PS3 webMAN MOD v1.47.23 / .24 / .25 (by Aldostools) - Improving the Ps3HEN experience & more

Check it out more PS3 Homebrew, this time around developer @aldostools is back with some updates to webMAN MOD improving the plugin experience for both CFW and Ps3HEN user;s in the latest update labeled as version v1.47.23. In this update there has been a fix to some blackscreen issues on homebrew that was being launched during the Content Scanning process, Also keys have been fixed and adjusted for Ps3HEN for the add-on pkg/rom launcher feature of wMM. The webMAN MOD installer and updater has new and updated detection mechanism in place for Ps3HEN. These are just some of the new features in this update but the developer has been busy with several updates in the recent, so be sure to checkout the previous changelogs if you have not been keeping up to date on this PS3 Plugin that is a must have for many Ps3 Owner's on either Custom firmware or Ps3HEN.​

webMAN-MOD.jpg

  • Update 2 - webMAN MOD 1.47.25
    ⭐️ Added icons to common file types in File Manager
    ⭐️ Home URL setting now can set default /app_home/PS3_GAME icon on start up
    ⭐️ Added support for external wm_custom.xml in webMAN's game list on XMB
    ⭐️ PS2 Classics: Added support for PIC1/PIC2 and SCEVMC0.VME per game
    ⭐️ .BIN.ENC extensions now are case insensitive
    ⭐️ Added 3 missing EBOOT keys (0x5D) to psp_extra_keys array (tags 07, 18, 27)
    Restored support for VSH Menu & sLaunch for Russian language (issues #174 #180 #237)
    Fixed autoplay when PS2 Classics are mounted
    Fixed bug parsing title id of PS2Classics & PS2ISO
    Fixed issue #236 blank checks in /setup.ps3 when Sylk engine is used.
    Fixed fan control issues #227 #228 #233
    Fixed detection of rom extensions: .GB, .GG, .SG, .WS, .VB (issue #232)
    Fixed Refresh XML when remote net host is offline / not responding
    ⭐️ Merged @NvrBst's fork of ps3netsrv: now supports encrypted ps3 isos (3k3y / redump)
    ⭐️ Updated Mamba 8.2 with support for CD sector sizes: 2328 & 2340 and non-PLAYSTATION CDs
    ⚠️ Removed encoded PS2 config files from installer. Use PS2CONFIG.pkg for 946 ENC files converted by @kozarovv

    Update 1 = webMAN MOD 1.47.24
    ⭐️ Added option to select VSH memory container [MC] by id [4 - bg is recommended]
    ⭐️ Added combo R2+START to launch /app_game/PS3_GAME/
    ⭐️ Use home url in /setup.ps3 to config a default app to launch with R2+START
    ⭐️ sMAN GUI now has access to home url if enabled in /setup.ps3
    ⭐️ Added detection of last number in name/title to sort games (XML/HTML)
    ⭐️ Added 3 new web commands: /idps.ps3, /psid.ps3, /consoleid.ps3
    Fixed L2+START and L2+R2 (left disabled by mistake during a test)
    Fixed conflict with patch applied by PS3HEN for in-game screenshot. Thanks @Joonie86
    Improved FTP server receiving small files (Fix for issue #209). Thanks @Joonie86
    ⭐️ Increased to 10 the max number of ftp threads
    ⭐️ Faster start of FTP session now check for ntfs volumes once (not every new 1st session)
    ⭐️ Added FTP command: SITE TIMEOUT
    • Added display of plugin edition to error pages (HTML)
    • Added support for PSXISO with CD sectors=2368 in prepNTFS (internal & standalone)
    • Increased buffer of wm_proxy from 512 to 2048 bytes
    • PS3MAPI options now are not shown if Cobra/Mamba is not enabled
    • Added COPYBK command to batch scripts (rename source to .bak after copy)
    • Make packages & iso folders on hdd0 at startup
    • Removed advanced poke used on PS3HEN for fan permission

