64 Plus & Parallel64 (Nintendo 64) have increased performance with support of the Angryjion plugin.. A number of other improvements have been made as well, see all the details in the release notes from the developer, included below..

retroarch_ps4_r1.png

  • RetroArch (PS4)
    R4 is finally ready! This release comes with a number of changes and improvements including:​
    • Re-based to RetroArch v1.8.8
    • All cores updated to their latest version
    • Converted most cores to OOSDK (Some cores require libc++ which isn't quite ready yet with OOSDK. Cores that did require it were built using the older SDK)
    • Flycast is now dynarec enabled
    • Mupen64Plus and Parallel64 now include Angrylion plugin which should be used for best performance
    • Fixed sound stuttering issue (May not be completely gone but should be less of it)
    • More reserved memory (2.6 GB up from 700MB)
    • Fixed cores installer to create the needed directories so it doesn't hang (Before it was required to run RetroArch first)
    New Cores in R4:
    • - PPSSPP (PSP)
    • - PrBoom (Doom)
    • - TyrQuake (Quake)
    • - vitaQuake 2 (Quake 2)
    • - Mr.Boom (Bomberman)
    • - MAME 2010 (Arcade)
    • - MAME 2015 (Arcade)
    • - Atari800 (Atari 5200)
    • - ProSystem (Atari 7800)
    • - Handy (Atari Lynx)
    • - Hatari (Atari ST/STE/TT/Falcon)
    • - VICE x128,x64,xcbm2,xpet,xplus4,xvic (Commodore)
    • - DOSBox SVN (DOS)
    • - SquirrelJME (Jave ME)
    • - blueMSX (MSX)
    • - VBA-M (Game Boy Advance)
    • - Mesen (NES)
    • - Mesen-S (SNES)
    • - Nestopia (NES)
    • - Beetle Saturn (Sega Saturn)
    • - Opera (3DO)
    • - VeMUlator (Dreamcast VMU emu)

  • R1- Initial Release (Unofficial PS4 Port)
    • 2048_libretro.self - 2048 core
    • dosbox_libretro.self - DOSbox 0.74, MS-DOS Emulator
    • desmume2015_libretro.self - Nintendo DS [NDS]
    • fceumm_libretro.self - FCEUmm, Nintendo Entertainment System [NES]
    • gearboy_libretro.self - Gearboy, Game Boy [DMG + Color]
    • genesis_plus_gx_libretro.self - Genesis Plus GX, Sega Genesis/Mega Drive & Sega CD & Sega Master System
    • mame2000_libretro.self - MAME 0.37b5, Multiple Arcade Machine Emulator
    • mame2003_libretro.self - MAME 0.72, Multiple Arcade Machine Emulator
    • mame2003_plus_libretro.self - MAME 0.72+, Multiple Arcade Machine Emulator
    • mednafen_gba_libretro.self - MednaFen GBA, Game Boy Advance [GBA]
    • mednafen_lynx_libretro.self - MednaFen Lynx, Atari Lynx
    • mednafen_ngp_libretro.self - MednaFen NeoPop, Neo-Geo Pocket [Color]
    • mednafen_snes_libretro.self - MednaFen SNES, Super Nintendo [SNES]
    • mednafen_vb_libretro.self - MednaFen VB, Virtual Boy
    • mednafen_wswan_libretro.self - MednaFen WonderSwan, Bandai WonderSwan [+ Color]
    • mgba_libretro.self - mGBA, Game Boy Advance [GBA]
    • parallel_n64_libretro.self - Nintendo 64 (Experimental) [N64]
    • pcsx_rearmed_libretro.self - PCSX ReARMed, PlayStation 1 [PS1]
    • picodrive_libretro.self - PicoDrive, Sega Genesis/Mega Drive & Sega CD & Sega 32X
    • quicknes_libretro.self - QuickNES, Nintendo Entertainment System [NES]
    • snes9x2002_libretro.self - Snes9X 2002, Super Nintendo [SNES]
    • snes9x2005_libretro.self - Snes9x 2005, Super Nintendo [SNES]
    • snes9x2005_plus_libretro.self - Snes9x 2005 Plus, Super Nintendo [SNES]
    • snes9x2010_libretro.self - Snes9x 2010, Super Nintendo [SNES]
    • snes9x_libretro.self - Snes9x, Super Nintendo [SNES]
    R2
    • desmume_libretro.self - Nintendo DS [NDS]
    • fbalpha2012_libretro.self - FB Alpha 2012 v0.2.97.29, Arcade Machine Emulator [Various]
    • fbalpha2012_cps1_libretro.self - FB Alpha 2012 CPS1 v0.2.97.28, Capcom Play System [CPS1]
    • fbalpha2012_cps2_libretro.self - FB Alpha 2012 CPS2 v0.2.97.28, Capcom Play System II [CPS2]
    • fbalpha2012_cps3_libretro.self - FB Alpha 2012 CPS3 v0.2.97.29, Capcom Play System II [CPS3]
    • fbalpha2012_neogeo_libretro.self - FB Alpha 2012 NeoGeo v0.2.97.29, SNK Neo-Geo AES/MVS
    • fmsx_libretro.self - fMSX, MSX 1/2 Emulator
    • mednafen_pcfx_libretro.self - Mednafen PC-FX, NEC PC-FX
    • mednafen_supergrafx_libretro.self - Mednafen SuperGrafx, NEC PC Engine SuperGrafx
    • mupen64plus_libretro.self - Nintendo 64 [N64]
    • mupen64plus_next_libretro.self - Nintendo 64 [N64]
    • yabause_libretro.self - Yabause, Sega Saturn
    R3
    • Flycast (Sega Dreamcast)
    • Beetle PSX (PS1) (This is non hw version as the PS4 currently doesn't meet the GLES requirements for hw version)
    • ScummVM (Misc (PnC) PC games)
    • Virtual Jaguar (Atari Jaguar)
    • Stella 2014 (Atari 2600)
    • vecx (Vectrex)
    • SameBoy (Game Boy / Color)
    R4
    • PPSSPP (PSP)
    • PrBoom (Doom)
    • TyrQuake (Quake)
    • vitaQuake 2 (Quake 2)
    • Mr.Boom (Bomberman)
    • MAME 2010 (Arcade)
    • MAME 2015 (Arcade)
    • Atari800 (Atari 5200)
    • ProSystem (Atari 7800)
    • Handy (Atari Lynx)
    • Hatari (Atari ST/STE/TT/Falcon)
    • VICE x128,x64,xcbm2,xpet,xplus4,xvic (Commodore)
    • DOSBox SVN (DOS)
    • SquirrelJME (Jave ME)
    • blueMSX (MSX)
    • VBA-M (Game Boy Advance)
    • Mesen (NES)
    • Mesen-S (SNES)
    • Nestopia (NES)
    • Beetle Saturn (Sega Saturn)
    • Opera (3DO)

