PS3 [Research] Modifying the Gaia Visualization (custom_render_plugin/earth.qrc)

Yeah, it should have an option for that, but normally if you are injecting your own image you do not want the earth maps to show.
 
Yeah, it should have an option for that, but normally if you are injecting your own image you do not want the earth maps to show.

my interrest here is only adding a galaxy on it, but i'm having the same problem, the dim sky and no earth images =P

i tried all presets, so the problem is injecting only the stars.


At least it having the full earth files on it, we can only replace the one we want
 
capture-png.23439


Which app is that?
It's one we're working on called XForge. We've added a lot since that post so once it's done it should make this process quite a bit easier.
 
It's one we're working on called XForge. We've added a lot since that post so once it's done it should make this process quite a bit easier.

Nice, i'll wait for it then

because i don't feel like to hex extract every image :P
 
my interrest here is only adding a galaxy on it, but i'm having the same problem, the dim sky and no earth images =P

i tried all presets, so the problem is injecting only the stars.


At least it having the full earth files on it, we can only replace the one we want
Here is one I made quickly so you can test it, I have replaced the stars image with this:
upload_2020-2-20_23-33-26.png

If you want to use a different image you can just paste it in with a hex editor.
10.jpg
 

Attachments

Here is one I made quickly so you can test it, I have replaced the stars image with this:
View attachment 24113

If you want to use a different image you can just paste it in with a hex editor.
View attachment 24115


Thanks, i think i'll edit the original starts just adding the galaxies, since the background is beeing ignored in all presets, just the galaxies (lighter points).

maybe we can find out how to make it show
 
maybe we can find out how to make it show

Look for something in the MNU's that's controlling the MIPMAP levels, there's some setting for it somewhere irrc.

> the lower the MIPMAP level the less detail the texture will show depending on what's been mapped in the DDS file. The higher the level the more is shown but may impact performance, IIRC it's set to 1 in the MNU files, 4 should normally be the max level.

This is where I would start messing about to get it to show more detail anyways.
 
Looks like there was some kind of overlay or GUI maybe.

I enabled the "draw maps" by changing every ATM.mnu :

DRAW MAPS:int:0

to

DRAW MAPS:int:1



map.jpg

map1.jpg
 
Have you tryed to connect an USB keyboard and press the "TAB" key ? (this is enabled in official settings though)
earth/ATM.mnu > TAB ENABLED:int:1

Other interesting stuff
earth/INTERACT.mnu > DRAW WIDGETS:int:0
earth/INTERACT.mnu > USE TILT:int:0
earth/INTERACT.mnu > ORBIT:int:0
 
Its displaying with bits missing. not sure why. I don't think the sprx patch was like that but can not remember really.

lines3.jpg

lines3.jpg lines3.jpglines3.jpg
 
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I realized in your first screenshot it can be seen where it ends the cubeface at right. Is hard to see, but is somehing like that :D
30ykoHv.jpg


A detail that was unexpected to me is there are no polygon edges matching with the north and south borders of the some equator cubefaces
Also it looks like the polygons of the top and bottom cubefaces uses a different pattern than the cubefaces of the equators
 
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@LuanTeles Increasing the STARS FACTOR:float: helps make the stars more prominent:

lines6.jpg


If you increase the STARS POWSCALE:float: it helps even more.
lines6.jpg


lines7.jpg



lines7.jpg
 
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Nice find, have you tried playing with " STARS IN HDR " or " STARS SCALE "...?
Yes, I could not see any changes with the STARS SCALE but I only tried some low values like 10.00 etc, more testing needed.

The STARS IN HDR seems to add a fog on some presets and cause complete whiteout reflections on other presets..more testing required. Its possible that once HDR is enabled we need to then tweak settings in the HDR.mnu... hard to know really.
 

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