    webMAN MOD 1.47.23

    • Fix blackscreen on homebrews launched during content scanning (MC disabled by default)
    • Fixed keys used in EBOOT of PKG/ROM Launcher that caused error 80010009
    • Added new dynamic fan control algorithm
    • Speed up file manager load of root after first load
    • Improved performance of rendering html forms
    • Errors now are more descriptive
    • Updated PS3HEN detection in installer/updater
    • Added support for PSXISO with sector size 2368 to Mamba 8.2
    • Added proper PSXISO sector size detection to raw_sec.sprx
    • Added support for additional formats of title id for select config of PS2 Classics
    • Added caching of iso-file-name.SFO for improved display of names on /net
    • Restored safe offset check in peek.lv1/peek.lv2/poke.lv1/poke.lv2
      (add # to the address to peek/poke unchecked offsets)
    webMAN MOD 1.47.22
    • Added support for subfolders in XMB section for ROMS (feature requested in 2017 by LuanTeles #103)
    • The numbers of roms supported per subfolder has increased significantly
    • sMAN GUI buttons now are localized
    • Limited explicit support to 4.82-4.84 (previous FW versions are still supported by heuristic functions)
    • Fixed HTML site resize bug reported by @DEX357 #204

    [ ROMS section requires to have PKG/ROM Launcher & RetroArch installed ]

    The PKG/ROM Launcher and other addons can be found in http://127.0.0.1/install.ps3$

    webMAN MOD 1.47.21

    • Improved support for PS3HEN
      • Reduced wait time on startup when notifcation message is enabled
    • Added support for auto-config of PS2 Classics using encrypted CONFIG files
      • The TITLE ID of the PS2 game must be included in the file name of the .BIN.ENC (encrypted PS2ISO).
      • ENC files provided by @Joonie86
    • Speedup improvement generating XML and HTML for scanned content
    • Added CORS headers to HTTP response (suggested by @xps3riments)
    • Added support for display PIC1 when PSPISO is mounted
    • Bug fix generating XML with content group enabled Thanks @ Joonie86 for the bug report
    • Fix navigation to parent folder in /net folders
    • Fixed bug in links of sMAN GUI theme
    • Added dynamic lookup for syscall table offset for future firmware
    • Added breadcrumb trail to paths listed in PS3MAPI
    • CD sector size detection of PSXISO not longer use temp file

    If you like webMAN MOD, then feel free to contribute with a *small donation*, I'd really appreciate it!
    https://www.paypal.me/aldostools

Download Page / Source Code @: github.com/aldostools/webMAN-MOD/

Source: twitter.com/aldostools
 
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Hello mate. Thanks for your answer. I have Webman Mod updated to the latest version. I do not use MultiMan because it presented conflicts with WebMan, besides it is more comfortable to use Webman to launch games in ISO format. I installed Multiman some time ago, but having errors with webman I uninstalled it.
PS: I have HEN to the latest version 2.3.1.
hmm...i dont know what the problem is then...i only had this problem if i used multiman (usually i only used it for file manager) then exited and tried later to unmount with webman. i havent had the problem since several webman updates back.
 
hmm...i dont know what the problem is then...i only had this problem if i used multiman (usually i only used it for file manager) then exited and tried later to unmount with webman. i havent had the problem since several webman updates back.
it may be necessary to do a clean reinstallation of HEN and Webman Mod, including the HFW. it may be that way it solves. Another bug that I would like to report to the developers, is that when I enter Webman's configuration, in the configuration section of quick accesses with key combination, when uncheck certain combinations of buttons, some others stop working. For example Select + O to dismount game. So I must enable all other combinations to make it work.
@aldostools
 
I have another query ... what is the best method to store and run games from the internal HDD of the console? or rather, the best game format? PKG, ISO or folder? Thank you for your attention. Greetings.
 
What are the differences between the two uninstall options for webman mod?
AFAIK there's only one uninstall option in XMB. Where did you see 2 uninstall options?