  • Video's via @MasterTurkey

Downloads:
Source: PSX-Place (4.1) GBAtemo (4.0)
 
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Ok...so i stlled retroarch..
then core installer...
but it seems ot doent install em pn the rerro arch app folder...
..
and i cant change the Menu Driver to Xmb...
.....i dnt see any instructions...
i already have retro arch on ps3

let me preface this message by saying I know nothing about retroarch on the ps4. however, having installed retroarch on the nes, snes, and genesis minis, I can tell you that they're different downloads. here's a screenshot I made:
upload_2020-7-28_19-11-50.png


amped looks like it's the new xmb (kinda looks that way). I know xmb was on there at one time. I use ozone, which is the switch's style. I find it better and easier to find things. the xmb, at least the way sony does it, is cluttered with no seemingly logical way of placing things especially in the system's tier. retroarch is probably better.
 
Hi
Its working on 6.72?

Thanks for the great job




Havent tried the workaround...
But on 6.72 it doesnt work on my slim
cant manualy add all Assests folder..
and Keeps addind a new folder in SANDBOX
EVERY time i opren Retro ach.
and dnst save configs
every thing resets on when open rerroarch..
..Cores not dettected
no write accses

...
 
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How can we get this running on 6.72
Without a anothrer recompiled pkg...
can we manualy edit path and add missing assests on and or roms pkg..
 
old post, but @GREEDY PESOS , I can understand why they may have put folders you can change in sandbox. whenever a pkg is open, it will be in mnt/sandbox/pfsmnt. this is true of games, patches, dlc, and themes, so everything pretty much. saves go in a separate folder iirc, but they're decrypted as well. they go in mnt/pfs/savedata . I assume it has access to the folder while the pkg/app is open.
 
first, i'm really impressed and thankful for all this
- can someone please confirm how well the ps4 can play the games on the latest core, such as
- Dreamcast
- Nintendo DS
- Mame 2015
- CPS3
 
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