PS3 webMAN MOD v1.47.23 / .24 / .25 (by Aldostools) - Improving the Ps3HEN experience & more

Discussion in 'THE FEED (Submit/View News)' started by STLcardsWS, Jun 15, 2019.

By STLcardsWS on Jun 15, 2019 at 9:10 PM
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    STLcardsWS Administrator

    Sep 18, 2014
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    Check it out more PS3 Homebrew, this time around developer @aldostools is back with some updates to webMAN MOD improving the plugin experience for both CFW and Ps3HEN user;s in the latest update labeled as version v1.47.23. In this update there has been a fix to some blackscreen issues on homebrew that was being launched during the Content Scanning process, Also keys have been fixed and adjusted for Ps3HEN for the add-on pkg/rom launcher feature of wMM. The webMAN MOD installer and updater has new and updated detection mechanism in place for Ps3HEN. These are just some of the new features in this update but the developer has been busy with several updates in the recent, so be sure to checkout the previous changelogs if you have not been keeping up to date on this PS3 Plugin that is a must have for many Ps3 Owner's on either Custom firmware or Ps3HEN. ​


    • Update 2 - webMAN MOD 1.47.25
      ⭐️ Added icons to common file types in File Manager
      ⭐️ Home URL setting now can set default /app_home/PS3_GAME icon on start up
      ⭐️ Added support for external wm_custom.xml in webMAN's game list on XMB
      ⭐️ PS2 Classics: Added support for PIC1/PIC2 and SCEVMC0.VME per game
      ⭐️ .BIN.ENC extensions now are case insensitive
      ⭐️ Added 3 missing EBOOT keys (0x5D) to psp_extra_keys array (tags 07, 18, 27)
      Restored support for VSH Menu & sLaunch for Russian language (issues #174 #180 #237)
      Fixed autoplay when PS2 Classics are mounted
      Fixed bug parsing title id of PS2Classics & PS2ISO
      Fixed issue #236 blank checks in /setup.ps3 when Sylk engine is used.
      Fixed fan control issues #227 #228 #233
      Fixed detection of rom extensions: .GB, .GG, .SG, .WS, .VB (issue #232)
      Fixed Refresh XML when remote net host is offline / not responding
      ⭐️ Merged @NvrBst's fork of ps3netsrv: now supports encrypted ps3 isos (3k3y / redump)
      ⭐️ Updated Mamba 8.2 with support for CD sector sizes: 2328 & 2340 and non-PLAYSTATION CDs
      ⚠️ Removed encoded PS2 config files from installer. Use PS2CONFIG.pkg for 946 ENC files converted by @kozarovv

      Update 1 = webMAN MOD 1.47.24
      ⭐️ Added option to select VSH memory container [MC] by id [4 - bg is recommended]
      ⭐️ Added combo R2+START to launch /app_game/PS3_GAME/
      ⭐️ Use home url in /setup.ps3 to config a default app to launch with R2+START
      ⭐️ sMAN GUI now has access to home url if enabled in /setup.ps3
      ⭐️ Added detection of last number in name/title to sort games (XML/HTML)
      ⭐️ Added 3 new web commands: /idps.ps3, /psid.ps3, /consoleid.ps3
      Fixed L2+START and L2+R2 (left disabled by mistake during a test)
      Fixed conflict with patch applied by PS3HEN for in-game screenshot. Thanks @Joonie86
      Improved FTP server receiving small files (Fix for issue #209). Thanks @Joonie86
      ⭐️ Increased to 10 the max number of ftp threads
      ⭐️ Faster start of FTP session now check for ntfs volumes once (not every new 1st session)
      ⭐️ Added FTP command: SITE TIMEOUT
      • Added display of plugin edition to error pages (HTML)
      • Added support for PSXISO with CD sectors=2368 in prepNTFS (internal & standalone)
      • Increased buffer of wm_proxy from 512 to 2048 bytes
      • PS3MAPI options now are not shown if Cobra/Mamba is not enabled
      • Added COPYBK command to batch scripts (rename source to .bak after copy)
      • Make packages & iso folders on hdd0 at startup
      • Removed advanced poke used on PS3HEN for fan permission