I have another query ... what is the best method to store and run games from the internal HDD of the console? or rather, the best game format? PKG, ISO or folder? Thank you for your attention. Greetings.
ISO is the best because it doesn't require a rap like pkg and can be run from any device type (ntfs, net, fat32, internal HDD). Also the compatibility is better than folders.

Folder is recommended only if you need to modify the game. e.g. to add dlc to PS3 extra folder or to patch files.

Pkg is good because you don't need a backup manager, but they only work from internal HDD (unless you use gameDATA) and need a rap or a fix that will break when the game is updated.
 
AFAIK there's only one uninstall option in XMB. Where did you see 2 uninstall options?


ISO is the best because it doesn't require a rap like pkg and can be run from any device type (ntfs, net, fat32, internal HDD). Also the compatibility is better than folders.

Folder is recommended only if you need to modify the game. e.g. to add dlc to PS3 extra folder or to patch files.

Pkg is good because you don't need a backup manager, but they only work from internal HDD (unless you use gameDATA) and need a rap or a fix that will break when the game is updated.
Sorry, I didn't make it clear, what is the difference between uninstalling webman mod and uninstalling webman (unloading webman[R2+L3+R3] from memory)
 
Sorry, I didn't make it clear, what is the difference between uninstalling webman mod and uninstalling webman (unloading webman[R2+L3+R3] from memory)

R2+L3+R3 unloads webMAN MOD from memory, but the plugin stays installed on hdd.
So the next time that you reboot on CFW or enable HEN, the plugin will load again.

If you uninstall webMAN MOD, the files are remove from hdd and reboot.
So the next time that you reboot on CFW or enable HEN, the plugin will load not load because the files do not exist on hdd.
 
R2+L3+R3 unloads webMAN MOD from memory, but the plugin stays installed on hdd.
So the next time that you reboot on CFW or enable HEN, the plugin will load again.

If you uninstall webMAN MOD, the files are remove from hdd and reboot.
So the next time that you reboot on CFW or enable HEN, the plugin will load not load because the files do not exist on hdd.
Thank you for your answer.
 
@aldostools I have two questions for you. You would add such a small function as the selection of information appearing on the screen in the infobox after mount game. Two infoboxes appear. 1. The path of the game 2. Mounted game. It was nice to be able to choose what information should be displayed on the screen. I personally would prefer the lack of information displayed on the screen only info about the incorrect miunted of the game. Be the second info about mounted game and the incorrect info mounted game.

Bez-tytu-u.png


And second quastion.
I have already asked about it on the forum, but is it possible to remove the highlighted texts in wmm?
IMG-20190718-153346.jpg
 
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@aldostools I have two questions for you. You would add such a small function as the selection of information appearing on the screen in the infobox after mount game. Two infoboxes appear. 1. The path of the game 2. Mounted game. It was nice to be able to choose what information should be displayed on the screen. I personally would prefer the lack of information displayed on the screen only info about the incorrect miunted of the game. Be the second info about mounted game and the incorrect info mounted game.

Bez-tytu-u.png
This feature have been added to build 1.47.25.1

And second quastion.
I have already asked about it on the forum, but is it possible to remove the highlighted texts in wmm?
IMG-20190718-153346.jpg

This is not a webMAN feature... The XMB file manager is an official feature that @DeViL303 discovered years ago.

The text that you marked on the picture cannot be removed unless you patch some sprx / rco files in /dev_flash
 
Yep but its in WMM XMB
#seg_webman_system_files

I have no idea how to hide these nasty access paths

Edit webMAN_PL.xml (or the xml corresponding to the selected language) and remove this line:

<Query class="type:x-xmb/folder-pixmap" key="seg_webman_system" src="#seg_webman_system_files"/>

This will remove the whole segment "System Files" (Pliki systemowe) which allows to navigate all file systems and remove files and folders.

webMAN_PL.xml and the other xml files are found in:
/dev_hdd0/game/XMBMANPLS/USRDIR/FEATURES
 
Bonjour @aldostools , bien le bonjour mon ami.

