Try with a png, I might have broken jpg support before release.
Ok Yeah, I've been working on other stuff so forget exactly how this works, I need to look at this again. I was not really expecting people to only inject the stars. Not sure if it is stuck, It might be compressing it still, how quick is your pc?
If you do manage to only inject the stars without any other textures, you will end up with a black sphere.
Not sure yet, more research to be done, depending on the preset shown the background seems to be lit differently. You will notice in the official earth.qrc the stars are really dim in some presets and really bright in others.What happened to the original colors? the original doen't looks like this AHAH
and the image has been mirrored in so many points
Not sure yet, more research to be done, depending on the preset shown the background seems to be lit differently. You will notice in the official earth.qrc the stars are really dim in some presets and really bright in others.
Yeap, but in mine, it completely erased the background, the cool galaxy effect is gone
WOW, HOW DO I DOWNLOAD THIS?
That image looks nice, but is not good to use it like that in earth.qrcwhere can i add the stars in the QRC injector?
I'm interrested in add this one as the stars
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I have not had chance to try mnu edits on earth.qrc yet, but it might be possible to make it look better by editing those. If you want to try help, find out which of the 30 presets look best. You can use the sprx files from the first post to try each preset one at a time. Then once you know which ones show up the background the best, you can check the mnu settings used in the preset, compare the values. Try changes etc. Its slow going.Yeap, but in mine, it completely erased the background, the cool galaxy effect is gone
STARS FACTOR:float:0.000105999
STARS POWSCALE:float:2.69992
STARS IN HDR:int:0
STARS SCALE:float:0
STARS WHITENESS:float:0.677
SUN R:float:1.204
SUN G:float:1
SUN B:float:1
SUN INTENSITY:float:16
NS_RCP_FACTOR:float:13.8
NUM LOG SHELLS:int:5
NUM LIN SHELLS:int:5
SHELL EPSILON:float:0.019
H0:float:14.78
R WAVELENGTH:float:0.75
G WAVELENGTH:float:0.5639
B WAVELENGTH:float:0.518
IE BLUR N:int:0
IE BLUR RAD:float:1
IE ENABLED:int:1
TAB ENABLED:int:1
DRAW MAPS:int:0
EAR LOD BIAS:float:-15
ATTN EARTH:float:0.0379999
ATTN ATM.:float:2.176
HORIZ BLEED:float:0.14
BLUR-A SCALE:float:1.6
BLUR-A ANGLE:float:42
BLUR-E SCALE:float:1.6
BLUR-E ANGLE:float:42
BLUR CHASE:float:0.125
BLACK FADE:float:0.608
BLUR BOOST:float:0.75
time=0 eye 4.85042 -0.288142 5.20632 center 4.16031 -0.253807 4.48343 up 0.07519 0.99687 -0.0244323 fovy=30.759
time=10 eye 4.51533 0.171618 5.50432 center 3.87203 0.141391 4.7393 up 0.0354246 0.996975 -0.0691801 fovy=30.759
time=20 eye 4.0275 0.841917 5.81253 center 3.45246 0.717523 5.00392 up -0.0186637 0.99011 -0.139043 fovy=30.759
time=30 eye 3.57137 1.38268 6.00403 center 3.06021 1.18229 5.16823 up -0.0582575 0.978282 -0.198922 fovy=30.759
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time=50 eye 1.93401 2.81314 6.24967 center 1.65229 2.41147 5.3783 up -0.140769 0.915634 -0.376562 fovy=30.759
time=60 eye 1.17934 3.34081 6.17735 center 1.00348 2.86481 5.31567 up -0.160669 0.877465 -0.451929 fovy=30.759
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time=80 eye -0.571924 4.2861 5.65785 center -0.501897 3.67668 4.8681 up -0.170958 0.772648 -0.611382 fovy=30.759
time=90 eye -1.34608 4.58858 5.27642 center -1.16726 3.93633 4.53981 up -0.160443 0.719324 -0.675893 fovy=30.759
time=100 eye -2.16286 4.83018 4.76422 center -1.86919 4.1436 4.09912 up -0.138732 0.657803 -0.740303 fovy=30.759
time=110 eye -2.93273 4.92932 4.2198 center -2.53069 4.22834 3.63074 up -0.110856 0.601347 -0.791261 fovy=30.759
time=120 eye -4.10793 4.74055 3.37008 center -3.54014 4.06507 2.89962 up -0.0634418 0.533915 -0.843155 fovy=30.759