      webMAN MOD 1.47.23

      • Fix blackscreen on homebrews launched during content scanning (MC disabled by default)
      • Fixed keys used in EBOOT of PKG/ROM Launcher that caused error 80010009
      • Added new dynamic fan control algorithm
      • Speed up file manager load of root after first load
      • Improved performance of rendering html forms
      • Errors now are more descriptive
      • Updated PS3HEN detection in installer/updater
      • Added support for PSXISO with sector size 2368 to Mamba 8.2
      • Added proper PSXISO sector size detection to raw_sec.sprx
      • Added support for additional formats of title id for select config of PS2 Classics
      • Added caching of iso-file-name.SFO for improved display of names on /net
      • Restored safe offset check in peek.lv1/peek.lv2/poke.lv1/poke.lv2
        (add # to the address to peek/poke unchecked offsets)
      webMAN MOD 1.47.22
      • Added support for subfolders in XMB section for ROMS (feature requested in 2017 by LuanTeles #103)
      • The numbers of roms supported per subfolder has increased significantly
      • sMAN GUI buttons now are localized
      • Limited explicit support to 4.82-4.84 (previous FW versions are still supported by heuristic functions)
      • Fixed HTML site resize bug reported by @DEX357 #204

      [ ROMS section requires to have PKG/ROM Launcher & RetroArch installed ]

      The PKG/ROM Launcher and other addons can be found in$

      webMAN MOD 1.47.21

      • Improved support for PS3HEN
        • Reduced wait time on startup when notifcation message is enabled
      • Added support for auto-config of PS2 Classics using encrypted CONFIG files
        • The TITLE ID of the PS2 game must be included in the file name of the .BIN.ENC (encrypted PS2ISO).
        • ENC files provided by @Joonie86
      • Speedup improvement generating XML and HTML for scanned content
      • Added CORS headers to HTTP response (suggested by @xps3riments)
      • Added support for display PIC1 when PSPISO is mounted
      • Bug fix generating XML with content group enabled Thanks @ Joonie86 for the bug report
      • Fix navigation to parent folder in /net folders
      • Fixed bug in links of sMAN GUI theme
      • Added dynamic lookup for syscall table offset for future firmware
      • Added breadcrumb trail to paths listed in PS3MAPI
      • CD sector size detection of PSXISO not longer use temp file

      If you like webMAN MOD, then feel free to contribute with a *small donation*, I'd really appreciate it!

    Download Page / Source Code @:

    Last edited: Jul 15, 2019


Discussion in 'THE FEED (Submit/View News)' started by STLcardsWS, Jun 15, 2019.

    1. psdavx
      It is suggested to add a set of combination key:Select + X to dismount game(same function as Select + O)
      Because on the Japanese version PS3,the cross button is cancel function
      So hopefully developers can add this functionality
      T.A.U, aldostools and Frank-PS3 like this.
    2. aldostools
      Feature added to build download it from github/brewology/online update.
      atreyu187, T.A.U, Louis Garry and 2 others like this.
    3. pinky
      not sure why sony felt the need to f up the confirm button. I mean the a button is still confirm with Nintendo systems, including the switch, and that's in the position of the circle button. I think the xbox might be the same layout except the B and A buttons are swapped.
    4. aldostools
      I only know that O = Ok and X = "Cross out" / Cancel in Japanese controllers.
      In USA the users didn't like the button layout, so they swapped the behavior of O and X buttons, not the location of the buttons.
      T.A.U and Algol like this.
    5. pinky
      well, the way they have it is confusing. I own a Japanese ps4, and circle is confirm, cross is cancel. however, if you play an American game, the buttons are swapped, so it gets extremely confusing. both nintendo and microsoft use the same confirm button (i.e. circle) except microsoft has B where A is on their controllers just to differentiate it from nintendo, so it doesn't make a whole lot of sense to me. it might be better to have confirm the same in all regions especially for people coming from nintendo consoles, before the playstation even existed. not to mention that sony has the button layout as a debug setting. why not make it a normal setting?
      T.A.U and aldostools like this.
    6. psdavx
      Thank you very much
    7. jolek
      Thanks to
      in webMAN MOD, I'm able to pass this screen in GTA from PS1:

      Everything was working with multiMAN v04.82.00,
      now also it works with\through webMAN MOD

      I suppose because of a missing CDDA.
      I've also tried Hexen...
      SUCCESS, game have music (CDDA).

      Thanks once again aldostools!

