PS3 RetroArch 1.6.7- Fixed PS3 Nightly 09/03/17.

Hi guys, here we go. This release has done because the current PS3 nightlies don't seem to work like they should, so the main reason is a more stable homebrew.

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  • (nightly 2017-09-03)
    RetroArch v.1.6.7

    DEX PS3 build
    https://mega.nz/#!UVwyEJZL!UwIAaYCDiGbk9UnAJBrN18VPrQYQbQmgtNuUwYo5wnw

    CEX PS3 build
    https://mega.nz/#!lQJFyLSS!p28HM1RUcq7pT-HD_lhRoAEQV8p6AEYhMuAYeHRtZ2o

    ODE PS3 build

    https://mega.nz/#!gAQ3gbhK!qZnvQFP-c4SXqj4Mb2-F67oL_o17RcgDU4AC_6_TfT0

    Changelog:
    • Better stability than nightlies
    • New experimental core: fbalpha. (it works only for some games, so you could get black screens or freezes)
    • Include all previous fixes like save/load bug on the snes9x2010 core and standalone pkgs released in the last weeks such as neogeo pocket core, mame 2003 and prosystem with latest available database
    • Favourite, Image, Video, Music, Netplay tabs
    • Added downloads folder, it includes freeware and shareware contents: cave story, doom, quake
    • Ode build: savestates, savefiles, playlists, configs, bios, favourite now should work on usb0001
    • Updated frontend, assets, cores, database, info files to the latest available source

    New cores will be added whether they work and released like add-on packages.

    Credits:
    • Libretro developers team
    • Libretro and RetroArch contributors
    • Emu developers behind the cores

    Have fun!
 
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Dear Developers:
My novelty is referring to the game golden sun GBA, when I summon the djinn the game is frozen and the PS3, there is a way to correct this error?
Thank you in advance for your prompt reply.
PS: apologies for my English, is translated directly from google

Maybe mgba can run better that rom, in that case you need to wait a little. Anyway it could be a fault of the emulator if it happens also on other platforms.
 
pancho0112 if you are using mgba with the bios before the game, disarm the bios, I found a bug yesterday with the game Metroid Fusion in Portuguese and the mgba with the bios activated before the game, it freezes in bios by my tests, both on the Nintendo Wii , as in the Android tv box, disabling the bios the game runs normally.
 
For SNES I tried Mortal Kombat II, and for Genesis I tried Sonic and Knuckles. It doesn't matter what rom you use for SNES core or Gendesis core. Loading a save state does not work and freezes, but if I go to the very early 1.0.2 DEX version of retroarch, no issues.
 
Can be used in latest retroarch versions, or are only compatible with retroarch 1.0.0.2 ?
Multipass shaders do not work at all with 1.6.7 (only 1.0.0.2).
Singlepass shaders work but there were issues with some of them included with the original 1.6.7 release.
A user on the retroarch forum Hyllian has been testing the 1.6.7 shaders and has provided an updated set of singlepass shaders which are all tested/working on 1.6.7 ps3-shaders-v812
 
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@Ezio okay buddy, I found a bug yesterday in the retroarch 1.6.7 that you made available, the bug happens part of video, in "Mode 60 PAL" as it selects it the ps3 freezes, and it needs to restart the ps3 to return to normal operation. Always a hug and success.
 
Thanks for the info @kineticUk and that guy Hyllian for the tests incase he reads this
My suggestion to remove the shaders that doesnt works in PS3 is to make retroarch PS3 more stable, removing stuff is not cool, but initially is just a temporal removal (until someone finds how to fix them) or permanently in the worst scenario (incase nobody finds to how to fix them)... but one way or another i think is better to remove them by now
 
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