Il existe un problème avec le sLaunch contenu dans le "webMAN-Mod-1.47.25" (PS2 sous le HEN-2.3.1). Si je l'utilise pour lancer des jeux PS2 au format "PS2 Classic Placeholder" et si ce jeu possède une image en ".PNG" nommée comme lui, alors le lancement ne s'effectue pas correctement.
En effet, la position du lancement se met tout en haut de la colonne "Jeu" et rien d'autre ne se passe, il faut se mettre directement sur l'icône du "PS2 Classics Placeholder" qui est située dans un regroupement par Album et là, le lancement peut être fait.
Normalement, si c'est WMM qui lance le jeu, tout se passe très bien. L'image du jeu se copie sur celui du "Classics Placeholder" et le jeu peut être lancé sans souci.

Donc, un problème existe avec le sLaunch et les images des jeux.

Merci par avance si tu peux corriger ce problème.


In English by Google-trad :

Hello @aldostools, good morning my friend.

There is a problem with the sLaunch contained in "webMAN-Mod-1.47.25" (PS2 under HEN-2.3.1). If I use it to launch PS2 games in "PS2 Classic Placeholder" format and if this game has a ".PNG" image named after it, then the launch is not done correctly.
Indeed, the position of the launch is put at the top of the column "Game" and nothing else happens, it must be put directly on the icon of "PS2 Classics Placeholder" which is located in a grouping by Album and there, the launch can be done.
Normally, if WMM starts the game, everything is going very well. The image of the game is copied to that of the "Classics Placeholder" and the game can be started without worry.

So, a problem exists with the sLaunch and the images of the games.

Thank you in advance if you can correct this problem.
 
Edit webMAN_PL.xml (or the xml corresponding to the selected language) and remove this line:

<Query class="type:x-xmb/folder-pixmap" key="seg_webman_system" src="#seg_webman_system_files"/>

This will remove the whole segment "System Files" (Pliki systemowe) which allows to navigate all file systems and remove files and folders.

webMAN_PL.xml and the other xml files are found in:
/dev_hdd0/game/XMBMANPLS/USRDIR/FEATURES

I'm sorry but we did not understand. I do not want to delete "System Files" I want to edit these entries so that I can not see them a

/
fs:cell_FS_ADMINES_device.Cell_FS_ADMINFS;
etc.

so that the structure looks like this

/app_home

/host_root

/dev_flash

/dev_flash2

/dev_flash3

/dev_hdd0

BTW. I've already learned how to modulate xml so I know how to delete something from xmb :P
 
Bonjour @aldostools , bien le bonjour mon ami.

Il existe un problème avec le sLaunch contenu dans le "webMAN-Mod-1.47.25" (PS2 sous le HEN-2.3.1). Si je l'utilise pour lancer des jeux PS2 au format "PS2 Classic Placeholder" et si ce jeu possède une image en ".PNG" nommée comme lui, alors le lancement ne s'effectue pas correctement.
En effet, la position du lancement se met tout en haut de la colonne "Jeu" et rien d'autre ne se passe, il faut se mettre directement sur l'icône du "PS2 Classics Placeholder" qui est située dans un regroupement par Album et là, le lancement peut être fait.
Normalement, si c'est WMM qui lance le jeu, tout se passe très bien. L'image du jeu se copie sur celui du "Classics Placeholder" et le jeu peut être lancé sans souci.

Donc, un problème existe avec le sLaunch et les images des jeux.

Merci par avance si tu peux corriger ce problème.


In English by Google-trad :

Hello @aldostools, good morning my friend.