      FILE "Grand_Theft_Auto [SLES-00032].bin" BINARY
        TRACK 01 MODE2/2352
          INDEX 01 00:00:00
        TRACK 02 AUDIO
          PREGAP 00:02:00
          INDEX 01 08:50:12
        TRACK 03 AUDIO
          INDEX 00 11:06:72
          INDEX 01 11:08:72
        TRACK 04 AUDIO
          INDEX 00 18:33:43
          INDEX 01 18:35:43
        TRACK 05 AUDIO
          INDEX 00 08:17:71
          INDEX 01 28:18:29
        TRACK 06 AUDIO
          INDEX 00 37:54:35
          INDEX 01 37:56:35
        TRACK 07 AUDIO
          INDEX 00 45:26:51
          INDEX 01 45:28:51
        TRACK 08 AUDIO
          INDEX 00 56:26:62
          INDEX 01 56:28:62
        TRACK 09 AUDIO
          INDEX 00 59:39:48
          INDEX 01 59:41:48
        TRACK 10 AUDIO
          INDEX 00 60:53:31
          INDEX 01 60:55:31
        TRACK 11 AUDIO
          INDEX 00 61:55:69
          INDEX 01 61:57:69
    8. Louis Garry
      Louis Garry
      Have you tried set "item priority" in PARAM.SFO?
      Last edited: Jul 19, 2019
      T.A.U likes this.
    9. aldostools
      Thank you for the suggestion. However the option does not help if the icons are grouped by album or by type.

      For the xmb automation the icon should be found in a static location, like app_home icon. But app_home doesn't work ☹️

      It can be fixed easily adding a static query to category_games.xml, but that's something that I don't plan to do, due all he complains that would result from that change.
      Algol, T.A.U and Louis Garry like this.
    10. Louis Garry
      Louis Garry
      With the "item priority", as far as I know, it cannot be grouped again.
      It becomes independent.
      T.A.U likes this.
    11. DEX357
      @aldostools when can I argue webMAN MOD ... 3 PKG?
    12. aldostools
      Ok, I will have to test this. IIRC The last time that I used "item priority" it didn't stay independent, but that was years ago. Maybe it was changed or I don't remember it correctly.

      I'm not keeping the previous package files... They can be rebuilt browsing previous commits of github. It's a lot of work, but it's possible.

      The current package for 1.47.25 actually contains the build If you access the GUI, you will see the proper version.
      Algol, T.A.U, DEX357 and 1 other person like this.
    13. LiGHTaz
      @aldostools found a bug in Russian XMB interface of webMAN MOD 1.47.25 (even on latest build1.47.25.3 it's the same). When I enter the Games XMB section ("Игры" with Russian translation) the "BD & DVD" folder is listed as "BD и D65".

      Attached Files:

      T.A.U and aldostools like this.
    14. aldostools
      Please re-download the PKG again from github, brewology or online update.

      Or just replace /dev_hdd0/tmp/wm_lang/LANG_RU.TXT with the file attached.

      Attached Files:

      Algol, LiGHTaz and T.A.U like this.
    15. VTSTech
      Can confirm "Unofficial_multiMAN_04.84.00_BASE_(20190528)_[PS3HEN]_fix-info.pkg.453.v4.84_HEN_brewology"

      Now loads even with WebMAN Mod loaded. This wasn't the case before. Was black screen. Had to unload.
      aldostools, T.A.U and Algol like this.
    16. LiGHTaz
      Updated webMAN MOD via webMAN_MOD_1.47.25.3_beta_Installer.pkg and the problem is fixed now! Thanks!

      By the way, why am I unable to update webMAN MOD via built-in update option on PS3? It returns with error 80029567 at 1% downloading an update. I am on FERROX 4.84 Cobra 7.55 firmware now if it matters.

      Attached Files:

      T.A.U likes this.
    17. Danxx444
      Can I activate MEM: set to Max PSX (368K PS3 + 768 PSX) and [MC]: 4 - bg, all at once?
    18. aldostools
      Yes it's possible with No with previous builds.

      Now in build you can allocate 768KB (aprox. 1500 games) to the group that you select.
      e.g. MAX PSX+ will assign 768KB to PS1 group.

      Before this build, [MC] option always assigned only 384KB for PSX, not matter what option you had selected.

      This is the memory allocated to each group:
      PSX = 384KB or 768KB if MAX PSX+ is selected
      PSP = 128KB or 768KB if MAX PSP+ is selected
      PS2 = 256KB or 768KB if MAX PS2+ is selected
      BLU = 512KB or 768KB if MAX BLU+ is selected;
      PS3 = 1792KB or the remaining memory to complete 3072KB (3MB)

      ROMS group allocates the same memory allocated for PS3 for each emulator directory.
      Last edited: Jul 20, 2019
      T.A.U, Algol, Danxx444 and 2 others like this.
    19. Danxx444
      Wow:eek new:.. that's great :welcoming:, thank you :encouragement:
      aldostools likes this.
    20. Louis Garry
      Louis Garry
      Aldo, how do you play Sega CD via wMM? BIOS_CD_x.bin and the game (Sonic CD) are copied into the ROMS/GEN/ folder but not detected.
      I have installed pkg_launcher and retroach 1.7.7

      Last edited: Jul 21, 2019

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