time=130 eye -5.10257 4.35061 2.39589 center -4.39415 3.72895 2.06169 up -0.00215748 0.471597 -0.881811 fovy=30.759
time=140 eye -5.83177 3.8324 1.41647 center -5.01993 3.28275 1.2195 up 0.0647601 0.420033 -0.905195 fovy=30.759
time=150 eye -6.16306 3.4965 0.703087 center -5.30412 2.99368 0.606216 up 0.121814 0.384387 -0.9151 fovy=30.759
time=160 eye -6.38259 3.15679 -0.0275778 center -5.4923 2.70143 -0.0218394 up 0.184857 0.349848 -0.918387 fovy=30.759
time=170 eye -6.51445 2.72984 -0.901865 center -5.60509 2.33419 -0.773295 up 0.265229 0.313281 -0.911871 fovy=30.759
closed=0
loop=0
close_dt=0.1
LOD BIAS:float:-0.159
MAX ANI:int:2
BRIGHTNESS:float:0.305
BLEND:float:0.352999
PARALLAX:float:0.149992
PARALLAX NE:float:0.6
PARALLAX BIAS:float:0
SHADOW BIAS NE:float:3.75
SHADOW STREN NE:float:1
SHADOW BIAS:float:0.81
SHADOW STREN:float:1
STRETCH MIN:float:0
LOD BIAS:float:-0.159
MAX ANI:int:2
BRIGHTNESS:float:0.305
BLEND:float:0.352999
PARALLAX:float:0.149992
PARALLAX NE:float:0.6
PARALLAX BIAS:float:0
SHADOW BIAS NE:float:3.75
SHADOW STREN NE:float:1
SHADOW BIAS:float:0.81
SHADOW STREN:float:1
NEAR ALT:float:2.1
FAR ALT:float:6.1
CM PARAM S:float:0
CM PARAM K:float:0.233
CM PARAM R:float:0
CM PARAM E:float:0.1
SM PARAM A:float:0.025
SM PARAM B:float:1.23
DRAW LINES:int:0
CULL SPEEDUP:int:1
FRUST SPEEDUP:int:2
MOON BRIGHT:float:1.00006
DEINTERLACE:float:0.5
BLENDBALANCE:float:0.5
CM PARAM S:float:0
CM PARAM K:float:0.0299997
CM PARAM R:float:0
CM PARAM E:float:0.01
SM PARAM A:float:0.025
SM PARAM B:float:1.23
DRAW LINES:int:0
CULL SPEEDUP:int:1
FRUST SPEEDUP:int:2
MOON BRIGHT:float:1.00006
DEINTERLACE:float:0.5
BLENDBALANCE:float:0.5
FOV GAIN:float:0
SEA ALBEDO:float:0.0910001
SEA POW:float:10
LAND ALBEDO:float:0.038
LAND POW:float:20
STARS FACTOR:float:0.000194
STARS POWSCALE:float:2.1493
STARS IN HDR:int:0
STARS SCALE:float:0
STARS WHITENESS:float:0.217
FOVY SPACE:float:42.5
SEA THRESH:float:1.29
FORCE MODE:int:0
TEXCACHE DUMP:int:0
ANIM SPEED:float:1.5
ENABLED:int:1
EXPOSURE:float:0.8
WHITE LEVEL:float:1.41
GLARE LEVEL:float:1.27996
GLARE THRESH:float:0.552855
GAUSSIAN RAD R:float:1.37
GAUSSIAN RAD G:float:1.45
GAUSSIAN RAD B:float:1.42
GLARE SUM POW:float:2.09347
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TEX MAX MIP:int:8
GLARE:int:1
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TONEBEFORE:int:1
BLUR:int:0
DITHER:float:0.00812157
PRESET CAM:int:3
USE TILT:int:0
CAMERA SPEED:float:0.030004
CAMERA DIV:int:0
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ASPECT TEST:float:1
DAY OF THE YEAR:float:229.036
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ANIM LOOP:int:1
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GAMMA:float:1.21
ORBIT:int:0
ORBIT ALT:float:25942
ORBIT SPEED:float:10.8
ORBIT ANG Y:float:151.6
ORBIT ANG Z:float:-0.8
ORBIT DX:float:4
ORBIT DY:float:0
Index:int:0
ENABLED:int:1
KEY VALUE:float:1
FILTER SPEED:float:0.01
MIN EXPOSURE:float:0.4
MAX EXPOSURE:float:1.16
SUN METHOD:int:0
SUN ANG Y:float:90
SUN ANG Z:float:92.8002
SUN FOLLOWS ANG:float:0
SUN FOL. CHASE:float:1
BRIGHTNESS:float:3.4
SOLID ANGLE:float:1
SUN_CLIP1:float:0.999329
SUN_CLIP2:float:1.0017
ASAHI U:float:10.4
ASAHI V:float:0.2
ASAHI START:float:-4
ASAHI END:float:3.5
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GLARE POW2:float:1.87001
GLARE SHAD:float:0
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SCALE X:float:3
SCALE Y:float:6
FALLOFF X:float:9.40005
FALLOFF Y:float:10.1
FALLOFF X JIT:float:0
FALLOFF Y JIT:float:0
NUM:int:15
ANGLE JIT:float:1.4
SPIKE R:float:1
SPIKE G:float:1
SPIKE B:float:1
SPIKE A:float:1
Just put a 1024x1024 stars.jpg or stars.png next to the 2.0.4 bat. see my last video
If you only want to inject stars then just have no flat maps in the folder, and select option 10. it will look for the flatmap, then skip them.