There is a problem with the sLaunch contained in "webMAN-Mod-1.47.25" (PS2 under HEN-2.3.1). If I use it to launch PS2 games in "PS2 Classic Placeholder" format and if this game has a ".PNG" image named after it, then the launch is not done correctly.
Indeed, the position of the launch is put at the top of the column "Game" and nothing else happens, it must be put directly on the icon of "PS2 Classics Placeholder" which is located in a grouping by Album and there, the launch can be done.
Normally, if WMM starts the game, everything is going very well. The image of the game is copied to that of the "Classics Placeholder" and the game can be started without worry.

So, a problem exists with the sLaunch and the images of the games.

Thank you in advance if you can correct this problem.

Bonsoir mon ami @Algol

The PS2 Placeholder can be located on any place of XMB, it depends of how you have the XMB grouped. So it is hard to set the position on it. Even the copy inside webMAN Games menu is hard to locate automatically.

The auto-position for PS2 Classics is currently designed to mount them from XMB.
As sLaunch can be called from any column in the XMB, the auto-position is even harder.

Days ago I was trying to launch PS2 Classics from /app_home/PS3_GAME icon like I do for PSN games, but it doesn't work... it shows an error about video. So for the moment there is not a fix for this issue.
 
I'm sorry but we did not understand. I do not want to delete "System Files" I want to edit these entries so that I can not see them a

/
fs:cell_FS_ADMINES_device.Cell_FS_ADMINFS;
etc.

so that the structure looks like this

/app_home

/host_root

/dev_flash

/dev_flash2

/dev_flash3

/dev_hdd0

BTW. I've already learned how to modulate xml so I know how to delete something from xmb :P

These labels that you want to remove are not hard-coded in XML files.
They are in rco and system sprx files... That goes beyond the scope of webMAN MOD.

Try asking to XMB modders... IMO @DeViL303 is the king in that area :)
 
Hey guys, found a problem with PS2 Auto CONFIGs on "FERROX 4.84 CEX V1.00 COBRA 7.55" firmware. With enabled "Auto CONFIG" option of ps2emu the CONFIG files created correctly but patches didn't make any effect (tried Silent Hill Origins with its white screen fog bug, both NTSC and PAL versions).

Then I've installed firmware "REBUG 4.84.2 REX" and tried CONFIGs again - they work! (also on this firmware CPU/RSX temperature is shown in PS2 mode). I made a backup of REBUG's /dev_flash/ps2emu folder and returned back on firmware "4.84 FERROX Cobra 7.55 CFW by Alexander" (mostly because I like the look of vanilla blue PS logos rather than red).

I've noticed that sizes of all ps2emu files are different with REBUG ones. After changing FERROX ps2emu files with REBUG's ps2emu files the CONFIGs started working properly.

So, there's something messed up with default FERROX ps2emu. @Alexander please make a fixed version of your firmare if it's possible.
 
The PS2 Placeholder can be located on any place of XMB, it depends of how you have the XMB grouped. So it is hard to set the position on it. Even the copy inside webMAN Games menu is hard to locate automatically.

The auto-position for PS2 Classics is currently designed to mount them from XMB.
As sLaunch can be called from any column in the XMB, the auto-position is even harder.

Days ago I was trying to launch PS2 Classics from /app_home/PS3_GAME icon like I do for PSN games, but it doesn't work... it shows an error about video. So for the moment there is not a fix for this issue.
OK, j'ai compris. Mais ce problème n'existe pas si le jeu n'a pas d'image attachée, si c'est l'icône bleu qui s'affiche alors tout va bien, aucun mauvais placement du lancement du jeu n'est visible.

Passe une bonne soirée chez toi et en compagnie de toute ta famille.

Algol "le papy".
 
Bon noite mon ami @Algol
Please try the latest build available on github / brewology or through online update.

Now webMAN do not attempt to auto-focus the PS2 Classic Launcher when the .BIN.ENC is mounted from sLaunch Menu.

It will require that you refresh the XML to get the fix.

Regarding the issue not happening if the game has a blue icon, it should be a coincidence. The auto-focus / auto-play does not depend if the game has an icon or not.

I hope you and your kids enjoy this new build.
 
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